McGinnis: Difference between revisions
Added note that turrets do not inherit mcginnis' resistances |
m Removed non-relevant trivia |
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|'''Changes''' | |'''Changes''' | ||
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|[[Update:September 14, 2024|Update: September 14, 2024]] | |[[Update: September 14, 2024|Update: September 14, 2024]] | ||
| -{{AbilityIcon| | | -{{AbilityIcon|Medicinal Specter|Size=20}} Radius spirit power Reduced: {{Ss|0.07}} → <u>{{Ss|0.05}}</u>. | ||
|- | |- | ||
|[[Update:September 12, 2024|Update: September 12, 2024]] | |[[Update: September 12, 2024|Update: September 12, 2024]] | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Medicinal Specter|Size=20}} Radius Reduced: 6m → <u>5m</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Medicinal Specter|Size=20}} Radius now Grows with spirit power <u>{{Ss|0.07}}</u>. | ||
- Can no longer wall jump from {{AbilityIcon| | - Can no longer wall jump from {{AbilityIcon|Spectral Wall|Size=20}}. | ||
- {{AbilityIcon| | - {{AbilityIcon|Spectral Wall|Size=20}} Min range Reduced: 7m → <u>6m</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Spectral Wall|Size=20}} Duration Reduced: 6s → <u>5s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Heavy Barrage|Size=20}} Spirit scaling Increased: {{Ss|0.3}} → <u>{{Ss|0.35}}</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Heavy Barrage|Size=20}} Min range Reduced: 7m → <u>6m</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} Bullet travel speed Increased. | ||
|- | |- | ||
|[[Update: August 15, 2024]] | |[[Update: August 15, 2024]] | ||
| - Fixed targeting previews that draw a model (like McGinnis's {{AbilityIcon| | | - Fixed targeting previews that draw a model (''like McGinnis's {{AbilityIcon|Mini Turret|Size=20}}'') to update every frame, instead of being fixed at 60hz. | ||
- Speed while shooting Increased: 55% → <u>70%</u>. | - Speed while shooting Increased: 55% → <u>70%</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} Now prioritize any heroes McGinnis is shooting at. | ||
- {{AbilityIcon| | - {{AbilityIcon|Medicinal Specter|Size=20}} Duration spirit power scaling Increased: {{Ss|0.09}} → <u>{{Ss|0.12}}</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Heavy Barrage|Size=20}} T1 Changed: <u>Rockets apply 35% slow</u>. | ||
|- | |- | ||
|Update: August | |Update: August 1, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Mini Turret|Size=20}} No longer target immune structures. | ||
- {{AbilityIcon| | - {{AbilityIcon|Heavy Barrage|Size=20}} Cast/Aim behavior improved for indoors and close range. | ||
- Reverted recent melee damage Reduction. | - Reverted recent melee damage Reduction. | ||
- Fixed | - Fixed [[Health Nova]] not working on {{AbilityIcon|Mini Turret|Size=20}} (''when [[Health Nova]] was cast by McGinnis''). | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} Base HP Increased +50 → <u>+75</u>. | ||
|- | |- | ||
|Update: July 18, 2024 | |Update: July 18, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Increased: 30s → <u>35s</u>. | ||
- Base melee damage Reduced by <u>20%</u>. | - Base melee damage Reduced by <u>20%</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Spectral Wall|Size=20}} Segments that are touching the Rejuv will be destroyed. | ||
|- | |- | ||
|Update: July 11, 2024 | |Update: July 11, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Mini Turret|Size=20}} Receive full damage from enemy guns regardless of distance (''fall off is not considered when taking damage''). | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} Outgoing damage fall off distance window (''20m-35m'') now scales with range upgrades. | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} Duration Reduced: 40s → <u>30s</u>. | ||
|- | |- | ||
|Update: June 27, 2024 | |Update: June 27, 2024 | ||
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- Fixed her gun having a recent regression that caused it to not have any spread. | - Fixed her gun having a recent regression that caused it to not have any spread. | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} Reduced by up to → <u>30%</u> at <u>35m</u> (''now has bullet falloff from 20m to 35m''). | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} Deploy time Reduced: 2s → <u>1s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} Now shows up on the minimap. | ||
- {{AbilityIcon| | - {{AbilityIcon|Medicinal Specter|Size=20}} Can no longer be attacked. | ||
- {{AbilityIcon| | - {{AbilityIcon|Spectral Wall|Size=20}} Height Increased by → <u>2m</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Spectral Wall|Size=20}} Slow duration Increased: 2s → <u>2.5s</u>. | ||
- Fixed a bug with {{AbilityIcon| | - Fixed a bug with {{AbilityIcon|Spectral Wall|Size=20}} that caused the Rejuvenator to instantly drop. | ||
