Update:September 12, 2024: Difference between revisions

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__NOTOC__
{{Update layout
{{DISPLAYTITLE:Update: September 12, 2024}}
| prev_update = September 1, 2024
{{Update layout|prev_update=September 1, 2024|next_update=September 14, 2024|source=https://forums.playdeadlock.com/threads/09-12-2024-update.27974/|notes= Jump to: [[Update: September 12, 2024#General Changes|General Changes]] / [[Update: September 12, 2024#Item Changes|Item Changes]] / [[Update: September 12, 2024#Hero Changes|Hero Changes]] / [[Update: September 12, 2024#Map Changes|Map Changes]]
| current_update = September 12, 2024
== General Changes ==
| next_update = September 14, 2024
 
| source = https://forums.playdeadlock.com/threads/09-12-2024-update.27974/
* Matchmaking is now open 24/7 for all regions.
| source_title = 09-12-2024 Update
 
| notes = === General Changes ===
* Added new Minimap
* Matchmaking is now open 24/7 for all regions
** Updated Base asset and added new unique [[Hero]] icons.
* Added new minimap
** [[Denizen|Neutral Camps]] are now represented by a highlight glow on the buildings they are located within.
** Updated base asset and added new unique Hero Icons​
** The Orange Lane (Orchard) is now the Green Lane (Greenwich).
** Neutral Camps are now represented by a highlight glow on the buildings they are located within​
 
** The Orange Lane (Orchard) is now the Green Lane (Greenwich)
* Added a new behavior system. Players can temporarily lose access to certain capabilities in game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days to review the results.
* Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
* There is now a low-priority queue. The primary way to enter this is through abandoning games, but it can include other behaviors. You must complete the required amount of games (escalating based on low priority frequency) to be able to return to using matchmaking normally.
* There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
* Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
* Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
 
* New players that are queued solo will only match with other new players until they get 4 wins
* New Players that are queued solo will only match with other new players until they get 4 wins.
* The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
* The lane allocation of 1-1-2-2 and 2-2-1-1 will no longer be a possible setup.
* A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
* A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
* AFK players will be automatically kicked out after a few minutes.
* AFK players will be automatically kicked out after a few minutes
* Abandon Match dialog is now more clear about the consequences of leaving.
* Abandon Match dialog is now more clear about consequences of leaving
* Abandon Match now has a time delay before you can click it to protect against some accidental cases.
* Abandon Match now has a time delay before you can click it to help protect against some accidental cases
 
* Added custom hotkeys per hero
* Added custom hotkeys per hero.
* Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
 
* Added little spirit frog legs to the Soul Urn
* Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate travel path.
* Orange zipline is now green
* Added little spirit frog legs to the Soul Urn.
* Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
* Orange [[Ziplines|Zipline]] is now green.
* The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
 
* Added UI button hints when using "Alternate Cast Button" in some extra cases
* Space Bar no longer cancels abilities. Abilities can be pressed again to cancel ones that have a cancel state.
* Added a slider for Double Tap Alternate Cast timing
* The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged.
* Added a slider for Press and Hold Alternate Cast required time
* Added UI button hints when using "Alternate Cast Button" in some extra cases.
* Added a slider for Double Tap Alternate Cast timing.
* Added a slider for Press and Hold Alternate Cast required time.
 
* Changes to Scoreboard (TAB) and Extra Info (ALT)
* Changes to Scoreboard (TAB) and Extra Info (ALT)
** Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.
** Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.
* Scoreboard (TAB):
** Scoreboard (TAB):
** Enables cursor mode
*** Enables cursor mode​
** Displays Scoreboard
*** Displays Scoreboard​
** Displays Damage Summary
*** Displays Damage Summary​
** Allows minimap ping and draw
*** Allows minimap ping and draw​
* Extra Info (ALT)
** ​Extra Info (ALT):​
** No longer enables cursor mode
*** No longer enables cursor mode​
** Quick-update Abilities (Ie. ALT+1) each of these can be individually remapped
*** Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped​
** Can now more easily map ALT as an alternate cast button
*** Can now more easily map ALT as an Alternate Cast button​
** Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand on this in future updates.
*** Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates​
 
* Client performance improvements
* Client performance improvements
* Game now automatically starts preloading the map once the client is launched, to help reduce load times for most users.
* Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
* Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
* Added a [[Console commands|console command]] ({{code|private_lobby_create}}) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
* Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
* Adjusted Midboss low health roar sound to be more distinct from spawn sound
* Added Maximum FPS Sliders for Dashboard and In-Game
* Removed Pause limit for hero testing, coop bot matches, and the tutorial
* Added support for launching the game in a secondary monitor properly
* Fixed friends menu scrolling up automatically when it shouldn't
* Fixed being unable to invite offline users to a party
* Fixed invite tooltips on friends menu not being positioned correctly
* {{ItemIcon|Metal Skin}} effects revisions
* {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}} effects improvement to make the boundary more clear
* Updated medic healing beam colors to be consistent with other heals
* Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
* Added better indication when all four active slots are full
* Updated {{AbilityIcon|Frozen Shelter|Ice Dome}}{{sic}} to fix some performance related issues
* Updated {{ItemIcon|Torment Pulse|Torment}}{{sic}} visual effects to reduce some noise
* Added sound for {{ItemIcon|Tesla Bullets}} proc
* Added sound for {{ItemIcon|Toxic Bullets}} proc
* {{ItemIcon|Divine Barrier}} wings no longer fully opaque
* Reduced intensity of last hit status effect
* Updated {{ItemIcon|Echo Shard}} sound effects
* Added low ammo indication sound
* Improved clarity for {{HeroIcon|Seven}} casting and channeling sounds
* Updated {{ItemIcon|Refresher}} effects colors from green to purple
* Minor updates to {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise
* Updated {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|Blood Bomb}}{{sic}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Malice}}, and {{AbilityIcon|Soul Exchange}} sounds
* Added {{AbilityIcon|Shoulder Charge}} wall impact effects
* Changed open mic audio settings to allow open mic to opt in to team chat or party chat
* Updated effects for the {{ItemIcon|Warp Stone}} bullet resist buff
* Added {{ItemIcon|Lucky Shot}} proc sound effect
* Updated {{ItemIcon|Berserker}} buff effects
* Adjusted {{HeroIcon|Shiv}}'s running reload animation
* Added wall impact animation for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}
* Lowered gun arm during {{HeroIcon|Abrams|Abram's}}{{sic}} jump animation to not obscure reticle
* Soul Jar return location effects will change color based on the captured state of the Soul Jar
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|Blood bomb}}{{sic}} revisions to improve visibility in team fights
* Improved visibility of heroes caught in the {{AbilityIcon|Singularity}}
* Distance field shadows and AO no longer visible behind cosmic veils
* Added sliders for FSR and FSR2 sharpness
* Updated {{HeroIcon|Wraith}}, {{HeroIcon|Grey Talon}}, and {{HeroIcon|Infernus}} VO
* [[Walker]] AoE Stomp has new effects
* {{HeroIcon|Viscous}} {{AbilityIcon|Splatter}} effects have been adjusted
* Revised {{ItemIcon|Silencer}} cast and duration sounds
* Added Rebirth channel and revive sounds
* Added {{ItemIcon|Infuser}} cast sound
* Audio bug fixes related to switching spectating targets


