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'''Spirit Power''' increases the effectiveness of your [[Ability|abilities]] and [[items]]. In addition to increasing [[Damage|spirit damage]], spirit power can also increase miscellaneous ability attributes that aren't otherwise broadly covered by [[spirit stats]]. Spirit power is generally useful on all heroes but some will find it more useful than others due to specific scaling coefficients.
'''Spirit Power''' is a [[stats|stat]] that increases the effectiveness of [[Ability|abilities]] and [[items]]. In addition to increasing [[Spirit Damage]], Spirit Power can also increase miscellaneous ability attributes that are not otherwise broadly covered by [[spirit|spirit stats]]. Spirit Power is generally useful on all heroes, but some will benefit much more than others due to better scaling coefficients.
 
== Obtaining Spirit Power ==
Spirit power can be found on items of every variety but is most common on spirit items. In addition to bonuses listed in the item itself, spirit items have implicit spirit power bonuses that correspond to their item tier.
{| class="wikitable"
|+Implicit Spirit Bonuses
!Item Tier
!Spirit Power Bonus
|-
|1
|4
|-
|2
|8
|-
|3
|12
|-
|4
|16
|}
Spirit power can also be granted by abilities such as [[Kelvin|Kelvin's]] Ice Path and [[Grey Talon|Grey Talon's]] Guided Owl.


== Spirit Power Scaling ==
== Spirit Power Scaling ==
[[File:Spirit scaling icon.png|alt=A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.|thumb|The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.]]
[[File:Spirit scaling icon.png|alt=A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.|thumb|The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.]]
When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. {{Ss|.5}}. Using that spirit power coefficient, you can calculate spirit damage with the formula:
When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. {{Ss|0.5}}. Using that spirit power coefficient, spirit damage can be represented with the formula:


<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math>
<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math>


For example, [[Lash|Lash's]] Flog ability deals 65 base damage and has a spirit power coefficient of 1.2. In a case where it was being buffed by 20 spirit power, the calculation would be as follows:
For example, {{HeroIcon|Lash|Lash's}} {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|1.18}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows:


<math>\mathit{Spirit Damage} = 65 + (20 * 1.2) = 89</math>
<math>\mathit{Spirit Damage} = 65 + (20 * 1.18) = 88.6</math>


In general this represents linear scaling, with the rate of increase being determined by the spirt power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey.
In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey.


'''Be Warned''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, you can obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.
'''WARNING''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.


=== Hidden Spirit Power Coefficients ===
=== Hidden Spirit Power Coefficients ===
Items often scale with spirit power but it can be difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting [[fire rate]] slow or negative [[bullet resist]] don't currently scale with spirit power, even if they are produced by a spirit item. The spirit power coefficient for item damage isn't currently shown and appears to be a slightly modified version of the linear scaling formula for abilities. The formula for item spirit damage is:
For [[Items|items]], the spirit power coefficient is not currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting [[Fire Rate]] slow or negative [[Bullet Resist]] do not currently scale with spirit power, even if they are produced by a spirit item.


<math>\mathit{Spirit Damage} = \mathit{Base Damage} * (1 + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient} / 100))</math>
Because the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping [[Tesla Bullets]] alongside [[Boundless Spirit]] (which adds 76 total spirit power) increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:


But the spirit power coefficient on items is hidden and will have to be obtained via in-game outcomes when using spirit power. For example, equipping [[Tesla Bullets]] alongside [[Boundless Spirit]] which adds 76 total spirit power increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:
<math>\mathit{Spirit Power Coefficient} = (\mathit{Spirit Damage} - \mathit{Base Damage}) / \mathit{Spirit Power}</math>
 
<math>\mathit{Spirit Power Coefficient} = ((\mathit{Spirit Damage} / \mathit{Base Damage}) - 1) * 100 / \mathit{Spirit Power}</math>


It is possible to calculate the coefficient as:
It is possible to calculate the coefficient as:


<math>\mathit{Spirit Power Coefficient} = ((40 / 30) - 1) * 100 / 76 = .4386\ldots</math>
<math>\mathit{Spirit Power Coefficient} = (40 - 30) / 76 = 0.1315\ldots</math>


However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.
However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.


{{Stats}}
== Sources ==
All [[Spirit|spirit items]] implicitly provide Spirit Power based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +<b>4</b> Spirit Power, Tier 2 items provide +<b>8</b>, Tier 3 items provide +<b>12</b>, and Tier 4 items provide +<b>16</b>. The following items explicitly grant increased Spirit Power:
{{Item stat table|Spirit Power}}
* {{ItemIcon|Ammo Scavenger}} increases Spirit Power by +1 per Soul secured or denied from an entity up to 20 stacks.
 
