McGinnis/Update history

From Deadlock Wiki
Jump to navigation Jump to search
Update Changes

September 14, 2024

September 12, 2024

August 15, 2024

  • Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz.
  • Speed while shooting increased from 55% to 70%.
  • Mini Turrets[sic] now prioritize any heroes McGinnis is shooting at.
  • Medicinal Specter duration Spirit Power scaling increased from 0.09 to 0.12.
  • Heavy Barrage T1 changed to Rockets apply 35% slow.

August 1, 2024

July 18, 2024

  • Spectral Wall cooldown increased from 30s to 35s.
  • Base melee damage reduced by 20%.
  • Spectral Wall segments that are touching the Rejuv will be destroyed.

July 11, 2024

  • Turrets[sic] receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage).
  • Turrets[sic] outgoing damage fall off distance window (20m-35m) now scales with range upgrades.
  • Turrets[sic] duration reduced from 40s to 30s.

July 4, 2024

  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby.
  • Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%.
  • Mini Turret damage reduction against objectives increased from -50% to -60%.
  • Mini Turret falloff damage increased from -30% to -35%.
  • Mini Turret cooldown reduced from 30s to 28s.
  • Mini Turret recharge time reduced from 6s to 5s.
  • Spectral Wall T1 and T2 swapped.
  • Spectral Wall T1 stamina drain reduced from 2 to 1.

June 27, 2024

  • Updated McGinnis weapon sounds.
  • Fixed her gun having a recent regression that caused it to not have any spread.
  • Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m).
  • Mini Turret deploy time reduced from 2s to 1s.
  • Mini Turret now shows up on the minimap.
  • Medicinal Spectre[sic] can no longer be attacked.
  • Spectral Wall height increased by 2m.
  • Spectral Wall slow duration increased from 2s to 2.5s.
  • Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop.

June 20, 2024

  • Turret[sic] range reduced from 30m to 25m.
  • Turret[sic] HP scaling reduced from 40% to 30% (affects initial HP too).
  • Turret[sic] cooldown reduced from 35s to 30s.
  • Turret[sic] Charge Time reduced from 8s to 6s.
  • Base Spirit Resist increased from 20% to 25%.
  • Base Regen increased from 1 to 2.
  • Spectral Wall cooldown reduced from 35s to 30s.
  • Heavy Barrage cooldown reduced from 110s to 100s.

June 13, 2024

  • Mini Turret charge delay reduced from 10s to 8s.
  • Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first).
  • Can now dismiss Spectral Wall while channeling other abilities ( Heavy Barrage).

June 6, 2024

May 30, 2024

  • Fixed some bugs that could cause McGinnis gun to be stuck.
  • Rocket Barrage[sic] now does less damage to objectives similar to other ability damage.

May 23, 2024

  • Fixed upgrading McGinnis's Medicinal Specter to T3 while active causing it to heal everyone to full instantly.
  • Fixed certain rooftops allowing turrets to be built on them.

May 16, 2024

May 10, 2024

May 3, 2024

  • Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate).
  • Heavy Barrage camera interaction with Fleetfoot Boots has been fixed.