* Sandbox orb practice area now displays the time in milliseconds that you hit the orb after spawning.
=== Misc Gameplay ===
 
* Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
* Added a console command (<code>private_lobby_create</code>) to allow players to create custom lobbies using our servers. This has a very temporary UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host lobbies.
* Flex Slot moved from "First Walker" to "Two Walkers"
 
* All ability and item cooldowns increased by 6% globally
* Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2 etc.)
* Max respawn time now happens at 35 minutes rather than 40 minutes
* Adjusted [[Mid-Boss]] low health roar sound to be more distinct from the spawn sound.
* T4 Items Cost reduced from 6300 to 6200
* Added Maximum FPS Sliders for Dashboard and in-game.
* Shield regeneration time reduced from 60s to 50s
* Removed pause limit for hero testing, coop bot matches and the tutorial.
* Wall Jump activation has been made more lenient
* Added support for launching the game in secondary monitor properly.
* Wall Jump launch angle can now be steered a bit more
* Fixed friends menu scrolling up automatically when it shouldn't.
* Jump shooting lockout period reduced from 0.25s to 0.15s
* Fixed being unable to invite offline users to a party.
* Souls from bosses now appear much more spread out
* Fixed invite tooltips on friends menu not being positioned correctly.
* Rope climbing speed increased from 13 to 14
* {{Item|Metal Skin}} effects revisions.
* Taking non-dot damage while on a rope slows you by 30%
* [[Seven|Seven's]] Static Charge effects improved to make the boundary more clear.
* Improved Heavy melee hit registration
* Updated [[Trooper|Medic Trooper]] healing beam colors to be consistent with other heals.
* Mid Boss warning now happens at 60% instead of 50%
* Melee Troopers no longer play swipe effect (to reduce some unnecessary noise)
* Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
* Added better indication when all four active slots are full.
* Successful Parry CD reduced from 0.5s to 0.25s
* Updated [[Kelvin|Ice Dome]] to fix some performance related issues.
* Fixed Alt Fires not working with conditional bonuses (like Close Range)
* Updated {{Item|Torment Pulse}} visual effects to reduce some noise.
* Melee trooper hitbox improved
* Added sound for {{Item|Tesla Bullets}} proc.
* Fixed Medic Troopers sometimes using their heal on [[Guardian]] boss
* Added sound for {{Item|Toxic Bullets}} proc.
* Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
* {{Item|Divine Barrier}} wings are no longer fully opaque.
* Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
* Reduced intensity of last hit status effect.
* Updated {{Item|Echo Shard}} sound effects.
* Added low ammo indication sound.
* Improved clarity for [[Seven]] casting and channeling sounds.
* Updated {{Item|Refresher}} effects colors from green to purple.
* Minor updates to [[Abrams|Abrams']] Seismic Impact to resolve some states faster to reduce visual noise.
* Updated [[Lady Geist|Lady Geist's]] ability sounds.
* Added Shoulder Charge wall impact effects.
* Changed open mic audio settings to allow open mic to opt in to team chat or party chat.
* Updated effects for the {{Item|Warp Stone}} bullet resist buff.
* Added {{Item|Lucky Shot}} proc sound effect.
* Updated {{Item|Berserker}} buff effects.
* Adjusted [[Shiv|Shiv's]] running reload animation.
* Added wall impact animation for [[Abrams|Abrams']] Shoulder Charge.
* Lowered gun arm during [[Abrams|Abrams']] jump animation to not obscure reticle.
* [[Soul Urn|Soul Jar]] return location effects will change color based on the captured state of the Soul Jar.
* [[Lady Geist|Lady Geist's]] Blood Bomb revisions to improve visibility in teamfights.
* Improved visibility of heroes caught in Singularity.
* Distance field shadows and AO no longer visible behind cosmic veils.
* Added sliders for FSR and FSR2 Sharpness.
* Updated [[Wraith]], [[Grey Talon]] and [[Infernus]] VO.
* [[Walker]] AoE stomp has new effects.
* [[Viscous|Viscous']] Splatter effects have been adjusted.
* Revised {{Item|Silencer}} cast and duration sounds.
* Added {{Item|Soul Rebirth}} channel and revive sounds.
* Added {{Item|Infuser}} cast sound.
* Audio bug fixes related to switching spectating targets.
 
== Misc Gameplay Changes ==
 
* Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other.
 
* [[Flex|Flex slot]] moved from "First [[Walker]]" to "Two Walkers".
* All Ability and Item Cooldowns increased by 6% globally.
* Max respawn time now happens at 35 minutes rather than 40 minutes.
* T4 Items Cost reduced: 6300 → <u>6200</u>.
* Shield Regeneration Time reduced: 60s → <u>50s</u>.
 
* Wall Jump activation has been made more lenient.
* Wall Jump launch angle can now be steered a bit more.
* Jump shooting lockout period reduced: 0.25s → <u>0.15s</u>.
* Souls from bosses now appear much more spread out.
* Rope climbing speed increased: 13 → <u>14</u>.
* Taking non-damage over time while on a rope slows you by 30%.
* Improved Heavy Melee hit registration.
* [[Mid-Boss]] warning now happens at 60% health instead of 50%.
* [[Walker]] beam max range (the sticky portion after being acquired) reduced by 20% (50m → <u>40m</u>).
* Successful Parry cooldown reduced: 0.5s → <u>0.25s</u>.
 
* Fixed Alt Fires not working with conditional bonuses (like {{Item|Close Quarters}}).
* [[Trooper|Melee Trooper]] hitbox improved.
* Fixed Melee Troopers sometimes using their heal on [[Guardian]]s.
* Fixed multiple heroes getting the power up bonus by standing on top of it before it spawns.
* Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max.
 
