McGinnis: Difference between revisions
LuckyLuke44 (talk | contribs) m Updated ammo count to match the in-game value. |
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{{Infobox hero | {{Infobox hero | ||
| | | key = hero_forge | ||
| art | | weapon_name = Services Rendered | ||
| card | | art = McGinnis full.png | ||
| | | card = McGinnis card.png | ||
| | | no_sprint=true | ||
| | | no_spirit_resist=true | ||
| | |max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}} | ||
| | |bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.34}} | ||
| | |light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}} | ||
| | |heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.91}} | ||
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}} | }} | ||
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<tabber> | <tabber> | ||
|-|(1) Mini Turret= | |-|(1) Mini Turret= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=McGinnis | ||
| ability_num=1 | |||
| notes= | |||
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* Turrets do '''not''' inherit any of McGinnis' bullet or spirit resistances. | * Turrets do '''not''' inherit any of McGinnis' bullet or spirit resistances. | ||
}} | }} | ||
|-|(2) Medicinal Specter= | |-|(2) Medicinal Specter= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=McGinnis | ||
| | | ability_num=2 | ||
}} | }} | ||
|-|(3) Spectral Wall= | |-|(3) Spectral Wall= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=McGinnis | ||
| | | ability_num=3 | ||
}} | }} | ||
|-|(4) Heavy Barrage= | |-|(4) Heavy Barrage= | ||
{{Ability card | {{Ability card v2 | ||
| | | hero_name=McGinnis | ||
| | | ability_num=4 | ||
}} | }} | ||
</tabber> | </tabber> | ||
== Weapon == | == Weapon == | ||
{{WeaponCard| | {{WeaponCard|key=hero_forge}} | ||
=== Notes === | |||
* The gun takes 2 seconds to spin up from 0% as indicated by the grey indicator around the crosshair. | |||
== Background == | == Background == | ||
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{{Hero Navbox}} | {{Hero Navbox}} | ||
[[Category:Heroes]] |
Revision as of 12:40, 29 October 2024
“Controls the battle with combat turretsPrecise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
McGinnis
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Weapon: "Services Rendered"
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Weapon Stats | |
DPS: | 36 |
Bullet Damage: | 7.15+0.34 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.67 |
Heavy Melee: | 116+4.91 |
Falloff Range: | 20m → 58m |
Vitality Stats | |
Health: |
550+41 |
Health Regen: | |
Bullet Resist: | |
Move Speed: | |
Stamina: |
McGinnis is a playable hero in Deadlock, wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.
A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.
Abilities
- Turrets do not inherit any of McGinnis' bullet or spirit resistances.
Weapon
Weapon Stats | |||
Services Rendered | |||
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Increases fire rate as the guns spins up
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Notes
- The gun takes 2 seconds to spin up from 0% as indicated by the grey indicator around the crosshair.
Background
“Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
— A FATE'S TALE
Update history
- Main article: Update history
Update | Changes |
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Trivia
- McGinnis during Deadlock Pre-Alpha (Neon Prime) was named Forge.
- McGinnis and Vindicta are currently tied for the lowest base Stamina of any hero at 2.
- McGinnis and Bebop are currently tied for the highest base ammo count at 66.
Heroes |
Hero Labs |