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'''Update''' times are based on the PST | An '''Update''' is a new version of the current build of a game that adds and adjusts content. Said content typically includes new or adjusted game modes, balance changes, and bug fixes. ''[[Deadlock]]'' gets updated several times a week and not all changes are recorded in patch notes. This page contains only changes what are listed on the [https://forums.playdeadlock.com Official Deadlock forum] and some that were discovered by other sources after the fact. Update times are based on the Pacific Standard Time zone (PST) of [https://www.valvesoftware.com/ Valve Corporation's] headquarters in Bellevue, Washington. | ||
== Previous Builds == | == Previous Builds == | ||
'' | ''Deadlock'' is currently in an [[Early Development Build|open alpha]] state running on '''Build 5,282''' - last updated Oct. 18th 2024. | ||
== Previous Updates == | == Previous Updates == | ||
This is a list of all documented updates to the current build. | |||
{| class="wikitable mw-collapsible" style="background-color:#f7f4ee;" | {| class="wikitable mw-collapsible" style="background-color:#f7f4ee;" | ||
|- style="text-align: center; background-color:#e1d2b3;" | |- style="text-align: center; background-color:#e1d2b3;" | ||
| style="text-align:center; width:20%;|'''Update''' | | style="text-align:center; width:20%;|'''Update''' | ||
| style="text-align:center; width:50%;" |'''Summary''' | | style="text-align:center; width:50%;" |'''Summary''' | ||
| style="text-align:center; width:30%;" | '''[[ | | style="text-align:center; width:30%;" | '''Hero Changes''' | ||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 13, 2024|November 13, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Troopers now do 20% more damage to each other | |||
* Post-lane soul sharing ratios reduced | |||
* First Urn of the game now always has the neutral delivery location | |||
* Guardian resistance changes | |||
* Heavy Melee cancelling can no longer be done with certain abilties | |||
* Team vs Team NW comeback formula toned down | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Buff to {{HeroIcon|Haze}} {{AbilityIcon|Bullet Dance}} | |||
* Nerfs to {{HeroIcon|Paradox}} {{AbilityIcon|Time Wall}} | |||
* Slight nerf to {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} | |||
* Nerfs to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}} | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 10, 2024|November 10, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Post-lane soul sharing ratios reduced | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Nerfs to {{HeroIcon|Yamato}} {{AbilityIcon|Shadow Transformation}} | |||
* Slight adjustment to {{HeroIcon|Paradox}} {{AbilityIcon|Paradoxical Swap}} | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 8, 2024|November 8, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* {{HeroIcon|Trapper}} bug fix | |||
| style="vertical-align:text-top;" | | |||
* Bug fix to {{HeroIcon|Trapper}}'s {{AbilityIcon|Silktrap}} | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 7, 2024|November 7, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Added Trapper to Hero Labs. | |||
* Added Quickbuy. | |||
* General gameplay changes. | |||
** Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls) | |||
** Hero Kill gold increased from 150->1400 to 175->2000 (0 min to 45 min) | |||
** Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian | |||
* Map changes. | |||
** Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes | |||
** Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out | |||
** Redesigned warehouse interior | |||
** Various changes to stairs and roof props | |||
* Item changes. | |||
** Removed Soul Rebirth | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Adjustments to {{HeroIcon|Abrams|size=20px}}. | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}}. | |||
* Adjustments to {{HeroIcon|Dynamo|size=20px}}. | |||
* Nerf to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Adjustments to {{HeroIcon|Haze|size=20px}}. | |||
* Nerf to {{HeroIcon|Infernus|size=20px}}. | |||
* Buff to {{HeroIcon|Ivy|size=20px}}. | |||
* Buff and QOL to {{HeroIcon|Lash|size=20px}}. | |||
* Nerf to {{HeroIcon|McGinnis|size=20px}}. | |||
* Nerf to {{HeroIcon|Mirage|size=20px}}. | |||
* Buff to {{HeroIcon|Mo & Krill|size=20px}}. | |||
* Adjustments to {{HeroIcon|Paradox|size=20px}}. | |||
* Buff to {{HeroIcon|Pocket|size=20px}}. | |||
* Adjustments to {{HeroIcon|Vindicta|size=20px}}. | |||
* Buff and bug fix to {{HeroIcon|Viscous|size=20px}}. | |||
* Adjustments to {{HeroIcon|Warden|size=20px}}. | |||
* Nerf to {{HeroIcon|Wraith|size=20px}}. | |||
* Rework to {{HeroIcon|Yamato|size=20px}} {{AbilityIcon|Shadow Transformation}} . | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:November 1, 2024|November 1, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* {{ItemIcon|Metal Skin}}: Cooldown increased from 21s to 28s | |||