== Item Changes ==


=== Weapon Items ===
=== Weapon Items ===
'''{{Item|Headshot Booster}}'''
* {{ItemIcon|Headshot Booster}}: Bonus damage reduced from 45 to 40
 
* {{ItemIcon|High-Velocity Mag}}: Weapon Damage reduced from 14% to 12%
* Bonus damage reduced: 45 → <u>40</u>.
* {{ItemIcon|Restorative Shot}}: Healing from heroes increased from 35 to 40
 
* {{ItemIcon|Restorative Shot}}: Healing from troopers increased from 10 to 15
'''{{Item|High-Velocity Mag}}'''
* {{ItemIcon|Hollow Point Ward|Hollow Point Round}}{{sic}}: Conditional Weapon Damage increased from 20% to 22%
 
* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 12% to 9%
* Weapon Damage reduced: 14% → <u>12%</u>.
* {{ItemIcon|Rapid Rounds}}: No longer provides -50 Max Health
 
* {{ItemIcon|Active Reload}}: Lifesteal reduced from 22% to 20%
'''{{Item|Restorative Shot}}'''
* {{ItemIcon|Mystic Shot}}: Spirit damage now considers bullet falloff
 
* {{ItemIcon|Mystic Shot}}: Cooldown reduced from 6s to 5s
* Healing from heroes increased: 35 → <u>40</u>.
* {{ItemIcon|Berserker}}: Bullet Resist reduced from 8% to 7%
* Healing from [[Trooper]]s increased: 10 → <u>15</u>.
* {{ItemIcon|Long Range}}: Bullet Shield increased from +90 to +140
 
* {{ItemIcon|Melee Charge}}: Charge distance bonus is moved to innate section
'''{{Item|Hollow Point Ward}}'''
* {{ItemIcon|Melee Charge}}: Passive now has a 8s cooldown
 
* {{ItemIcon|Melee Charge}}: When passive triggers, you deal bonus +20% Melee Damage
* Conditional weapon Damage increased: 20% → <u>22%</u>.
* {{ItemIcon|Melee Charge}}: Now gives a UI indication when reload procs
 
* {{ItemIcon|Soul Shredder Bullets}}: Weapon Damage increased from 6% to 7%
'''{{Item|Rapid Rounds}}'''
* {{ItemIcon|Fleetfoot}}: Active move speed reduced from 4 to 3
 
* {{ItemIcon|Fleetfoot}}: Cooldown reduced from 22s to 18s
* Fire Rate reduced: 12% → <u>9%</u>.
* {{ItemIcon|Fleetfoot}}: Health increased from +75 to +90
* No longer provides -50 Max Health.
* {{ItemIcon|Warp Stone|Warpstone}}{{sic}}: Range reduced from 13m to 11m
 
* {{ItemIcon|Heroic Aura}}: Active movement speed bonus reduced from 3 to 2
 
* {{ItemIcon|Burst Fire}}: Now provides +70 Health
'''{{Item|Active Reload}}'''
* {{ItemIcon|Sharpshooter}}: Bullet Health increased from +175 to +200
 
* {{ItemIcon|Hunter's Aura}}: Bullet Resist reduction reduced from -10% to -9%
* Lifesteal reduced: 22% → <u>20%</u>.
* {{ItemIcon|Titanic Magazine}}: Bullet Resist increased from 15% to 18%
 
* {{ItemIcon|Alchemical Fire}}: Spirit Power increased from +7 to +11
'''{{Item|Mystic Shot}}'''
* {{ItemIcon|Crippling Headshot}}: Debuff duration reduced from 5s to 4s
 
* {{ItemIcon|Lucky Shot}}: Bonus Damage increased from 80% to 90%
* Cooldown reduced: 6s → <u>5s</u>.
* {{ItemIcon|Glass Cannon}}: Max stacks increased from 5 to 7
 
* {{ItemIcon|Silencer}}: Damage increased from 15% to 20%
* Spirit Damage now considers bullet falloff.
* {{ItemIcon|Frenzy}}: Linger duration increased from 4s to 6s
 
'''{{Item|Berserker}}'''
 
* Bullet Resist reduced: 8% → <u>7%</u>.
 
'''{{Item|Long Range}}'''
 
* Bullet Shield increased: +90 → <u>+140</u>.
 
'''{{Item|Melee Charge}}'''
 
* Charge distance bonus is moved to innate section.
* Passive now has an 8s cooldown.
* When passive triggers, you deal +20% bonus Melee Damage.
* Now gives a UI indication when reload procs.
 
'''{{Item|Soul Shredder Bullets}}'''
 
* Weapon Damage increased: 6% → <u>7%</u>.
 
'''{{Item|Fleetfoot}}'''
 
* Active Move Speed reduced: 4 → <u>3</u>.
* Cooldown reduced: 22s → <u>18s</u>.
* Health increased: +75 → <u>+90</u>.
 
 
'''{{Item|Warp Stone}}'''
 
* Ranged reduced: 13m → <u>11m</u>.
 
'''{{Item|Heroic Aura}}'''
 
* Active Movement Speed bonus reduced: 3 → <u>2</u>.
 
'''{{Item|Burst Fire}}'''
 
* Now provides +70 Health.
 
'''{{Item|Sharpshooter}}'''
 
* Bullet Health +175 → <u>+200</u>.
 
'''{{Item|Hunter's Aura}}'''
 
* Bullet Resist reduction reduced: -10% → <u>-9%</u>.
 
'''{{Item|Titanic Magazine}}'''
 
* Bullet Resist increased: 15% → <u>18%</u>.
 
'''{{Item|Alchemical Fire}}'''
 
* Spirit Power increased: +7 → <u>+11</u>.
 
 
'''{{Item|Crippling Headshot}}'''
 
* Debuff duration reduced: 5s → <u>4s</u>.
 
'''{{Item|Lucky Shot}}'''
 
* Bonus Damage increased: 80% → <u>90%</u>.
 
'''{{Item|Glass Cannon}}'''
 
* Max Stacks increased: 5 → <u>7</u>.
 
'''{{Item|Silencer}}'''
 
* Damage increased: 15% → <u>20%</u>.
 
'''{{Item|Frenzy}}'''
 
* Linger duration increased: 4s → <u>6s</u>.


=== Vitality Items ===
=== Vitality Items ===
'''{{Item|Healing Rite}}'''
* {{ItemIcon|Healing Rite}}: Now grants +3 Spirit Power
 
* {{ItemIcon|Enduring Spirit}}: Spirit Lifesteal increased from 8% to 10%
* Now grants +3 Spirit Power.
* {{ItemIcon|Melee Lifesteal}}: Melee damage reduced from 15% to 13%
 
* {{ItemIcon|Health Nova}}: Now requires {{ItemIcon|Healing Rite}}
'''{{Item|Enduring Spirit}}'''
* {{ItemIcon|Health Nova}}: Now grants +4 Spirit Power
 
* {{ItemIcon|Health Nova}}: Range reduced from 18m to 15m
* Spirit Lifesteal increased: 8% → <u>10%</u>.
* {{ItemIcon|Divine Barrier}}: Bullet Shield shield reduced from 300 to 260
 
* {{ItemIcon|Divine Barrier}}: Spirit Shield shield reduced from 300 to 260
'''{{Item|Melee Lifesteal}}'''
* {{ItemIcon|Rescue Beam}}: Heal reduced from 30% to 26%
 
* {{ItemIcon|Rescue Beam}}: Cast range reduced from 45m to 36m
* Melee Damage reduced: 15% → <u>13%</u>.
* {{ItemIcon|Rescue Beam}}: No longer requires {{ItemIcon|Healing Rite}}
 