=== Map spawns ===
* [[Golden Statue|Golden Statues]] can provide a permanent increase: +<b>2</b> Spirit Power before 10 minutes, +<b>3</b> Spirit Power before 25 minutes, and +<b>5</b> Spirit Power after 25 minutes.
* Power up runes can provide a temporary Casting buff that provides +<b>25</b> Spirit Power for 160 seconds.
<!-- abilities that grant spirit power should go in a table, this comment is a reminder to make that table
Spirit power can also be granted by abilities such as [[Kelvin|Kelvin's]] Ice Path and [[Grey Talon|Grey Talon's]] Guided Owl.
-->
 
== Spirit scaling by hero ==
Many ability attributes scale with Spirit Power. Certain heroes also have Spirit scaling on their stats (such as {{HeroIcon|Haze}}, whose ammo capacity increases by {{ss|0.5}} for each point of Spirit Power). This table compiles each hero's stat and ability scaling coefficients as determined by sandbox testing.
{| class="wikitable"
|+
!Hero
!Stats
! colspan="2" |First Skill
! colspan="2" |Second Skill
! colspan="2" |Third Skill
! colspan="2" |Ultimate
|-
|'''{{HeroIcon|Abrams}}'''
| -
|'''Siphon Life'''
| Radius: 10 + {{ss|0.05}} m<br>DPS: 35 + {{ss|0.5}}
|'''Shoulder Charge'''
| Damage: 40 + {{ss|2.1}}
|'''Infernal Resilience'''
| -
|'''Seismic Impact'''
| Damage: 150 + {{ss|0.92}}
|-
|'''{{HeroIcon|Bebop}}'''
| -
|'''Exploding Uppercut'''
| Area Damage: 80 + {{ss|0.52}}<br>Fire Rate Slow: 15 + {{ss|0.2}} %
|'''Sticky Bomb'''
| Damage: 120 + {{ss|1.2}}
|'''Hook'''
| Damage: 10 + {{ss|2}}
|'''Hyper Beam'''
| DPS: 205 + {{ss|2.7}}
|-
|'''{{HeroIcon|Dynamo}}'''
| -
|'''Kinetic Pulse'''
| Damage: 100 + {{ss|1.4}}<br>Range: 15 + {{ss|0.27}} meters
|'''Quantum Entanglement'''
| -
|'''Rejuvenating Aurora'''
| Health Restored: 32 + {{ss|0.45}} HP per second
|'''Singularity'''
| DPS: 60 + {{ss|0.21}}
|-
|'''{{HeroIcon|Grey Talon}}'''
| Move Speed: 6.3 + {{ss|0.025}} m/s<br>Bullet Damage: 25 + {{ss|0.12}}
|'''Charged Shot'''
| Damage: 100 + {{ss|1.6}}
|'''Rain of Arrows'''
| -
|'''Immobilizing Trap'''
| -
|'''Guided Owl'''
| Damage: 250 + {{ss|1.01}}
|-
|'''{{HeroIcon|Haze}}'''
| Ammo: 25 + {{ss|0.5}} bullets
|'''Sleep Dagger'''
| Damage: 70 + {{ss|2.8}}<br>Wake Up Time: 0.1 + {{ss|0.003}} seconds
|'''Smoke Bomb'''
| Duration: 8 + {{ss|0.2}} seconds
|'''Fixation'''
| Spirit Damage: 60 + {{ss|0.39}} (T1+ only)
|'''Bullet Dance'''
| Duration: 3 + {{ss|0.066}} seconds<br>Spirit Damage: 6 + {{ss|0.1}}
|-
|'''{{HeroIcon|Infernus}}'''
| -
|'''Catalyst'''
| Damage: 50 + {{ss|0.33}}
|'''Flame Dash'''
| DPS: 40 + {{ss|0.66}}
|'''Afterburn'''
| DPS: 15 + {{ss|0.5}}
|'''Concussive Combustion'''
| Damage: 160 + {{ss|1.05}}
|-
|'''{{HeroIcon|Ivy}}'''
| -
|'''Kudzu Bomb'''
| DPS: 60 + {{ss|0.6}}
|'''Watcher's Covenant'''
| Fire Rate: 10 + {{ss|0.3}} %<br>Bullet Lifesteal: 15 + {{ss|0.3}} %
|'''Stone Form'''
| Damage: 80 + {{ss|1.05}}
|'''Air Drop'''
| Damage: 150 + {{ss|2.5}}<br>Bullet Shield: 200 + {{ss|2.5}}
|-
|'''{{HeroIcon|Kelvin}}'''
| -
|'''Frost Grenade'''
| Damage: 80 + {{ss|0.98}}
|'''Ice Path'''
| -
|'''Arctic Beam'''
| DPS: 60 + {{ss|0.9}}
|'''Frozen Shelter'''
| Health Regen: 110 + {{ss|1.4}} HP per second (T3 only)
|-
|'''{{HeroIcon|Lady Geist}}'''
| -
|'''Essence Bomb'''
| Self Damage: 30 + {{ss|1.8}}<br>Damage: 100 + {{ss|1.15}}
|'''Life Drain'''
| DPS: 35 + {{ss|0.58}}
|'''Malice'''
| Health To Damage: 32 + {{ss|0.72}}
|'''Soul Exchange'''
| -
|-
|'''{{HeroIcon|Lash}}'''
| -
|'''Ground Strike'''
