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| {{Infobox hero | | {{Infobox hero |
| | name = McGinnis | | | key = hero_forge |
| | art = McGinnis full.png | | | weapon_name = Services Rendered |
| | card = McGinnis card.png | | | art = McGinnis full.png |
| | summary = Controls the battle with combat turrets | | | card = McGinnis card.png |
| | description = Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched. | | | no_sprint=true |
| | dps = 89 | | | no_spirit_resist=true |
| | bullet_damage = 7.15 | | |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}} |
| | ammo = 66 | | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.34}} |
| | bullets_per_sec = 12.5 | | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} |
| | light_melee = 63 | | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} |
| | heavy_melee = 116 | |
| | max_health = 550 | |
| | health_regen = 2 | |
| | bullet_resist = 0 | |
| | spirit_resist = 25 | |
| | move_speed = 6.5 | |
| | sprint_speed = 0 | |
| | stamina = 2 | |
| | increase1_value = 0.44 | |
| | increase1_stat = Base Bullet Damage | |
| | increase2_value = 3.4 | |
| | increase2_stat = Base Melee Damage | |
| | increase3_value = 41 | |
| | increase3_stat = Base Health | |
| | range = 22m → 58m | |
| | weapon_name = Services Rendered | |
| }} | | }} |
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| '''McGinnis''' is a playable hero in ''[[Deadlock]]'', wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies. | | '''McGinnis''' is a playable hero in ''[[Deadlock]]'', wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies. |
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| A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. | | A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. |
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| <tabber> | | <tabber> |
| |-|(1) Mini Turret= | | |-|(1) Mini Turret= |
| {{McGinnis/Ability1}} | | {{Ability card v2 |
| | | hero_name=McGinnis |
| | | ability_num=1 |
| | | notes= |
| | * Turrets do '''not''' inherit any of McGinnis' bullet or spirit resistances. |
| | }} |
| | |
| |-|(2) Medicinal Specter= | | |-|(2) Medicinal Specter= |
| {{McGinnis/Ability2}} | | {{Ability card v2 |
| | | hero_name=McGinnis |
| | | ability_num=2 |
| | }} |
| | |
| |-|(3) Spectral Wall= | | |-|(3) Spectral Wall= |
| {{McGinnis/Ability3}} | | {{Ability card v2 |
| | | hero_name=McGinnis |
| | | ability_num=3 |
| | }} |
| | |
| |-|(4) Heavy Barrage= | | |-|(4) Heavy Barrage= |
| {{McGinnis/Ability4}} | | {{Ability card v2 |
| |-|(A) ALL Abilities= | | | hero_name=McGinnis |
| {{McGinnis/Ability1}}
| | | ability_num=4 |
| {{McGinnis/Ability2}}
| | }} |
| {{McGinnis/Ability3}}
| |
| {{McGinnis/Ability4}}
| |
| </tabber> | | </tabber> |
| | |
| | == Weapon == |
| | {{WeaponCard|key=hero_forge}} |
| | |
| | === Notes === |
| | * The gun takes 2 seconds to spin up from 0% as indicated by the grey indicator around the crosshair. |
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| == Background == | | == Background == |
| {{Quotation|| | | {{Quotation|'''A FATE'S TALE'''| |
| '''A FATE'S TALE:''' | |
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| Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs. | | Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs. |
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| Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.}} | | Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch. |
| | }} |
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| == Update history == | | == Update history == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%" | | {{Main|McGinnis/Update history|l1=Update history}} |
| |- style="text-align: center; background-color:#f0dbbb;"
| | {{Update history}} |
| |<b>Patch</b>
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| |<b>Changes</b>
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| |Update 08-15-2024
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| | - Fixed targeting previews that draw a model (like McGinnis's {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''') To update every frame, instead of being fixed at 60hz.
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| - Speed while shooting Increased: 55% → <u>70%</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' now prioritize any heroes McGinnis is shooting at.
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| - {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' Duration spirit power scaling Increased: {{Ss|0.09}} → <u>{{Ss|0.12}}</u>.
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| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' T1 Changed: <u>Rockets apply 35% slow</u>.
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| |-
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| |Update 08-01-2024
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| | - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' No longer target immune structures.
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| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Cast/aim behavior improved for indoors and close range.
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| - Reverted recent melee damage Reduction.
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| - Fixed '''Health Nova''' not working on {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' (''when '''Health Nova''' was cast by McGinnis'').
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Base HP Increased +50 → <u>+75</u>.
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| |Update 07-18-2024
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| | - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Cooldown Increased: 30s → <u>35s</u>.
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| - Base melee damage Reduced by <u>20%</u>.
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| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Segments that are touching the Rejuv will be destroyed.
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| |-
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| |Update 07-11-2024
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| | - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Receive full damage from enemy guns regardless of distance (''fall off is not considered when taking damage''). | |
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Outgoing damage fall off distance window (''20m-35m'') now scales with range upgrades.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Duration Reduced: 40s → <u>30s</u>.
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| |Update 06-27-2024
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| | - Updated McGinnis weapon sounds.
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| - Fixed her gun having a recent regression that caused it to not have any spread.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Reduced by up to → <u>30%</u> at <u>35m</u> (''now has bullet falloff from 20m to 35m'').
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Deploy time Reduced: 2s → <u>1s</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Now shows up on the minimap.
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| - {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' Can no longer be attacked.
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| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Height Increased by → <u>2m</u>.
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| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Slow duration Increased: 2s → <u>2.5s</u>.
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| - Fixed a bug with {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' That caused the Rejuvenator to instantly drop.