* {{ItemIcon|Fortitude}}: Lane troopers do not reset the passive regen timer
 
* {{ItemIcon|Lifestrike}}: Melee damage reduced from 40% to 35%
'''{{Item|Health Nova}}'''
* {{ItemIcon|Majestic Leap}}: Cooldown reduced from 24s to 22s
 
* {{ItemIcon|Metal Skin}}: Cooldown reduced from 22s to 20s
* Now grants +4 Spirit Power.
* {{ItemIcon|Inhibitor}}: Fixed damage reduction on bullets not being reduced by a percentage properly
* Range reduced: 18m → <u>15m</u>.
* {{ItemIcon|Colossus}}: Radius increased from 10m to 12m
* Now requires {{Item|Healing Rite}}
* {{ItemIcon|Colossus}}: Cooldown reduced from 45s to 35s
 
* {{ItemIcon|Phantom Strike}}: Damage reduced from 150 to 75
'''{{Item|Divine Barrier}}'''
* {{ItemIcon|Phantom Strike}}: Spirit Power scaling reduced from 2 to 1
 
* {{ItemIcon|Soul Rebirth}}: No longer grants 20% Weapon Damage
* Bullet Shield shield reduced: 300 → <u>260</u>.
* {{ItemIcon|Soul Rebirth}}: Cooldown Reduction reduced from 18% to 15%
* Spirit Shield reduced: 300 → <u>260</u>.
* {{ItemIcon|Unstoppable}}: Fixed not preventing Disarm properly
 
 
'''{{Item|Rescue Beam}}'''
 
* Heal reduced: 30% → <u>26%</u>.
* Cast Range reduced: 45m → <u>36m</u>.
* No longer requires {{Item|Healing Rite}}.
 
'''{{Item|Fortitude}}'''
 
* Lane [[Trooper]]s do not reset the passive regen timer.
 
'''{{Item|Lifestrike}}'''
 
* Melee Damage reduced: 40% → <u>35%</u>.
 
'''{{Item|Majestic Leap}}'''
 
* Cooldown reduced: 24s → <u>22s</u>.
 
'''{{Item|Metal Skin}}'''
 
* Cooldown reduced: 22s → <u>20s</u>.
 
 
'''{{Item|Inhibitor}}'''
 
* Fixed damage reduction on bullets not being reduced by a percentage properly.
 
'''{{Item|Colossus}}'''
 
* Radius increased: 10m → <u>12m</u>.
* Cooldown reduced: 45s → <u>35s</u>.
 
'''{{Item|Phantom Strike}}'''
 
* Damage reduced: 150 → <u>75</u>.
* Spirit Power scaling reduced: 2 → <u>1</u>.
 
'''{{Item|Soul Rebirth}}'''
 
* Cooldown Reduction reduced: 18% → <u>15%</u>.
* No longer grants 20% Weapon Damage.
 
'''{{Item|Unstoppable}}'''
 
* Fixed not preventing disarm properly.


=== Spirit Items ===
=== Spirit Items ===
'''{{Item|Spirit Strike}}'''
* {{ItemIcon|Spirit Strike}}: Melee damage reduced from 15% to 12%
 
* {{ItemIcon|Spirit Strike}}: Debuff duration reduced from 13s to 11s
* Melee Damage reduced: 15% → <u>12%</u>.
* {{ItemIcon|Spirit Strike}}: Spirit Shield reduced from 100 to 80
* Debuff duration reduced: 13s → <u>11s</u>.
* {{ItemIcon|Spirit Strike}}: Regen reduced from 1 to 0.8
* Spirit Shield reduced: 100 → <u>80</u>.
* {{ItemIcon|Mystic Reach}}: Spirit Resist increased from 5% to 6%
* Regen reduced: 1 → <u>0.8</u>.
* {{ItemIcon|Mystic Reach}}: Ability Range increased from 15% to 16%
 
* {{ItemIcon|Extra Spirit}}: Spirit increased from 8 to 9
'''{{Item|Mystic Reach}}'''
* {{ItemIcon|Ammo Scavenger}}: Neutral kills now count as a soul capture
 
* {{ItemIcon|Ammo Scavenger}}: Buff duration increased from 35s to 40s
* Spirit Resist increased: 5% → <u>6%</u>.
* {{ItemIcon|Withering Whip}}: Fire Rate slow increased from 30% to 40%
* Ability Range increased: 15% → <u>16%</u>.
* {{ItemIcon|Slowing Hex}}: Projectile speed increased by 20%
 
* {{ItemIcon|Quicksilver Reload}}: Damage increased from 50 to 65
'''{{Item|Extra Spirit}}'''
* {{ItemIcon|Surge of Power}}: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
 
* {{ItemIcon|Rapid Recharge}}: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
* Spirit increased: 8 → <u>9</u>.
* {{ItemIcon|Improved Burst}}: Damage reduced from 10% of Max HP to 9%
 
* {{ItemIcon|Improved Reach}}: Spirit Power increased from +6 to +8
'''{{Item|Ammo Scavenger}}'''
* {{ItemIcon|Torment Pulse}}: Health increased from +125 to +140
 
* {{ItemIcon|Silence Glyph}}: Spirit Shield reduced from +200 to +150
* [[Denizen|Neutral]] kills now count as a soul capture.
* {{ItemIcon|Echo Shard}}: Spirit Power increased from +8 to +12
* Buff duration increased: 35s → <u>40s</u>.
 
 
'''{{Item|Withering Whip}}'''
 
* Fire Rate slow increased: 30% → <u>40%</u>.
 
'''{{Item|Slowing Hex}}'''
 
* Projectile speed increased by 20%.
 
'''{{Item|Quicksilver Reload}}'''
 
* Damage increased: 50 → <u>65</u>.
 
 
'''{{Item|Surge of Power}}'''
 
* Imbued Ability now grants +10% Fire Rate when used (same 6s duration as the move speed buff)
 
'''{{Item|Rapid Recharge}}'''
 
* Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
 
'''{{Item|Improved Burst}}'''
 
* Damage reduced: 10% Max HP 9% Max HP.
 
'''{{Item|Improved Reach}}'''
 
* Spirit Power increased: +6 → <u>+8</u>.
 
'''{{Item|Torment Pulse}}'''
 
* Health increased: +125 → <u>+140</u>.
 
'''{{Item|Silence Glyph}}'''
 
* Spirit Shield reduced: +200 → <u>+150</u>.
 
 
'''{{Item|Echo Shard}}'''
 
* Spirit Power increased: +8 → <u>+12</u>.
 
 
== Hero Changes ==
 
=== {{HeroIcon|Hero=Abrams|size=50px}} [[Abrams]] ===
{{AbilityIcon|Shoulder Charge|Size=20px}} '''Shoulder Charge'''
 
* Stun Time reduced: 1s → <u>0.85s</u>.
* Shoulder Charge turn rate reduced a bit.
 