| Stomp Damage: 90 + {{ss|0.85}}<br>Damage Per Meter: 6 + {{ss|0.05}} (T0-2) / {{ss|0.082}} (T3)
|'''Grapple'''
| -
|'''Flog'''
| Attack Angle: 30 + {{ss|0.46}} degrees<br>Damage: 65 + {{ss|1.18}}
|'''Death Slam'''
| Damage: 115 + {{ss|1.05}}<br>Max Throw Distance: 12 + {{ss|0.33}} meters
|-
|'''{{HeroIcon|McGinnis}}'''
| -
|'''Mini Turret'''
| Turret DPS: 40 + {{ss|0.42}}
|'''Medicinal Specter'''
| Duration: 6 + {{ss|0.12}} seconds<br>Heal Radius: 5 + {{ss|0.05}} meters
|'''Spectral Wall'''
| Damage: 64 + {{ss|0.79}}
|'''Heavy Barrage'''
| Damage Per Rocket: 30 + {{ss|0.35}}
|-
|'''{{HeroIcon|Mirage}}'''
| -
|'''Tornado'''
| Damage: 70 + {{ss|0.7}}
|'''Fire Scarabs'''
| Max Health Steal: 90 + {{ss|0.9}} max HP
|'''Djinn's Mark'''
| Base Damage: 12 + {{ss|0.55}}
|'''Traveler'''
| -
|-
|'''{{HeroIcon|Mo & Krill}}'''
| -
|'''Scorn'''
| Damage: 60 + {{ss|0.62}}
|'''Burrow'''
| DPS: 80 + {{ss|1.44}}
|'''Sand Blast'''
| Damage: 40 + {{ss|1.05}}
|'''Combo'''
| DPS: 60 + {{ss|1.1}}
|-
|'''{{HeroIcon|Paradox}}'''
| -
|'''Pulse Grenade'''
| Pulse Damage: 45 + {{ss|0.46}}
|'''Time Wall'''
| -
|'''Kinetic Carbine'''
| Bonus Speed: 25 + {{ss|0.1}} %
|'''Paradoxical Swap'''
| Swap Damage: 125 + {{ss|0.66}}
|-
|'''{{HeroIcon|Pocket}}'''
| -
|'''Barrage'''
| Damage Per Projectile: 35 + {{ss|0.5}}
|'''Flying Cloak'''
| Damage: 90 + {{ss|1.11}}
|'''Enchanter's Satchel'''
| Damage: 100 + {{ss|0.66}}
|'''Affliction'''
| DPS: 23 + {{ss|0.34}}
|-
|'''{{HeroIcon|Seven}}'''
| Move Speed: 7.1 + {{ss|0.023}} m/s
|'''Lightning Ball'''
| DPS: 80 + {{ss|0.46}}
|'''Static Charge'''
| Cast Range: 16 + {{ss|0.08}} meters<br>Damage: 40 + {{ss|0.85}}
|'''Power Surge'''
| Duration: 10 + {{ss|0.066}} seconds<br>Shock Damage: 10 + {{ss|0.16}} (T0-2) / {{ss|0.53}} (T3)<br>Damage on Jump: 10 + {{ss|0.13}} (T0-2) / {{ss|0.5}} (T3)
|'''Storm Cloud'''
| DPS: 110 + {{ss|0.7}}
|-
|'''{{HeroIcon|Shiv}}'''
| -
|'''Serrated Knives'''
| Damage: 35 + {{ss|0.6}}<br>Bleed DPS Per Knife: 5 + {{ss|0.16}}
|'''Slice and Dice'''
| Damage: 110 + {{ss|1.2}}
|'''Bloodletting'''
| -
|'''Killing Blow'''
| -
|-
|'''{{HeroIcon|Vindicta}}'''
| Fire Rate: + {{ss|0.14}} %
|'''Stake'''
| Damage: 60 + {{ss|0.39}}
|'''Flight'''
| Spirit Damage Per Bullet: 10 + {{ss|0.2}}
|'''Crow Familiar'''
| Damage: 40 + {{ss|0.8}}<br>Debuff Duration: 6 + {{ss|0.03}} seconds
|'''Assassinate'''
| Damage: 130 + {{ss|1}}<br>Bonus Damage: 120 + {{ss|1.5}}
|-
|'''{{HeroIcon|Viscous}}'''
| -
|'''Splatter'''
| Damage: 90 + {{ss|1.9}}
|'''The Cube'''
| Health Regen: 35 + {{ss|0.18}} HP per second
|'''Puddle Punch'''
| -
|'''Goo Ball'''
| Damage: 140 + {{ss|1.3}}
|-
|'''{{HeroIcon|Warden}}'''
| Fire Rate: + {{ss|0.25}} %
|'''Alchemical Flask'''
| Damage: 65 + {{ss|0.79}}
|'''Willpower'''
| Spirit Shield Health: 150 + {{ss|3.93}} (T3 only)
|'''Binding Word'''
| Damage: 120 + {{ss|2.62}}
|'''Last Stand'''
| DPS: 100 + {{ss|1.2}}
|-
|'''{{HeroIcon|Wraith}}'''
| Sprint Speed: + {{ss|0.06}} m/s
|'''Card Trick'''
| Damage: 70 + {{ss|1.1}}
| '''Project Mind'''
| -
|'''Full Auto'''
| Duration: 5 + {{ss|0.66}} seconds<br>Spirit Damage per Bullet: 5 + {{ss|0.1}} (T3 only)
|'''Telekinesis'''
| Damage: 175 + {{ss|1.05}}
|-
|'''{{HeroIcon|Yamato}}'''
| Ammo: 12 + {{ss|0.15}} bullets
|'''Power Slash'''
| Full Charge Damage: 160 + {{ss|2}}
|'''Flying Strike'''
| Damage: 70 + {{ss|0.66}}
|'''Crimson Slash'''
| Damage: 60 + {{ss|0.39}}<br>Heal on hero hit: 70 + {{ss|1.11}} HP
|'''Shadow Transformation'''
| -
|}
 