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| |Update 06-20-2024
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| | - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Range Reduced: 30m → <u>25m</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' HP scaling Reduced: 40% → <u>30%</u> (''affects initial HP too'').
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' cooldown Reduced: 35s → <u>30s</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Charge time Reduced: 8s → <u>6s</u>.
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| - Base spirit resist Increased: 20% → <u>25%</u>.
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| - Base Regen Increased: 1 → <u>2</u>.
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| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Cooldown Reduced: 35s → <u>30s</u>.
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| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Cooldown Reduced: 110s → <u>100s</u>.
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| |Update 06-13-2024
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| | - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Charge delay Reduced: 10s → <u>8s</u>.
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| - Fixed '''Echo Shard''' to be compatible with {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Again (''Activating '''Echo Shard''' resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first'').
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| - Can now dismiss {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' while channeling other abilities (''{{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''''').
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| |Update 06-06-2024
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| | - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Can now be dismissed early.
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| |Update 05-30-2024
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| | - Fixed some bugs that could cause McGinnis gun to be stuck.
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| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Now does less damage to objectives similar to other ability damage.
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| |Update 05-23-2024
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| | - Fixed upgrading McGinnis {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' To T3 while active causing it to heal everyone to full instantly.
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| - Fixed certain rooftops allowing {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' To be built on them.
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| |Update 05-16-2024
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| | - Fixed {{AbilityIcon|Ability=Return Fire|Size=20}} '''Return Fire''' Not returning fire to McGinnis sentries.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' T1 Is now <u>+1 Charge and +25% Movement Slow</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' T2 Is now <u>+10m Attack Range and +10% Fire Rate</u>.
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| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Cooldown Reduced: 40s → <u>35s</u>.
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| |Update 05-10-2024
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| | - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Spirit resistance Increased: 50% → <u>60%</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Health Increased: 30% → <u>40%</u>.
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| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' T2 Increased: +5m Range → <u>+10m</u>.
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| - Fixed issues with {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Not damaging units within the target area.
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| |Update 05-03-2024
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| | - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Now reduces your speed rather than setting it to a low cap (''by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate'').
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| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Camera interaction with Fleetfoot Boots has been fixed.
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| |}
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| == Trivia == | | == Trivia == |
| * McGinnis during Deadlock Pre-Alpha (Neon Prime) was named ''Forge''. | | * McGinnis during ''Deadlock'' Pre-Alpha (''Neon Prime'') was named '''Forge'''. |
| | * McGinnis and [[Vindicta]] are currently tied for the lowest base Stamina of any hero at 2. |
| | * McGinnis and [[Bebop]] are currently tied for the highest base ammo count at 66. |
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| {{Heroes}} | | {{Hero Navbox}} |
| [[Category:Heroes]] | | [[Category:Heroes]] |
“
Controls the battle with combat turrets
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
McGinnis is a playable hero in Deadlock, wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.
A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.
Mini Turret
20m
Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.
Turrets gain 20HP per Boon. They deal reduced damage to troopers and objectives.
x0.419
40
Turret DPS
150
Turret Health
25m
Attack Range
24s
Lifetime
1
Turrets apply +25% Movement Slow
2
+10m Attack Range and +10% turret fire rate
5
+45 Turret DPS
Notes
- Turrets do not inherit any of McGinnis' bullet or spirit resistances.
48s
Deploy a spirit that heals nearby units.
25/sec
Health Regen
1
+35% Fire Rate on units being healed by Medicinal Specter
2
-17s Cooldown
5
+4.5% Max Health regen per second
46s
Creates a wall that
divides the terrain in half. On creation, the wall
deals damage and
applies slow to enemies nearby.
After casting, press
or 3 to erupt the wall early.
x0.786
64
Damage
20%
Movement Slow
6m
Minimum Range
5m
Impact Range
2.5s
Slow Duration
1
Removes 1 stamina and amplifies McGinnis's damage by 15% on hit enemies for 7s
2
-22s Cooldown
5
Adds a 1s Stun to enemies hit by Spectral Wall
Unleashes a volley of rockets that home in on a targeted location.
x0.35
30
Damage Per Rocket
6
Rockets per second
5m
Explosion Radius
7m
Min Range
13s
Channel Duration
1
Applies 30% movement slow
2
-50s Cooldown
5
+30 Damage per Rocket
Weapon Stats
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36 DPS
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Services Rendered
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Increases fire rate as the guns spins up
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- The gun takes 2 seconds to spin up from 0% as indicated by the grey indicator around the crosshair.
“
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
— A FATE'S TALE
- Main article: Update history
- McGinnis during Deadlock Pre-Alpha (Neon Prime) was named Forge.
- McGinnis and Vindicta are currently tied for the lowest base Stamina of any hero at 2.
- McGinnis and Bebop are currently tied for the highest base ammo count at 66.
Heroes
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Hero Labs Abrams Hero Labs Bebop Hero Labs Dynamo Hero Labs Grey Talon Hero Labs Haze Hero Labs Infernus Hero Labs Ivy Hero Labs Kelvin Hero Labs Lady Geist Hero Labs Lash Hero Labs McGinnis Hero Labs Mirage Hero Labs Mo & Krill Hero Labs Paradox Hero Labs Pocket Hero Labs Seven Hero Labs Shiv Hero Labs Vindicta Hero Labs Viscous Hero Labs Warden Hero Labs Wraith Hero Labs Yamato
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Hero Labs
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Hero Labs Calico Hero Labs Fathom Hero Labs Holliday Hero Labs Magician Hero Labs Trapper Hero Labs Viper Hero Labs Wrecker
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