Viscous: Difference between revisions
Adjusted base stats according to Build 5,115 |
Patch Notes for 01/09/24 |
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| dps = 70 | | dps = 70 | ||
| bullet_damage = 14 | | bullet_damage = 14 | ||
| ammo = | | ammo = 20 | ||
| bullets_per_sec = 5 | | bullets_per_sec = 5 | ||
| light_melee = 63 | | light_melee = 63 | ||
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|description=Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack. | |description=Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack. | ||
|upgrade1='''+1''' Charges | |upgrade1='''+1''' Charges | ||
|upgrade2='''+ | |upgrade2='''+35''' Damage and '''+20%''' Movement Slow | ||
|upgrade3='''-12s''' Cooldown | |upgrade3='''-12s''' Cooldown | ||
|range=60m | |range=60m | ||
|ability_width=4m | |ability_width=4m | ||
|effect1='''Charges:''' 1 | |effect1='''Charges:''' 1 | ||
|cooldown= | |cooldown=28s | ||
|effect2='''Charge Cooldown:''' 1.5s | |effect2='''Charge Cooldown:''' 1.5s | ||
|effect3='''Movement Slow:''' 40% | |effect3='''Movement Slow:''' 40% | ||
Line 95: | Line 95: | ||
|<b>Patch</b> | |<b>Patch</b> | ||
|<b>Changes</b> | |<b>Changes</b> | ||
|- | |||
|[[Update:09-01-2024 Update|Update 09-01-2024]] | |||
| - Primary Fire base clip reduced from 24 -> 20 | |||
- Alt Fire ammo usage decreased from 6 -> 5 | |||
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch Cooldown Increased: 24s → <u>28s</u>. | |||
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch T2 Changed: +50 Damage & +20% Movement Slow → <u>+35 Damage</u> & +20% Movement Slow. | |||
- {{AbilityIcon|Ability=Puddle Punch|Size=20}} Puddle Punch knockback reduced. | |||
|- | |- | ||
|[[Update:08-29-2024 Update|Update 08-29-2024]] | |[[Update:08-29-2024 Update|Update 08-29-2024]] |
Revision as of 20:50, 1 September 2024
“
Viscous
| |
---|---|
Weapon: "Hero Not Found"
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Weapon Stats | |
DPS: | 70 |
Bullet Damage: | 14 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | Hero Not Foundm → Hero Not Foundm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Viscous is one of the 21 currently playable Heroes in Deadlock, released on August 1, 2024.
Abilities
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.
Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Background
“A FATE'S TALE:
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.
Update history
Patch | Changes |
Update 09-01-2024 | - Primary Fire base clip reduced from 24 -> 20
- Alt Fire ammo usage decreased from 6 -> 5 - Ability {{{1}}} not found Puddle Punch Cooldown Increased: 24s → 28s. - Ability {{{1}}} not found Puddle Punch T2 Changed: +50 Damage & +20% Movement Slow → +35 Damage & +20% Movement Slow. - Ability {{{1}}} not found Puddle Punch knockback reduced. |
Update 08-29-2024 | - Primary Fire redesigned to be more usable, with improved damage and scaling.
- Now has a limited range area of effect Alt Fire. - Ability {{{1}}} not found Splatter Spirit Scaling Increased: x1.4 → x1.5 - Ability {{{1}}} not found Splatter T3 Bounce Damage Increased: 66% / 33% → 70% / 50%. - Ability {{{1}}} not found Puddle Punch Damage Increased: 100% of Light Melee → 110% of Light Melee. - Ability {{{1}}} not found Puddle Punch T2 Changed: -10s Cooldown → +50 Damage & +20% Movement Slow. - Ability {{{1}}} not found Puddle Punch T3 Changed: +80 Damage & +20% Movement Slow → -12s Cooldown. - Ability {{{1}}} not found Puddle Punch Punch Delay Increased: 0.25s → 0.35s. - Ability {{{1}}} not found Goo Ball Spirit Scaling Increased: x1.05 → x1.3. - Ability {{{1}}} not found Goo Ball Acceleration Increased. - Ability {{{1}}} not found Goo Ball Base Turn Radius after Bouncing Increased. - Fixed a bug where Ability {{{1}}} not found Goo Ball would have the direction and trail particle stuck on. |
Update 08-15-2024 | - Fixed Ability {{{1}}} not found Splatter direct hits counting as the second hit.
- Ability {{{1}}} not found The Cube Cast Range Increased: 25m → 30m. - Ability {{{1}}} not found The Cube T2 Cooldown Reduced: -25s → -22s. - Ability {{{1}}} not found Puddle Punch now deals Light Melee damage and is effected by melee items. - Ability {{{1}}} not found Puddle Punch Charge Delay Increased: 0.5s → 1.5s. - Ability {{{1}}} not found Goo Ball Duration Reduced: 12s → 10s. - Ability {{{1}}} not found Goo Ball T1 Duration Reduced: +6s → +5s. - Ability {{{1}}} not found Goo Ball Cooldown Increased: 80s → 90s. - Ability {{{1}}} not found Goo Ball now deals 50% damage to Bosses. - Ability {{{1}}} not found Goo Ball Spirit Resist Reduced: 80% → 70%. - Ability {{{1}}} not found Goo Ball Bullet Resist Reduced: 70% → 60%. - Ability {{{1}}} not found Goo Ball Stun & Damage Cooldown: 1s → 1.5s. - Ability {{{1}}} not found Goo Ball acceleration slightly reduced. - Being stunned or immobilized while in Ability {{{1}}} not found Goo Ball now prevents Viscous from moving, stunning and dealing damage. |
Update 08-06-2024 | - Ability {{{1}}} not found Splatter Base Damage Reduced: 120 → 110.
- Ability {{{1}}} not found Splatter Cooldown Increased: 18s → 20s. - Ability {{{1}}} not found Splatter now deals less damage if it hits the same target multiple times. - Ability {{{1}}} not found Puddle Punch Range Reduced: 70m → 60m. - Fixed Ability {{{1}}} not found Puddle Punch having twice the range of the tooltip. - Fixed Ability {{{1}}} not found Puddle Punch being able to target behind puddle. - Fixed Ability {{{1}}} not found Puddle Punch using Guardians as a surface to punch from. - Fixed hit detection on Ability {{{1}}} not found Puddle Punch and Ability {{{1}}} not found Goo Ball. |
Update 08-01-2024 | - Introduced! |
Trivia
- Viscous's current model is temporary. It is linked to the game's early development, when it was still called Neon Prime
Heroes |
Hero Labs |