{{notelist}}
 
{{Stat navbox}}
[[Category:Damage Calculation]]

Latest revision as of 03:33, 22 November 2024

Spirit Power is a stat that increases the effectiveness of abilities and items. In addition to increasing Spirit Damage, Spirit Power can also increase miscellaneous ability attributes that are not otherwise broadly covered by spirit stats. Spirit Power is generally useful on all heroes, but some will benefit much more than others due to better scaling coefficients.

Spirit Power Scaling[edit | edit source]

A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.
The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.

When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. x0.5. Using that spirit power coefficient, spirit damage can be represented with the formula:

For example, Lash's Flog ability deals 65 base damage and has a spirit power coefficient of x1.18. In a case where it was being buffed by 20 spirit power, the calculation would be as follows:

In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the Extra Info hotkey.

WARNING: Obtaining exact calculations can be difficult because the spirit scaling values are rounded to the nearest tenth. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.

Hidden Spirit Power Coefficients[edit | edit source]

For items, the spirit power coefficient is not currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting Fire Rate slow or negative Bullet Resist do not currently scale with spirit power, even if they are produced by a spirit item.

Because the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping Tesla Bullets alongside Boundless Spirit (which adds 76 total spirit power) increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:

It is possible to calculate the coefficient as:

However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.