'''{{AbilityIcon|Infernal Resilience|Size=20px}} Infernal Resilience'''
 
* Damage Regenerated reduced: 17% → <u>16%</u>.
 
'''{{AbilityIcon|Seismic Impact|Size=20px}} Seismic Impact'''
 
* Fixed getting stuck on ceilings like in the [[Mid-Boss]] room.
 
=== {{HeroIcon|Hero=Bebop|size=50px}} [[Bebop]] ===
General Changes
 
* Can now keep firing while jumping and laser is already warmed up.
'''{{AbilityIcon|Exploding Uppercut|Size=20px}} Exploding Uppercut'''
* No longer roots during cast time.
 
'''{{AbilityIcon|Hook|Size=20px}} Hook'''
 
* Range reduced: 35m → <u>30m</u>.
* Reverted recent change to make hook have an alternate cast mode to pierce though allies/enemies.
 
'''{{AbilityIcon|Hyper Beam|Size=20px}} Hyper Beam'''
 
* Now does splash damage around a 5m area the beam connects to on the ground ( can be used to fish heroes out of cover in some areas)
 
=== {{HeroIcon|Hero=Dynamo|size=50px}} [[Dynamo]] ===
'''{{AbilityIcon|Kinetic Pulse|Size=20px}} Kinetic Pulse'''
 
* T1 reduced: 40% Slow → 35% Slow.
 
'''{{AbilityIcon|Quantum Entanglement|Size=20px}} Quantum Entanglement'''
 
* Cooldown increased: 11s → <u>12s</u>.
 
'''{{AbilityIcon|Rejuvenating Aurora|Size=20px}} Rejuvenating Aurora'''
 
* T3 Reduced: 4% → <u>3.8%</u>.
* No longer gets canceled when stamina is used.
 
=== {{HeroIcon|Hero=Grey Talon|size=50px}} [[Grey Talon]] ===
General Changes
 
* Bullet Damage growth per Boon increased: +1.46 → <u>+1.8</u>.
 
'''{{AbilityIcon|Charged Shot|Size=20px}} Charged Shot'''
 
* Fixed issues with Charged Shot hitting targets behind walls.
 
'''{{AbilityIcon|Rain of Arrows|Size=20px}} Rain of Arrows'''
 
* Weapon Damage reduced: +7 → <u>+4</u>.
* T2 Weapon Damage reduced: +7 → <u>+5</u>.
 
'''{{AbilityIcon|Guided Owl|Size=20px}} Guided Owl'''
 
* Cooldown increased: 110s→ <u>120s</u>.
* Fixed Guided Owl doing damage through buildings.
 
=== {{HeroIcon|Hero=Haze|size=50px}} [[Haze]] ===
'''{{AbilityIcon|Sleep Dagger|Size=20px}} Sleep Dagger'''
 
* Fixed issues with Sleep Dagger hitting targets behind walls.
 
=== {{HeroIcon|Hero=Infernus|size=50px}} [[Infernus]] ===
General Changes
 
* Base Health reduced: 625 → <u>600</u>.
 
'''{{AbilityIcon|Flame Dash|Size=20px}} Flame Dash'''
 
* Slow resistance increased: 30% → <u>50%</u>.
 
=== {{HeroIcon|Hero=Ivy|size=50px}} [[Ivy]] ===
'''{{AbilityIcon|Air Drop|Size=20px}} Air Drop'''
 
* Silence and Slow debuff duration reduced: 4.5s → <u>4s</u>.
* Fixed some control issues when flying near a wall.
 
=== {{HeroIcon|Hero=Kelvin|size=50px}} [[Kelvin]] ===
'''{{AbilityIcon|Ice Path|Size=20px}} Ice Path'''
 
* Can now be canceled by hitting the ability key again.
 
'''{{AbilityIcon|Arctic Beam|Size=20px}} Arctic Beam'''
 
* Fire Rate slow reduced: 80% → <u>40%</u>.
* Movement slow reduced: 80% → <u>70%</u>.
* Can now be canceled by hitting the ability key again.
 
'''{{AbilityIcon|Frozen Shelter|Size=20px}} Frozen Shelter'''
 
* Objectives and [[Rejuvenator]] are now frozen and invulnerable while inside the dome.
 
=== {{HeroIcon|Hero=Lady Geist|size=50px}} [[Lady Geist]] ===
General Changes:
 
* Self Damage no longer consumes Shields.
 
'''{{AbilityIcon|Essence Bomb|Size=20px}} Essence Bomb'''
 
* Spirit Scaling increased: {{Ss|1.05}} → {{Ss|1.15}}.
* T3 Damage increased: 22% → <u>26%</u>.
 
'''{{AbilityIcon|Malice|Size=20px}} Malice'''
 
* Fixed a recent bug that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case).
 
=== {{HeroIcon|Hero=Lash|size=50px}} [[Lash]] ===
General Changes:
 
* Bullet growth decreased: 1.15 → <u>0.9</u>.
 
'''{{AbilityIcon|Ground Strike|Size=20px}} Ground Strike'''
 
* Damage Spirit Scaling increased: {{Ss|0.78}} → {{Ss|0.85}}.
* Damage per Meter Spirit Scaling increased: {{Ss|0.045}} → {{Ss|0.05}}.
 
'''{{AbilityIcon|Death Slam|Size=20px}} Death Slam'''
 
* Now allows you to turn during the descent.
 
=== {{HeroIcon|Hero=McGinnis|size=50px}} [[McGinnis]] ===
'''{{AbilityIcon|Mini Turret|Size=20px}} Mini Turret'''
 
* Bullet Travel Speed increased
 
'''{{AbilityIcon|Medicinal Specter|Size=20px}} Medicinal Specter'''
 
* Radius reduced: 6m > <u>5m</u>.
* Radius now grows with Spirit Power {{Ss|0.07}}
 
'''{{AbilityIcon|Spectral Wall|Size=20px}} Spectral Wall'''
 
* Min. Range reduced: 7m > <u>6m</u>.
* Duration reduced: 6s > <u>5s</u>.
* Can no longer wall jump from Spectral Walls
 
'''{{AbilityIcon|Heavy Barrage|Size=20px}} Heavy Barrage'''
 
* Spirit Scaling increased: {{Ss|0.3}} > {{Ss|0.35}}.
* Min. Range reduced: 7m > <u>6m</u>.
 
=== {{HeroIcon|Hero=Mo & Krill|size=50px}} [[Mo & Krill]] ===
'''{{AbilityIcon|Scorn|Size=20px}} Scorn'''
 
* Can now be cast during Combo
 
'''{{AbilityIcon|Burrow|Size=20px}} Burrow'''
 
* Camera now zooms out a little after unburrowing.
 