* {{ItemIcon|Siphon Bullets}}: Max HP Steal is now affected by falloff | |||
* {{ItemIcon|Improved Burst}}: Damage threshold requirement reduced from 200 to 175. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Buff to {{HeroIcon|Bebop|size=20px}}. | |||
* Nerf to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Nerf to {{HeroIcon|Mirage|size=20px}}. | |||
* Nerf to {{HeroIcon|Paradox|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:October 27, 2024|October 27, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Urn net worth lead requirement increased from 8% to 10% | |||
* {{ItemIcon|Majestic Leap}}: Cooldown reduced from 45s to 40s | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}} {{AbilityIcon|Sticky Bomb}}. | |||
* Nerf to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Nerf to {{HeroIcon|Kelvin|size=20px}}. | |||
* Nerf to {{HeroIcon|McGinnis|size=20px}}. | |||
* Nerf to {{HeroIcon|Paradox|size=20px}}. | |||
* Buff to {{HeroIcon|Seven|size=20px}}. | |||
* Buff to {{HeroIcon|Shiv|size=20px}} {{AbilityIcon|Killing Blow}}. | |||
* Buff to {{HeroIcon|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:October 24, 2024|October 24, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Added Hero Lab mode with 6 new heroes (Holliday, Calico, Wrecker, Fathom, Viper and Magician). | |||
* Added Commends. | |||
* General gameplay changes. | |||
** AP no longer granted for Walkers, AP/Souls no longer granted for Shrines and Patron (redestributed along soul reward line) | |||
** Urn comeback properties now at 8% net work lead, drop-off location now variable based on team ahead being closer to losing team side. | |||
** Guardian resist vs troopers scales from 60% to -35% at 8 minutes. | |||
** Guardians resist vs players scales from 40% to -35% at 8 minutes. | |||
** Walkers not have resist vs troopers and players scales from 60% to -30% at 14 minutes. | |||
* Map changes. | |||
** Redesigned stairs from central canal to the outer lanes (near Urn spawn). | |||
** Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arena, with added a Bounce Pad and Neutral camps moved from the ground floor to the upper floor. | |||
** Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Nerf and bug fixes to {{HeroIcon|Abrams|size=20px}}. | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}}. | |||
* Buff to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Nerf to {{HeroIcon|Infernus|size=20px}}. | |||
* Adjustments to {{HeroIcon|Ivy|size=20px}}. | |||
* Nerf and bug fix to {{HeroIcon|Kelvin|size=20px}}. | |||
* Nerf to {{HeroIcon|Lady Geist|size=20px}}. | |||
* Adjustments to {{HeroIcon|McGinnis|size=20px}}. | |||
* Buff to {{HeroIcon|Mirage|size=20px}}. | |||
* Buff to {{HeroIcon|Mo & Krill|size=20px}}. | |||
* Buff to {{HeroIcon|Paradox|size=20px}}. | |||
* Adjustments to {{HeroIcon|Seven|size=20px}}. | |||
* Nerf to {{HeroIcon|Shiv|size=20px}}. | |||
* Buff to {{HeroIcon|Vindicta|size=20px}}. | |||
* Nerf to {{HeroIcon|Viscous|size=20px}}. | |||
* Adjustments to {{HeroIcon|Warden|size=20px}}. | |||
* Nerf to {{HeroIcon|Wraith|size=20px}}. | |||
* Adjustments and bug fixes to {{HeroIcon|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:October 18, 2024|October 18, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Ranked Matchmaking Update: | |||
**Adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component. | |||
**Ranked now has weekend specific hours (starts 5 hours earlier) | |||
** Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times | |||
| style="vertical-align:text-top;" | | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:October 15, 2024|October 15, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Urn now reveals you after 20s from initial pickup | |||
* Urn sprint changed from +3/5 for winning/losing team to +2/6 | |||
* First flex slot is now granted after 3 Guardians die instead of 4 | |||
* Base kill bounty reduced from 225 to 150 (still scales to 1400 over time) | |||
* Respawn time at 20 minutes reduced from 45s to 40s | |||
* T3 Golden Statues spawn time moved from 25 min to 30 min | |||
* Range to attack lane Guardians increased from 19m to 20m | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Nerf to {{HeroIcon|Seven|size=20px}} {{AbilityIcon|Lightning Ball}}. | |||
* Nerf to {{HeroIcon|Shiv|size=20px}} Rage. | |||
|- | |||
| style="vertical-align:text-top;" |'''[[Update:October 11, 2024|October 11, 2024 Update]]''' | |||
| style="vertical-align:text-top;" | | |||
* Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes) | |||
* {{ItemIcon|Torment Pulse}} now scales with cooldown again | |||
* {{ItemIcon|Torment Pulse}} power scaling reduced from 0.33 to 0.3 | |||