Sources[edit | edit source]

All spirit items implicitly provide Spirit Power based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +4 Spirit Power, Tier 2 items provide +8, Tier 3 items provide +12, and Tier 4 items provide +16. The following items explicitly grant increased Spirit Power:

List of items
NameSoulsCostCategoryStat change
Hollow Point Ward500Weapon+4 Spirit Power
Mystic Shot1,250Weapon+4 Spirit Power
Slowing Bullets1,250Weapon+6 Spirit Power
Alchemical Fire3,000Weapon+11 Spirit Power
Warp Stone3,000Weapon+8 Spirit Power
Pristine Emblem3,500Weapon+12 Spirit Power
Shadow Weave6,200Weapon+55 Spirit Power
Spiritual Overflow6,200Weapon+50 Spirit Power
Silencer7,450Weapon+18 Spirit Power
Enduring Spirit500Vitality+4 Spirit Power
Healing Rite500Vitality+3 Spirit Power
Divine Barrier1,250Vitality+6 Spirit Power
Enchanter's Barrier1,250Vitality+20 Spirit Power
Return Fire1,250Vitality+9 Spirit Power
Spirit Armor1,250Vitality+5 Spirit Power
Healing Nova1,750Vitality+6 Spirit Power
Majestic Leap3,000Vitality+10 Spirit Power
Metal Skin3,000Vitality+8 Spirit Power
Rescue Beam3,000Vitality+9 Spirit Power
Superior Stamina3,500Vitality+12 Spirit Power
Improved Spirit Armor4,250Vitality+8 Spirit Power
Unstoppable6,200Vitality+12 Spirit Power
Extra Spirit500Spirit+10 Spirit Power
Infuser500Spirit+16 Spirit Power
Decay1,250Spirit+7 Spirit Power
Suppressor1,250Spirit+4 Spirit Power
Withering Whip1,250Spirit+6 Spirit Power
Slowing Hex1,750Spirit+5 Spirit Power
Ethereal Shift3,000Spirit+6 Spirit Power
Knockdown3,000Spirit+6 Spirit Power
Surge of Power3,000Spirit+34 Spirit Power
Torment Pulse3,000Spirit+6 Spirit Power
Improved Reach3,500Spirit+8 Spirit Power
Improved Spirit3,500Spirit+30 Spirit Power
Mystic Slow4,250Spirit+6 Spirit Power
Curse6,200Spirit+8 Spirit Power
Diviner's Kevlar6,200Spirit+40 Spirit Power
Echo Shard6,200Spirit+12 Spirit Power
Magic Carpet6,200Spirit+15 Spirit Power
Boundless Spirit9,700Spirit+65 Spirit Power
  • Ammo Scavenger increases Spirit Power by +1 per Soul secured or denied from an entity up to 20 stacks.

Map spawns[edit | edit source]

  • Golden Statues can provide a permanent increase: +2 Spirit Power before 10 minutes, +3 Spirit Power before 25 minutes, and +5 Spirit Power after 25 minutes.
  • Power up runes can provide a temporary Casting buff that provides +25 Spirit Power for 160 seconds.

Spirit scaling by hero[edit | edit source]

Many ability attributes scale with Spirit Power. Certain heroes also have Spirit scaling on their stats (such as Haze, whose ammo capacity increases by x0.5 for each point of Spirit Power). This table compiles each hero's stat and ability scaling coefficients as determined by sandbox testing.