'''{{AbilityIcon|Combo|Size=20px}} Combo'''
 
* T2 reduced: +1s > <u>+0.75s</u>.
 
=== {{HeroIcon|Hero=Paradox|size=50px}} [[Paradox]] ===
'''{{AbilityIcon|Paradoxical Swap|Size=20px}} Paradoxical Swap'''
 
* Fixed issues with hitting targets behind walls.
 
=== {{HeroIcon|Hero=Pocket|size=50px}} [[Pocket]] ===
'''{{AbilityIcon|Barrage|Size=20px}} Barrage'''
 
* Damage Amp per stack reduced: 7% > <u>6%</u>.
* Slow reduced: 40% > <u>30%</u>.
 
'''{{AbilityIcon|Flying Cloak|Size=20px}} Flying Cloak'''
 
* Added a brief lockout period to prevent accidental double clicks.
 
=== {{HeroIcon|Hero=Seven|size=50px}} [[Seven]] ===
'''General'''
 
* Base Bullet Resist reduced: 8% > <u>0%</u>.
* Bullet Resist no longer scales with [[Level#Power Increases|Boons]].
* Headshot Reduction increased: 25% > <u>35%</u>.
 
'''{{AbilityIcon|Storm Cloud|Size=20px}} Storm Cloud'''
 
* Damage reduced: 124 > <u>110</u>.
* Max Radius reduced: 30m > <u>25m</u>.
* Cooldown reduced: 180s > <u>140s</u>.
* Audio is now clearer when Storm Cloud is cast.
 
=== {{HeroIcon|Hero=Shiv|size=50px}} [[Shiv]] ===
'''{{AbilityIcon|Serrated Knives|Size=20px}} Serrated Knives'''
 
* Fixed issues hitting targets behind walls
 
'''{{AbilityIcon|Slice and Dice|Size=20px}} Slice and Dice'''
 
* Damage reduced: 125 > <u>105</u>.
 
'''{{AbilityIcon|Bloodletting|Size=20px}} Bloodletting'''
 
* Deferred Damage Damage Cleared reduced: 50% > <u>40%</u>.
 
'''{{AbilityIcon|Killing Blow|Size=20px}} Killing Blow'''
 
* Bonus Damage from Full Rage reduced: +25% > <u>+20%</u>.
* T2 now also increases Rage Amp by <u>+5%</u>.
 
=== {{HeroIcon|Hero=Vindicta|size=50px}} [[Vindicta]] ===
'''General'''
 
* Base Bullet Damage reduced: 14 > <u>13</u>.
 
'''{{AbilityIcon|Stake|Size=20px}} Stake'''
 
* T1 Duration reduced: +0.75s > <u>0.5s</u>.
 
'''{{AbilityIcon|Flight|Size=20px}} Flight'''
 
* You can now use stamina while flying to get an impulse in the facing direction.
* Space bar no longer exits the ability, you have to press it again.
 
'''{{AbilityIcon|Crow Familiar|Size=20px}} Crow Familiar'''
 
* Impact Damage reduced: 50 > <u>40</u>.
* Impact Damage spirit scaling reduced: {{Ss|1}} > {{Ss|0.8}}.
* Spirit Power Duration Scaling reduced: {{Ss|0.04}} > {{Ss|0.03}}.
* Now reduces Bullet Armor by <u>6%</u>.
 
'''{{AbilityIcon|Assassinate|Size=20px}} Assassinate'''
 
* Now deals 20% more damage on landing headshots.
* Scope now ends when you are stunned.
 
=== {{HeroIcon|Hero=Viscous|size=50px}} [[Viscous]] ===
'''General'''
 
* Base Bullet Damage reduced: 14 > <u>13</u>.
 
* Improved various issues with the camera.
 
'''{{AbilityIcon|Splatter|Size=20px}} Splatter'''
 
* Damage reduced: 110 > <u>100</u>.
 
'''{{AbilityIcon|Puddle Punch|Size=20px}} Puddle Punch'''
 
* Now telegraphs an attack before it forms.
* Now correctly knocks up people inside The Cube into the air.
* Fixed being able to pierce Unstoppable.
 
'''{{AbilityIcon|Goo Ball|Size=20px}} Goo Ball'''
 
* Stun Frequency Cooldown decreased: 1.5s > <u>1.25s</u>.
* Turn Rate improved a bit.
 
=== {{HeroIcon|Hero=Warden|size=50px}} [[Warden]] ===
'''General'''
 
* Bullet Growth reduced: 1.31 > <u>1.2</u>.
 
'''{{AbilityIcon|Alchemical Flask|Size=20px}} Alchemical Flask'''
 
* Radius reduced: 7m > <u>6.5m</u>.
* Debuff Duration reduced: 7s > <u>6s</u>.
 
'''{{AbilityIcon|Last Stand|Size=20px}} Last Stand'''
 
* Now gains 50% Bullet Resist during the initial channel.
 
=== {{HeroIcon|Hero=Wraith|size=50px}} [[Wraith]] ===
'''{{AbilityIcon|Card Trick|Size=20px}} Card Trick'''
 
* Damage reduced: 100 > <u>80</u>.
* Spirit Scaling increased: {{Ss|1.2}} > {{Ss|1.5}}.
* Card Projectiles now spawn above the reticle rather than on the left side.
 
=== {{HeroIcon|Hero=Yamato|size=50px}} [[Yamato]] ===
'''General'''
 
* Ammo now scales with Spirit Power {{Ss|0.15}}
* Alt Fire now fixed to work with conditional damage sources ({{Item|Point Blank}}, {{Item|Pristine Emblem}} etc.)
 
'''{{AbilityIcon|Power Slash|Size=20px}} Power Slash'''
 
* Damage reduced: 170 > <u>160</u>.
* Can now be interrupted with a Parry.
 
'''{{AbilityIcon|Flying Strike|Size=20px}} Flying Strike'''
 
* Post-cast Duration reduced: 0.5s > <u>0.2s</u>.
 
'''{{AbilityIcon|Shadow Transformation|Size=20px}} Shadow Transformation'''
 
* Bullet and Spirit Resist reduced: 55% > <u>40%</u>.
 
 
== Map Changes ==
 
=== Inner Lane Changes ===
 
* Added connections from the Shop to the front of the Department Store and the New York Oracle buildings.
* Added veil in the opening at the front looking out toward the opposing side.
* Added a cover barrier in front of the opening with the veil.
* Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid.
 
=== Base Changes ===
 
* Angled the walkway connection from the outer lane exits to the inner lane exits.
* Added an overhang below the [[Patron]] position.
* Added two juke closets facing the Patron.
 
=== Rope Changes ===
 
* Removed the exterior ropes from the Garage and Nightclub.
* Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof.
 
=== Rooftop Changes ===
 
* Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club.
* Removed rooftop details from roofs that are not safe.
* Added rooftop details to new valid rooftops.
 