|- | |- | ||
|Update: June 20, 2024 | |Update: June 20, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Mini Turret|Size=20}} Range Reduced: 30m → <u>25m</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} HP Scaling Reduced: 40% → <u>30%</u> (''affects initial HP too''). | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} Cooldown Reduced: 35s → <u>30s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} Charge time Reduced: 8s → <u>6s</u>. | ||
- Base spirit resist Increased: 20% → <u>25%</u>. | - Base spirit resist Increased: 20% → <u>25%</u>. | ||
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- Base Regen Increased: 1 → <u>2</u>. | - Base Regen Increased: 1 → <u>2</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Reduced: 35s → <u>30s</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Heavy Barrage|Size=20}} Cooldown Reduced: 110s → <u>100s</u>. | ||
|- | |- | ||
|Update: June 13, 2024 | |Update: June 13, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Mini Turret|Size=20}} Charge delay Reduced: 10s → <u>8s</u>. | ||
- Fixed | - Fixed [[Echo Shard]] to be compatible with {{AbilityIcon|Spectral Wall|Size=20}} Again (''Activating [[Echo Shard]] resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first''). | ||
- Can now dismiss {{AbilityIcon| | - Can now dismiss {{AbilityIcon|Spectral Wall|Size=20}} while channeling other abilities (''{{AbilityIcon|Heavy Barrage|Size=20}}''). | ||
|- | |- | ||
|Update: June | |Update: June 6, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Spectral Wall|Size=20}} Can now be dismissed early. | ||
|- | |- | ||
|Update: May 30, 2024 | |Update: May 30, 2024 | ||
| - Fixed some bugs that could cause McGinnis gun to be stuck. | | - Fixed some bugs that could cause McGinnis gun to be stuck. | ||
- {{AbilityIcon| | - {{AbilityIcon|Heavy Barrage|Size=20}} Now does less damage to objectives similar to other ability damage. | ||
|- | |- | ||
|Update: May 23, 2024 | |Update: May 23, 2024 | ||
| - Fixed upgrading McGinnis {{AbilityIcon| | | - Fixed upgrading McGinnis {{AbilityIcon|Medicinal Specter|Size=20}} To T3 while active causing it to heal everyone to full instantly. | ||
- Fixed certain rooftops allowing {{AbilityIcon| | - Fixed certain rooftops allowing {{AbilityIcon|Mini Turret|Size=20}} To be built on them. | ||
|- | |- | ||
|Update: May 16, 2024 | |Update: May 16, 2024 | ||
| - Fixed {{AbilityIcon| | | - Fixed {{AbilityIcon|Return Fire|Size=20}} not returning fire to McGinnis {{AbilityIcon|Mini Turret|Size=20}}. | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} T1 Is now <u>+1 Charge and +25% Movement Slow</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} T2 Is now <u>+10m Attack Range and +10% Fire Rate</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Reduced: 40s → <u>35s</u>. | ||
|- | |- | ||
|Update: May 10. 2024 | |Update: May 10. 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Mini Turret|Size=20}} Spirit resistance Increased: 50% → <u>60%</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} Health Increased: 30% → <u>40%</u>. | ||
- {{AbilityIcon| | - {{AbilityIcon|Mini Turret|Size=20}} T2 Increased: +5m Range → <u>+10m</u>. | ||
- Fixed issues with {{AbilityIcon| | - Fixed issues with {{AbilityIcon|Heavy Barrage|Size=20}} Not damaging units within the target area. | ||
|- | |- | ||
|Update: May | |Update: May 3, 2024 | ||
| - {{AbilityIcon| | | - {{AbilityIcon|Heavy Barrage|Size=20}}Now reduces your speed rather than setting it to a low cap (''by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate''). | ||
- {{AbilityIcon| | - {{AbilityIcon|Heavy Barrage|Size=20}} Camera interaction with Fleetfoot Boots has been fixed. | ||
|} | |} | ||
== Trivia == | == Trivia == | ||
* McGinnis during Deadlock Pre-Alpha (Neon Prime) was named ''Forge''. | * McGinnis during Deadlock Pre-Alpha (Neon Prime) was named ''Forge''. | ||
* McGinnis and [[Vindicta]] are currently tied for the lowest base Stamina of any hero at 2. | |||
{{Heroes}} | {{Heroes}} | ||
[[Category:Heroes]] | [[Category:Heroes]] |
Latest revision as of 05:13, 20 September 2024
McGinnis
| |
---|---|
Initial Stats | |
Weapon | |
"Services Rendered" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
22m → 58m |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+0.44 Base Bullet Damage | |
+3.4 Base Melee Damage | |
+41 Base Health |
“Controls the battle with combat turrets
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
McGinnis is a playable hero in Deadlock, wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.
A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.
Abilities[edit | edit source]
Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.
Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early.
