McGinnis: Difference between revisions

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{{Infobox hero
{{Infobox hero
| name            = McGinnis
| key = hero_forge
| art             = McGinnis full.png
| weapon_name = Services Rendered
| card           = McGinnis card.png
| art = McGinnis full.png
| summary        = Controls the battle with combat turrets
| card = McGinnis card.png
| description    = Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
| no_sprint=true
| dps            = 89
| no_spirit_resist=true
| bullet_damage  = 7.15
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
| ammo            = 66
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.34}}
| bullets_per_sec = 12.5
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| light_melee    = 63
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}}
| heavy_melee    = 116
| max_health      = 550
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 25
| move_speed      = 6.5
| sprint_speed    = 0
| stamina        = 2
| increase1_value = 0.44
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 41
| increase3_stat  = Base Health
}}
}}


'''McGinnis''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
'''McGinnis''' is a playable hero in ''[[Deadlock]]'', wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.
 
A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Mini Turret=
|-|(1) Mini Turret=
{{Ability card
{{Ability card v2
| name= Mini Turret
| hero_name=McGinnis
| key= 1
| ability_num=1
| description= Deploy a Mini Turret that '''automatically shoots enemies'''. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.
| notes=
| cooldown= 28s
* Turrets do '''not''' inherit any of McGinnis' bullet or spirit resistances.
| effect1= '''Charges:''' 1
| effect2= '''Turret DPS: ''' 60 {{ss|0.4}}
| effect3= '''Attack Range:''' 25m
| effect3= '''Lifetime:''' 30s
| upgrade1= '''+1''' Ability Charge and turrets apply '''+25'''% Movement Slow
| upgrade2= '''+10m''' Attack Range and '''+10'''% turret fire rate
| upgrade3= '''+45''' Turret DPS
}}
}}
|-|(2) Medicinal Specter=
|-|(2) Medicinal Specter=
{{Ability card
{{Ability card v2
| name= Medicinal Specter
| hero_name=McGinnis
| key= 2
| ability_num=2
| description= Deploy a spirit that '''heals nearby units.'''
| cooldown= 45s
| range= 15m
| duration= 6s {{ss|0.1}}
| effect1= '''Health Regen:''' +25/sec
| effect2= '''Heal Radius:''' 6m
| upgrade1= '''+35% Fire Rate''' on units being healed by Medicinal Specter
| upgrade2= '''-18s''' Cooldown
| upgrade3= +5 Max Health regen per second
}}
}}
|-|(3) Spectral Wall=
|-|(3) Spectral Wall=
{{Ability card
{{Ability card v2
| name= Spectral Wall
| hero_name=McGinnis
| key= 3
| ability_num=3
| description= Creates a wall that '''divides the terrain''' in half. On creation, the wall '''deals damage''' and '''applies slow''' to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early.
| cooldown= 35s
| range= 50m
| duration= 6s
| effect1= '''Damage:''' 64 {{ss|0.8}}
| effect2= '''Movement Slow:''' 25%
| effect3= '''Minimum Range:''' 7m
| effect3= '''Impact Range:''' 5m
| effect3= '''Slow Duration:''' 2.5s
| upgrade1= '''Removes 1 stamina''' and amplifies McGinnis's damage by '''25'''% on hit enemies for 7s
| upgrade2= '''-15s''' Cooldown
| upgrade3= Adds a '''1s Stun''' to enemies hit by Spectral Wall
}}
}}
|-|(4) Heavy Barrage=
|-|(4) Heavy Barrage=
{{Ability card
{{Ability card v2
| name= Heavy Barrage
| hero_name=McGinnis
| key= 4
| ability_num=4
| description= Unleashes a volley of rockets that home in on a targeted location.
| cooldown= 100s
| range= 50m
| effect1= '''Damage Per Rocket:''' 30 {{ss|0.3}}
| effect2= '''Rockets per second:''' 6
| effect3= '''Explosion Radius:''' 4.5m
| effect4= '''Min Range:''' 7m
| effect5= '''Channel Duration:''' 13s
| upgrade1= Applies '''35% movement slow'''
| upgrade2= '''-50s''' Cooldown
| upgrade3= '''+30 Damage per rocket'''
}}
}}
</tabber>
</tabber>
== Weapon ==
{{WeaponCard|key=hero_forge}}
=== Notes ===
* The gun takes 2 seconds to spin up from 0% as indicated by the grey indicator around the crosshair.


== Background ==
== Background ==
{{Quotation||
{{Quotation|'''A FATE'S TALE'''|
'''A FATE'S TALE:'''


Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.


Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.}}
Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
}}


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
{{Main|McGinnis/Update history|l1=Update history}}
|- style="text-align: center; background-color:#f0dbbb;"
{{Update history}}
|<b>Patch</b>
|<b>Changes</b>
|-
|}


== Trivia ==
== Trivia ==
* McGinnis during Deadlock Pre-Alpha (Neon Prime) was named ''Forge''.
* McGinnis during ''Deadlock'' Pre-Alpha (''Neon Prime'') was named '''Forge'''.
* McGinnis weapon is called "Services Rendered".
* McGinnis and [[Vindicta]] are currently tied for the lowest base Stamina of any hero at 2.
* McGinnis and [[Bebop]] are currently tied for the highest base ammo count at 66.


{{Heroes}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Heroes]]

Latest revision as of 12:40, 29 October 2024

Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

McGinnis
{{{BASEPAGENAME}}}
Weapon:
"Services Rendered"


BASE STATS

Weapon Stats
DPS: 36
Bullet Damage: 7.15+0.34
Ammo:

66

Bullets per sec:

5

Reload Time:

3.29s

Bullet Velocity:

590m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

550+41

Health Regen:

2

Bullet Resist:

15%

Move Speed:

6.8m/s

Stamina:

2


McGinnis is a playable hero in Deadlock, wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.

A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.

Abilities[edit | edit source]

Mini Turret

20m


1

3s

18s

Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.
Turrets gain 20HP per Boon. They deal reduced damage to troopers and objectives.

Spirit Power#Spirit Power Scalingx0.419

40

Turret DPS


150

Turret Health


25m

Attack Range


24s  Lifetime

Ability Point 1
Turrets apply +25% Movement Slow


Ability Point 2
+10m Attack Range and +10% turret fire rate


Ability Point 5
+45 Turret DPS


Notes
  • Turrets do not inherit any of McGinnis' bullet or spirit resistances.

Medicinal Specter

15m


6s


48s

Deploy a spirit that heals nearby units.

25/sec

Health Regen


Ability Point 1
+35% Fire Rate on units being healed by Medicinal Specter


Ability Point 2
-17s Cooldown


Ability Point 5
+4.5% Max Health regen per second


Spectral Wall

50m


5s


46s

Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby.
After casting, press or 3 to erupt the wall early.

Spirit Power#Spirit Power Scalingx0.786

64

Damage


20%

Movement Slow


6m  Minimum Range

5m  Impact Range

2.5s  Slow Duration

Ability Point 1
Removes 1 stamina and amplifies McGinnis's damage by 15% on hit enemies for 7s


Ability Point 2
-22s Cooldown


Ability Point 5
Adds a 1s Stun to enemies hit by Spectral Wall


Heavy Barrage

50m



140s

Unleashes a volley of rockets that home in on a targeted location.

Spirit Power#Spirit Power Scalingx0.35

30

Damage Per Rocket


6

Rockets per second


5m

Explosion Radius


7m  Min Range

13s  Channel Duration

Ability Point 1
Applies 30% movement slow


Ability Point 2
-50s Cooldown


Ability Point 5
+30 Damage per Rocket


Weapon[edit | edit source]

Weapon Stats
Falloff Range
20m - 58m
36 DPS
Services Rendered
Rapid Fire Medium Range
Increases fire rate as the guns spins up

Notes[edit | edit source]

  • The gun takes 2 seconds to spin up from 0% as indicated by the grey indicator around the crosshair.

Background[edit | edit source]

Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.

Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.

A FATE'S TALE

Update history[edit | edit source]

Main article: Update history
Update Changes

November 21, 2024

  • Bullet Velocity increased from 533 to 590
  • Fixed Spectral Wall triggering Reactive Barrier before T3 stun
  • Medicinal Specter T3 reduced from 5% to 4.5%
  • Mini Turret health no longer scales with your hero's health.
  • Mini Turret Spirit Resist reduced from 70% to 30%
  • Mini Turret base health increased from 75 to 150 (roughly same overall health as previous start of game)
  • Mini Turrets now gain +20 Health per Boon
  • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
  • Fixed Mini Turrets dying causing you to lose sprint
  • Mini Turret cycle time reduced from 0.5 to 0.25 (DPS unchanged)
  • Mini Turret bullet velocity increased from 406 to 500

November 7, 2024

October 27, 2024

Trivia[edit | edit source]

  • McGinnis during Deadlock Pre-Alpha (Neon Prime) was named Forge.
  • McGinnis and Vindicta are currently tied for the lowest base Stamina of any hero at 2.
  • McGinnis and Bebop are currently tied for the highest base ammo count at 66.
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