=== Miscellaneous ===
 
* Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them.
* Replaced wall landing in front of the Nursery and the Market with an electrical box.
 
=== Bug Fixes ===


* Fixed breakable items outside the underground tunnel.
=== Heroes ===
* Removed some duplicate models, lights, and geometry.
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room
* Fixed bug where the Hotel sign was replacing billboards on other rooftops.
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit
* Fixed rooftop details not aligned to the new height of the rooftops.
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 17% to 16%
* Fixed enemy team from being able to enter the base side passages.
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} stun time reduced from 1s to 0.85s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Uppercut}}{{sic}} no longer roots your hero during cast time
* {{HeroIcon|Bebop}}: Can now keep firing if he jumps and his laser is already warmed up
* {{HeroIcon|Bebop}}: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 35m to 30m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} no longer gets canceled when stamina is used
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 4% to 3.8%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T1 reduced from 40% slow to 35%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 11s to 12s
* {{HeroIcon|Grey Talon}}: Fixed issues with {{AbilityIcon|Charged Shot}} hitting targets behind walls
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Guided Owl}} doing damage through buildings
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} Weapon Damage reduced from +7 to +4
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T2 Weapon Damage reduced from +7 to +5
* {{HeroIcon|Grey Talon}}: Bullet damage growth per boon increased from +1.46 to +1.8
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} cooldown increased from 110s to 120s
* {{HeroIcon|Haze}}: Fixed issues with {{AbilityIcon|Sleep Dagger}} hitting targets behind walls
* {{HeroIcon|Infernus}}: Base health reduced from 625 to 600
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} slow resistance increased from 30% to 50%
* {{HeroIcon|Ivy}}: Fixed some control issues when flying near a wall
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} silence and slow debuff duration reduced from 4.5s to 4s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} fire rate slow reduced from 80% to 40%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movement slow reduced from 80% to 70%
* {{HeroIcon|Kelvin}}: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} and {{AbilityIcon|Arctic Beam}} can now also be cancelled by hitting the ability key again
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} T3 damage increased from 22% to 26%
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} spirit scaling increased from 1.05 to 1.15
* {{HeroIcon|Lady Geist}}: Fixed a recent bug with {{AbilityIcon|Malice}} that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
* {{HeroIcon|Lady Geist}}: Self Damage no longer consumes shields (general change)
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Ground Slam}}{{sic}} now allows you to turn during the descent
* {{HeroIcon|Lash}}: Bullet growth from 1.15 to 0.9
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|Medicinal Spectre}}{{sic}} radius reduced from 6m to 5m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|Medicinal Spectre}}{{sic}} radius now grows with Spirit Power (0.07)
* {{HeroIcon|McGinnis}}: Can no longer wall jump from {{AbilityIcon|Spectral Wall}}
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} min range reduced from 7m to 6m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} duration reduced from 6s to 5s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} spirit scaling increased from 0.3 to 0.35
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} min range reduced from 7m to 6m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Mini Turrets}}{{sic}} bullet travel speed increased
* {{HeroIcon|Mo & Krill}}: Camera zooms out a little bit more when un-burrowing
* {{HeroIcon|Mo & Krill}}: Can cast {{AbilityIcon|Scorn}} while using {{AbilityIcon|Combo}}
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T2 reduced from +1s to +0.75s
* {{HeroIcon|Paradox}}: Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp per stack reduced from 7% to 6%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Bararge}}{{sic}} slow reduced from 40% to 30%
* {{HeroIcon|Pocket}}: Added a brief lockout period on {{AbilityIcon|Flying Cloak}} to prevent accidental double clicks
* {{HeroIcon|Seven}}: Base bullet resist reduced from 8% to 0%
* {{HeroIcon|Seven}}: Bullet resist no longer scales with Boons
* {{HeroIcon|Seven}}: Headshot reduction increased from 25% to 35%
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} damage reduced from 124 to 110
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} max radius reduced from 30m to 25m
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} cooldown reduced from 180s to 140s
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} audio is now a little clearer when it's cast
* {{HeroIcon|Shiv}}: Fixed issues with {{AbilityIcon|Serrated Knives}} hitting targets behind walls
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} damage reduced from 125 to 105
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} Deferred Damage Cleared reduced from 50% to 40%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Bonus Damage from Full Rage reduced from +25% to +20%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 now also increases Rage Amp by +5%
* {{HeroIcon|Vindicta}}: Base bullet damage reduced from 14 to 13
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 duration reduced from +0.75s to +0.5s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus gold is now shared with assisters
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} now reduces bullet armor by 6%
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} impact damage reduced from 50 to 40
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} impact damage spirit scaling reduced from 1 to 0.8
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} spirit power duration scaling reduced from 0.04 to 0.03
* {{HeroIcon|Vindicta}}: You can now use stamina while flying to get an impulse in the facing direction
* {{HeroIcon|Vindicta}}: Space bar no longer exists the ability, you have to press the key again
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} now does 20% more damage when getting a headshot
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} scope ends when you are stunned
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now correctly knocks people in {{AbilityIcon|The Cube}} up in the air
* {{HeroIcon|Viscous}}: Improved various issues with the camera
* {{HeroIcon|Viscous}}: Puddle punch now telegraphs an effect before it forms
* {{HeroIcon|Viscous}}: Base bullet damage reduced from 14 to 13
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} damage reduced from 110 to 100
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} turn rate improved a bit
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} stun frequency cooldown improved from 1.5s to 1.25s
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} piercing {{ItemIcon|Unstoppable}}
* {{HeroIcon|Warden}}: Bullet growth reduced from 1.31 to 1.2
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} debuff duration reduced from 7s to 6s
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} radius reduced from 7m to 6.5m
* {{HeroIcon|Warden}}: You gain 50% bullet resistance during the 2s ult channel
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} damage reduced from 100 to 80
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} spirit scaling increased from 1.2 to 1.5
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} card projectiles spawn above the reticle rather than on the left side
* {{HeroIcon|Yamato}}: Ammo now scales with Spirit Power (0.15)
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} damage reduced from 170 to 160
* {{HeroIcon|Yamato}}: Grapple post cast duration reduced from 0.5 to 0.2
* {{HeroIcon|Yamato}}: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} bullet and spirit resistance reduced from 55% to 40%
* {{HeroIcon|Yamato}}: Can now interrupt {{AbilityIcon|Power Slash}} with parry