Hero Stats First Skill Second Skill Third Skill Ultimate
Abrams - Siphon Life Radius: 10 + x0.05 m
DPS: 35 + x0.5
Shoulder Charge Damage: 40 + x2.1 Infernal Resilience - Seismic Impact Damage: 150 + x0.92
Bebop - Exploding Uppercut Area Damage: 80 + x0.52
Fire Rate Slow: 15 + x0.2 %
Sticky Bomb Damage: 120 + x1.2 Hook Damage: 10 + x2 Hyper Beam DPS: 205 + x2.7
Dynamo - Kinetic Pulse Damage: 100 + x1.4
Range: 15 + x0.27 meters
Quantum Entanglement - Rejuvenating Aurora Health Restored: 32 + x0.45 HP per second Singularity DPS: 60 + x0.21
Grey Talon Move Speed: 6.3 + x0.025 m/s
Bullet Damage: 25 + x0.12
Charged Shot Damage: 100 + x1.6 Rain of Arrows - Immobilizing Trap - Guided Owl Damage: 250 + x1.01
Haze Ammo: 25 + x0.5 bullets Sleep Dagger Damage: 70 + x2.8
Wake Up Time: 0.1 + x0.003 seconds
Smoke Bomb Duration: 8 + x0.2 seconds Fixation Spirit Damage: 60 + x0.39 (T1+ only) Bullet Dance Duration: 3 + x0.066 seconds
Spirit Damage: 6 + x0.1
Infernus - Catalyst Damage: 50 + x0.33 Flame Dash DPS: 40 + x0.66 Afterburn DPS: 15 + x0.5 Concussive Combustion Damage: 160 + x1.05
Ivy - Kudzu Bomb DPS: 60 + x0.6 Watcher's Covenant Fire Rate: 10 + x0.3 %
Bullet Lifesteal: 15 + x0.3 %
Stone Form Damage: 80 + x1.05 Air Drop Damage: 150 + x2.5
Bullet Shield: 200 + x2.5
Kelvin - Frost Grenade Damage: 80 + x0.98 Ice Path - Arctic Beam DPS: 60 + x0.9 Frozen Shelter Health Regen: 110 + x1.4 HP per second (T3 only)
Lady Geist - Essence Bomb Self Damage: 30 + x1.8
Damage: 100 + x1.15
Life Drain DPS: 35 + x0.58 Malice Health To Damage: 32 + x0.72 Soul Exchange -
Lash - Ground Strike Stomp Damage: 90 + x0.85
Damage Per Meter: 6 + x0.05 (T0-2) / x0.082 (T3)
Grapple - Flog Attack Angle: 30 + x0.46 degrees
Damage: 65 + x1.18
Death Slam Damage: 115 + x1.05
Max Throw Distance: 12 + x0.33 meters
McGinnis - Mini Turret Turret DPS: 40 + x0.42 Medicinal Specter Duration: 6 + x0.12 seconds
Heal Radius: 5 + x0.05 meters
Spectral Wall Damage: 64 + x0.79 Heavy Barrage Damage Per Rocket: 30 + x0.35
Mirage - Tornado Damage: 70 + x0.7 Fire Scarabs Max Health Steal: 90 + x0.9 max HP Djinn's Mark Base Damage: 12 + x0.55 Traveler -
Mo & Krill - Scorn Damage: 60 + x0.62 Burrow DPS: 80 + x1.44 Sand Blast Damage: 40 + x1.05 Combo DPS: 60 + x1.1
Paradox - Pulse Grenade Pulse Damage: 45 + x0.46 Time Wall - Kinetic Carbine Bonus Speed: 25 + x0.1 % Paradoxical Swap Swap Damage: 125 + x0.66
Pocket - Barrage Damage Per Projectile: 35 + x0.5 Flying Cloak Damage: 90 + x1.11 Enchanter's Satchel Damage: 100 + x0.66 Affliction DPS: 23 + x0.34
Seven Move Speed: 7.1 + x0.023 m/s Lightning Ball DPS: 80 + x0.46 Static Charge Cast Range: 16 + x0.08 meters
Damage: 40 + x0.85
Power Surge Duration: 10 + x0.066 seconds
Shock Damage: 10 + x0.16 (T0-2) / x0.53 (T3)
Damage on Jump: 10 + x0.13 (T0-2) / x0.5 (T3)
Storm Cloud DPS: 110 + x0.7
Shiv - Serrated Knives Damage: 35 + x0.6
Bleed DPS Per Knife: 5 + x0.16
Slice and Dice Damage: 110 + x1.2 Bloodletting - Killing Blow -
Vindicta Fire Rate: + x0.14 % Stake Damage: 60 + x0.39 Flight Spirit Damage Per Bullet: 10 + x0.2 Crow Familiar Damage: 40 + x0.8
Debuff Duration: 6 + x0.03 seconds
Assassinate Damage: 130 + x1
Bonus Damage: 120 + x1.5
Viscous - Splatter Damage: 90 + x1.9 The Cube Health Regen: 35 + x0.18 HP per second Puddle Punch - Goo Ball Damage: 140 + x1.3
Warden Fire Rate: + x0.25 % Alchemical Flask Damage: 65 + x0.79 Willpower Spirit Shield Health: 150 + x3.93 (T3 only) Binding Word Damage: 120 + x2.62 Last Stand DPS: 100 + x1.2
Wraith Sprint Speed: + x0.06 m/s Card Trick Damage: 70 + x1.1 Project Mind - Full Auto Duration: 5 + x0.66 seconds
Spirit Damage per Bullet: 5 + x0.1 (T3 only)
Telekinesis Damage: 175 + x1.05
Yamato Ammo: 12 + x0.15 bullets Power Slash Full Charge Damage: 160 + x2 Flying Strike Damage: 70 + x0.66 Crimson Slash Damage: 60 + x0.39
Heal on hero hit: 70 + x1.11 HP
Shadow Transformation -