Update:September 12, 2024

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Updates
September 1, 2024 September 12, 2024 September 14, 2024

Source: 09-12-2024 Update

Patch notes

General Changes

  • Matchmaking is now open 24/7 for all regions
  • Added new minimap
    • Updated base asset and added new unique Hero Icons​
    • Neutral Camps are now represented by a highlight glow on the buildings they are located within​
    • The Orange Lane (Orchard) is now the Green Lane (Greenwich)​
  • Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
  • There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
  • Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
  • New players that are queued solo will only match with other new players until they get 4 wins
  • The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
  • A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
  • AFK players will be automatically kicked out after a few minutes
  • Abandon Match dialog is now more clear about consequences of leaving
  • Abandon Match now has a time delay before you can click it to help protect against some accidental cases
  • Added custom hotkeys per hero
  • Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
  • Added little spirit frog legs to the Soul Urn
  • Orange zipline is now green
  • Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
  • The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
  • Added UI button hints when using "Alternate Cast Button" in some extra cases
  • Added a slider for Double Tap Alternate Cast timing
  • Added a slider for Press and Hold Alternate Cast required time
  • Changes to Scoreboard (TAB) and Extra Info (ALT)
    • Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.​
    • Scoreboard (TAB):​
      • Enables cursor mode​
      • Displays Scoreboard​
      • Displays Damage Summary​
      • Allows minimap ping and draw​
    • ​Extra Info (ALT):​
      • No longer enables cursor mode​
      • Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped​
      • Can now more easily map ALT as an Alternate Cast button​
      • Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates​
  • Client performance improvements
  • Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
  • Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
  • Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
  • Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
  • Adjusted Midboss low health roar sound to be more distinct from spawn sound
  • Added Maximum FPS Sliders for Dashboard and In-Game
  • Removed Pause limit for hero testing, coop bot matches, and the tutorial
  • Added support for launching the game in a secondary monitor properly
  • Fixed friends menu scrolling up automatically when it shouldn't
  • Fixed being unable to invite offline users to a party
  • Fixed invite tooltips on friends menu not being positioned correctly
  • Metal Skin effects revisions
  • Seven's Static Charge effects improvement to make the boundary more clear
  • Updated medic healing beam colors to be consistent with other heals
  • Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
  • Added better indication when all four active slots are full
  • Updated Ice Dome[sic] to fix some performance related issues
  • Updated Torment[sic] visual effects to reduce some noise
  • Added sound for Tesla Bullets proc
  • Added sound for Toxic Bullets proc
  • Divine Barrier wings no longer fully opaque
  • Reduced intensity of last hit status effect
  • Updated Echo Shard sound effects
  • Added low ammo indication sound
  • Improved clarity for Seven casting and channeling sounds
  • Updated Refresher effects colors from green to purple
  • Minor updates to Abram's[sic] Seismic Impact to resolve some states faster to reduce visual noise
  • Updated Lady Geist Blood Bomb[sic], Life Drain, Malice, and Soul Exchange sounds
  • Added Shoulder Charge wall impact effects
  • Changed open mic audio settings to allow open mic to opt in to team chat or party chat
  • Updated effects for the Warp Stone bullet resist buff
  • Added Lucky Shot proc sound effect
  • Updated Berserker buff effects
  • Adjusted Shiv's running reload animation
  • Added wall impact animation for Abram's[sic] Shoulder Charge
  • Lowered gun arm during Abram's[sic] jump animation to not obscure reticle
  • Soul Jar return location effects will change color based on the captured state of the Soul Jar
  • Lady Geist Blood bomb[sic] revisions to improve visibility in team fights
  • Improved visibility of heroes caught in the Singularity
  • Distance field shadows and AO no longer visible behind cosmic veils
  • Added sliders for FSR and FSR2 sharpness
  • Updated Wraith, Grey Talon, and Infernus VO
  • Walker AoE Stomp has new effects
  • Viscous Splatter effects have been adjusted
  • Revised Silencer cast and duration sounds
  • Added Rebirth channel and revive sounds
  • Added Infuser cast sound
  • Audio bug fixes related to switching spectating targets

Misc Gameplay

  • Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
  • Flex Slot moved from "First Walker" to "Two Walkers"
  • All ability and item cooldowns increased by 6% globally
  • Max respawn time now happens at 35 minutes rather than 40 minutes
  • T4 Items Cost reduced from 6300 to 6200
  • Shield regeneration time reduced from 60s to 50s
  • Wall Jump activation has been made more lenient
  • Wall Jump launch angle can now be steered a bit more
  • Jump shooting lockout period reduced from 0.25s to 0.15s
  • Souls from bosses now appear much more spread out
  • Rope climbing speed increased from 13 to 14
  • Taking non-dot damage while on a rope slows you by 30%
  • Improved Heavy melee hit registration
  • Mid Boss warning now happens at 60% instead of 50%
  • Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
  • Successful Parry CD reduced from 0.5s to 0.25s
  • Fixed Alt Fires not working with conditional bonuses (like Close Range)
  • Melee trooper hitbox improved
  • Fixed Medic Troopers sometimes using their heal on Guardian boss
  • Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
  • Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max

Weapon Items

Vitality Items

Spirit Items

Heroes

Map Changes

  • Inner Lane Changes:
    • Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
    • Added veil in the opening at the front looking out toward the opposing side
    • Added a cover barrier in front of the opening with the veil
    • Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
  • Base Changes:
    • Angled the walkway connection from the outer lane exits to the inner lane exits
    • Added an overhang below the Patron position
    • Added two juke closets facing the Patron
  • Rope Changes:
    • Removed the exterior ropes from the Garage and Nightclub
    • Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
  • Rooftop Changes:
    • Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
    • Removed rooftop details from roofs that are not safe
    • Added rooftop details to new valid rooftops
  • Miscellaneous:
    • Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
    • Replaced wall landing in front of the Nursery and the Market with an electrical box
  • Bug Fixes:
    • Fixed breakable items outside the underground tunnel
    • Removed some duplicate models, lights and geometry
    • Fixed bug where the Hotel sign was replacing billboards on other rooftops
    • Fixed rooftop details not aligned to the new height of the rooftops
    • Fixed enemy team from being able to enter the base side passages