* Fixed {{ItemIcon|Ethereal Shift}} scaling with duration | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Buff to {{HeroIcon|Bebop|size=20px}} {{AbilityIcon|Sticky Bomb}}. | |||
* Bug fixes and adjustments to {{HeroIcon|Bebop|size=20px}}. | |||
* Buff to {{HeroIcon|Vindicta|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;" |[[Update:October 10, 2024|'''October 10, 2024 Update''']] | |||
| style="vertical-align:text-top;" | | |||
* Added Ranked mode. | |||
* Added 3rd casting mode, Quick Cast. | |||
* Added input buffering. | |||
* General gameplay changes. | |||
** Players need to be above the ramp to attack Lane Guardian. | |||
** Medium camp spawn times changed to 5 minute mark. | |||
** Hard camp spawn times, teleporters and trooper bounty ltime changed to 8 minute mark. | |||
** Urn causes runner to be revealed on minimap, heavy melee makes it drop, bouty increaesd by 15%. | |||
* Map changes. | |||
** Moved teleporters to travel between outer lane Walker. | |||
** Moved Guardians back slightly futher from stairs. | |||
** Added upper level connection through the Subway Entrance Building. | |||
* Item changes. | |||
* Hero changes. | |||
| style="vertical-align:text-top;" | | |||
* Adjsutments to {{HeroIcon|Abrams|size=20px}}. | |||
* Adjustments to {{HeroIcon|Bebop|size=20px}}. | |||
* Adjustments to {{HeroIcon|Dynamo|size=20px}}. | |||
* Adjustments to {{HeroIcon|Grey Talon|size=20px}}. | |||
* Adjustments to {{HeroIcon|Haze|size=20px}}. | |||
* Adjustments to {{HeroIcon|Infernus|size=20px}}. | |||
* Bug fixes and QOL to {{HeroIcon|Ivy|size=20px}}. | |||
* Nerf to {{HeroIcon|Lash|size=20px}}. | |||
* Nerf and QOL to {{HeroIcon|Lady Geist|size=20px}}. | |||
* Adjustments to {{HeroIcon|McGinnis|size=20px}}. | |||
* Adjustments to {{HeroIcon|Mirage|size=20px}}. | |||
* Adjustments to {{HeroIcon|Mo & Krill|size=20px}}. | |||
* Adjustments to {{HeroIcon|Paradox|size=20px}}. | |||
* Nerf to {{HeroIcon|Pocket|size=20px}}. | |||
* Adjustments to {{HeroIcon|Seven|size=20px}}. | |||
* Buff to {{HeroIcon|Shiv|size=20px}}. | |||
* Adjustments to {{HeroIcon|Vindicta|size=20px}}. | |||
* Adjustments to {{HeroIcon|Viscous|size=20px}}. | |||
* Buff to {{HeroIcon|Warden|size=20px}}. | |||
* Nerf to {{HeroIcon|Wraith|size=20px}}. | |||
* Nerf to {{HeroIcon|Yamato|size=20px}}. | |||
|- | |||
| style="vertical-align:text-top;"|'''[[Update:October 7, 2024|October 7, 2024 Update]]''' | |||
| style="vertical-align:text-top;"| | |||
* {{ItemIcon|Shadow Weave}}. Ambush Fire Rate reduced from +40% to +30% | |||
* {{HeroIcon|Wraith|size=20px}}: {{AbilityIcon|Card Trick}} Spirit scaling reduced from 1.5 to 1.2 | |||
* Fixed various cases where you could target/select units behind walls with abilities (like {{HeroIcon|Yamato|size=20px}}'s {{AbilityIcon|Flying Strike}}) | |||
| style="vertical-align:text-top;"| | |||
* Nerf to {{HeroIcon|Wraith|size=20px}} {{AbilityIcon|Card Trick}}. | |||
|- | |- | ||
|October 2, 2024 Update | | style="vertical-align:text-top;"|'''[[Update:October 2, 2024|October 2, 2024 Update]]''' | ||
| | | style="vertical-align:text-top;"| | ||
* Respawn time at 20min reduced from 50s to 45s (was 40s previous patch) | * Respawn time at 20min reduced from 50s to 45s (was 40s previous patch) | ||
* Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min) | * Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min) | ||
* Fixed certain player name lengths not being reportable | * Fixed certain player name lengths not being reportable | ||
* {{HeroIcon|Ivy|size=20px}}, {{HeroIcon|Mirage|size=20px}}, {{HeroIcon|Pocket|size=20px}} changes. | * {{HeroIcon|Ivy|size=20px}}, {{HeroIcon|Mirage|size=20px}}, {{HeroIcon|Pocket|size=20px}} changes. | ||
| | | style="vertical-align:text-top;"| | ||
* Nerf to {{HeroIcon|Ivy|size=20px}} {{AbilityIcon|Kudzu Bomb}}. | * Nerf to {{HeroIcon|Ivy|size=20px}} {{AbilityIcon|Kudzu Bomb}}. | ||
* Nerf to {{HeroIcon|Mirage|size=20px}}. | * Nerf to {{HeroIcon|Mirage|size=20px}}. |
Revision as of 17:33, 20 November 2024
“Let's get started, shall we?”
This article is a stub. You can help the Deadlock Wiki by expanding it.
An Update is a new version of the current build of a game that adds and adjusts content. Said content typically includes new or adjusted game modes, balance changes, and bug fixes. Deadlock gets updated several times a week and not all changes are recorded in patch notes. This page contains only changes what are listed on the Official Deadlock forum and some that were discovered by other sources after the fact. Update times are based on the Pacific Standard Time zone (PST) of Valve Corporation's headquarters in Bellevue, Washington.
Previous Builds
Deadlock is currently in an open alpha state running on Build 5,282 - last updated Oct. 18th 2024.
Previous Updates
This is a list of all documented updates to the current build.
Update | Summary | Hero Changes |
November 13, 2024 Update |
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