Background[edit | edit source]
“A FATE'S TALE:
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
Update history[edit | edit source]
Patch | Changes |
Update: September 14, 2024 | - Medicinal Specter Radius spirit power Reduced: (x0.07) → (x0.05). |
Update: September 12, 2024 | - Medicinal Specter Radius Reduced: 6m → 5m.
- Medicinal Specter Radius now Grows with spirit power (x0.07). - Can no longer wall jump from Spectral Wall. - Spectral Wall Min range Reduced: 7m → 6m. - Spectral Wall Duration Reduced: 6s → 5s. - Heavy Barrage Spirit scaling Increased: (x0.3) → (x0.35). - Heavy Barrage Min range Reduced: 7m → 6m. - Mini Turret Bullet travel speed Increased. |
Update: August 15, 2024 | - Fixed targeting previews that draw a model (like McGinnis's Mini Turret) to update every frame, instead of being fixed at 60hz.
- Speed while shooting Increased: 55% → 70%. - Mini Turret Now prioritize any heroes McGinnis is shooting at. - Medicinal Specter Duration spirit power scaling Increased: (x0.09) → (x0.12). - Heavy Barrage T1 Changed: Rockets apply 35% slow. |
Update: August 1, 2024 | - Mini Turret No longer target immune structures.
- Heavy Barrage Cast/Aim behavior improved for indoors and close range. - Reverted recent melee damage Reduction. - Fixed Health Nova not working on Mini Turret (when Health Nova was cast by McGinnis). - Mini Turret Base HP Increased +50 → +75. |
Update: July 18, 2024 | - Spectral Wall Cooldown Increased: 30s → 35s.
- Base melee damage Reduced by 20%. - Spectral Wall Segments that are touching the Rejuv will be destroyed. |
Update: July 11, 2024 | - Mini Turret Receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage).
- Mini Turret Outgoing damage fall off distance window (20m-35m) now scales with range upgrades. - Mini Turret Duration Reduced: 40s → 30s. |
Update: June 27, 2024 | - Updated McGinnis weapon sounds.
- Fixed her gun having a recent regression that caused it to not have any spread. - Mini Turret Reduced by up to → 30% at 35m (now has bullet falloff from 20m to 35m). - Mini Turret Deploy time Reduced: 2s → 1s. - Mini Turret Now shows up on the minimap. - Medicinal Specter Can no longer be attacked. - Spectral Wall Height Increased by → 2m. - Spectral Wall Slow duration Increased: 2s → 2.5s. - Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop. |
Update: June 20, 2024 | - Mini Turret Range Reduced: 30m → 25m.
- Mini Turret HP Scaling Reduced: 40% → 30% (affects initial HP too). - Mini Turret Cooldown Reduced: 35s → 30s. - Mini Turret Charge time Reduced: 8s → 6s. - Base spirit resist Increased: 20% → 25%. - Base Regen Increased: 1 → 2. - Spectral Wall Cooldown Reduced: 35s → 30s. - Heavy Barrage Cooldown Reduced: 110s → 100s. |
Update: June 13, 2024 | - Mini Turret Charge delay Reduced: 10s → 8s.
- Fixed Echo Shard to be compatible with Spectral Wall Again (Activating Echo Shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first). - Can now dismiss Spectral Wall while channeling other abilities ( Heavy Barrage). |
Update: June 6, 2024 | - Spectral Wall Can now be dismissed early. |
Update: May 30, 2024 | - Fixed some bugs that could cause McGinnis gun to be stuck.
- Heavy Barrage Now does less damage to objectives similar to other ability damage. |
Update: May 23, 2024 | - Fixed upgrading McGinnis Medicinal Specter To T3 while active causing it to heal everyone to full instantly.
- Fixed certain rooftops allowing Mini Turret To be built on them. |
Update: May 16, 2024 | - Fixed Return Fire not returning fire to McGinnis Mini Turret.
- Mini Turret T1 Is now +1 Charge and +25% Movement Slow. - Mini Turret T2 Is now +10m Attack Range and +10% Fire Rate. - Spectral Wall Cooldown Reduced: 40s → 35s. |
Update: May 10. 2024 | - Mini Turret Spirit resistance Increased: 50% → 60%.
- Mini Turret Health Increased: 30% → 40%. - Mini Turret T2 Increased: +5m Range → +10m. - Fixed issues with Heavy Barrage Not damaging units within the target area. |
Update: May 3, 2024 | - Heavy BarrageNow reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate).
- Heavy Barrage Camera interaction with Fleetfoot Boots has been fixed. |
Trivia[edit | edit source]
- McGinnis during Deadlock Pre-Alpha (Neon Prime) was named Forge.
- McGinnis and Vindicta are currently tied for the lowest base Stamina of any hero at 2.
|