=== Map Changes ===
* Inner Lane Changes:
** Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
** Added veil in the opening at the front looking out toward the opposing side
** Added a cover barrier in front of the opening with the veil
** Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
* Base Changes:
** Angled the walkway connection from the outer lane exits to the inner lane exits
** Added an overhang below the [[Patron]] position
** Added two juke closets facing the Patron
* Rope Changes:
** Removed the exterior ropes from the Garage and Nightclub
** Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
* Rooftop Changes:
** Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
** Removed rooftop details from roofs that are not safe
** Added rooftop details to new valid rooftops
* Miscellaneous:
** Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
** Replaced wall landing in front of the Nursery and the Market with an electrical box
* Bug Fixes:
** Fixed breakable items outside the underground tunnel
** Removed some duplicate models, lights and geometry
** Fixed bug where the Hotel sign was replacing billboards on other rooftops
** Fixed rooftop details not aligned to the new height of the rooftops
** Fixed enemy team from being able to enter the base side passages
}}
}}
{{DEFAULTSORT:Update: September 12, 2024}}
[[Category:Game Updates]]

Latest revision as of 22:11, 29 September 2024

Updates
September 1, 2024 September 12, 2024 September 14, 2024

Source: 09-12-2024 Update

Patch notes

General Changes

  • Matchmaking is now open 24/7 for all regions
  • Added new minimap
    • Updated base asset and added new unique Hero Icons​
    • Neutral Camps are now represented by a highlight glow on the buildings they are located within​
    • The Orange Lane (Orchard) is now the Green Lane (Greenwich)​
  • Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
  • There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
  • Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
  • New players that are queued solo will only match with other new players until they get 4 wins
  • The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
  • A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
  • AFK players will be automatically kicked out after a few minutes
  • Abandon Match dialog is now more clear about consequences of leaving
  • Abandon Match now has a time delay before you can click it to help protect against some accidental cases
  • Added custom hotkeys per hero
  • Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
  • Added little spirit frog legs to the Soul Urn
  • Orange zipline is now green
  • Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
  • The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
  • Added UI button hints when using "Alternate Cast Button" in some extra cases
  • Added a slider for Double Tap Alternate Cast timing
  • Added a slider for Press and Hold Alternate Cast required time
  • Changes to Scoreboard (TAB) and Extra Info (ALT)
    • Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.​
    • Scoreboard (TAB):​
      • Enables cursor mode​
      • Displays Scoreboard​
      • Displays Damage Summary​
      • Allows minimap ping and draw​
    • ​Extra Info (ALT):​
      • No longer enables cursor mode​
      • Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped​
      • Can now more easily map ALT as an Alternate Cast button​
      • Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates​
  • Client performance improvements
  • Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
  • Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
  • Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
  • Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
  • Adjusted Midboss low health roar sound to be more distinct from spawn sound
  • Added Maximum FPS Sliders for Dashboard and In-Game
  • Removed Pause limit for hero testing, coop bot matches, and the tutorial
  • Added support for launching the game in a secondary monitor properly
  • Fixed friends menu scrolling up automatically when it shouldn't
  • Fixed being unable to invite offline users to a party
  • Fixed invite tooltips on friends menu not being positioned correctly
  • Metal Skin effects revisions
  • Seven's Static Charge effects improvement to make the boundary more clear
  • Updated medic healing beam colors to be consistent with other heals
  • Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
  • Added better indication when all four active slots are full
  • Updated Ice Dome[sic] to fix some performance related issues
  • Updated Torment[sic] visual effects to reduce some noise
  • Added sound for Tesla Bullets proc
  • Added sound for Toxic Bullets proc
  • Divine Barrier wings no longer fully opaque
  • Reduced intensity of last hit status effect
  • Updated Echo Shard sound effects
  • Added low ammo indication sound
  • Improved clarity for Seven casting and channeling sounds
  • Updated Refresher effects colors from green to purple
  • Minor updates to Abram's[sic] Seismic Impact to resolve some states faster to reduce visual noise
  • Updated Lady Geist Blood Bomb[sic], Life Drain, Malice, and Soul Exchange sounds
  • Added Shoulder Charge wall impact effects
  • Changed open mic audio settings to allow open mic to opt in to team chat or party chat
  • Updated effects for the Warp Stone bullet resist buff
  • Added Lucky Shot proc sound effect
  • Updated Berserker buff effects
  • Adjusted Shiv's running reload animation
  • Added wall impact animation for Abram's[sic] Shoulder Charge
  • Lowered gun arm during Abram's[sic] jump animation to not obscure reticle
  • Soul Jar return location effects will change color based on the captured state of the Soul Jar
  • Lady Geist Blood bomb[sic] revisions to improve visibility in team fights
  • Improved visibility of heroes caught in the Singularity
  • Distance field shadows and AO no longer visible behind cosmic veils
  • Added sliders for FSR and FSR2 sharpness
  • Updated Wraith, Grey Talon, and Infernus VO
  • Walker AoE Stomp has new effects
  • Viscous Splatter effects have been adjusted
  • Revised Silencer cast and duration sounds
  • Added Rebirth channel and revive sounds
  • Added Infuser cast sound
  • Audio bug fixes related to switching spectating targets

Misc Gameplay

  • Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
  • Flex Slot moved from "First Walker" to "Two Walkers"
  • All ability and item cooldowns increased by 6% globally
  • Max respawn time now happens at 35 minutes rather than 40 minutes
  • T4 Items Cost reduced from 6300 to 6200
  • Shield regeneration time reduced from 60s to 50s
  • Wall Jump activation has been made more lenient
  • Wall Jump launch angle can now be steered a bit more
  • Jump shooting lockout period reduced from 0.25s to 0.15s
  • Souls from bosses now appear much more spread out
  • Rope climbing speed increased from 13 to 14
  • Taking non-dot damage while on a rope slows you by 30%
  • Improved Heavy melee hit registration
  • Mid Boss warning now happens at 60% instead of 50%
  • Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
  • Successful Parry CD reduced from 0.5s to 0.25s
  • Fixed Alt Fires not working with conditional bonuses (like Close Range)
  • Melee trooper hitbox improved
  • Fixed Medic Troopers sometimes using their heal on Guardian boss
  • Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
  • Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max

Weapon Items

Vitality Items

Spirit Items

Heroes

Map Changes

  • Inner Lane Changes:
    • Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
    • Added veil in the opening at the front looking out toward the opposing side
    • Added a cover barrier in front of the opening with the veil
    • Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
  • Base Changes:
    • Angled the walkway connection from the outer lane exits to the inner lane exits
    • Added an overhang below the Patron position
    • Added two juke closets facing the Patron
  • Rope Changes:
    • Removed the exterior ropes from the Garage and Nightclub
    • Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
  • Rooftop Changes:
    • Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
    • Removed rooftop details from roofs that are not safe
    • Added rooftop details to new valid rooftops
  • Miscellaneous:
    • Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
    • Replaced wall landing in front of the Nursery and the Market with an electrical box
  • Bug Fixes:
    • Fixed breakable items outside the underground tunnel
    • Removed some duplicate models, lights and geometry
    • Fixed bug where the Hotel sign was replacing billboards on other rooftops
    • Fixed rooftop details not aligned to the new height of the rooftops
    • Fixed enemy team from being able to enter the base side passages