Fathom

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“This is going to be exciting!”
This page contains game content that is unfinished, work in progress or unavailable in standard gameplay.
Slips into combat and then hides to recover

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.

Fathom
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Weapon:
"Riptide"


BASE STATS

Weapon Stats
DPS: 62
Bullet Damage: 4+0.57
Ammo:

13

Bullets per sec:

2.22

Reload Time:

0.3s

Bullet Velocity:

559m/s

Light Melee: 63+2.7
Heavy Melee: 116
Falloff Range: 16m → 46m
Vitality Stats
Health:

550+41

Health Regen:

2

Spirit Resist:

0+?%

Move Speed:

7.3m/s

Stamina:

3


Fathom is a hero in Deadlock, currently available in the Hero Labs gamemode.

Abilities[edit | edit source]

Scalding Spray

12m

3s

1

8s

40s

Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.

Spirit Power#Spirit Power Scalingx0.4

40

DPS


7%
Weapon Damage Gain Per Sec


12s

Bonus Duration


Ability Point 1
-15s Cooldown


Ability Point 2
+2s Duration


Ability Point 5
+45 DPS


Breach

20m



22s

Launch forward, damaging all enemies near where you land and knocking them into the air.

Spirit Power#Spirit Power Scalingx0.7

80

Damage


Ability Point 1
+3m Explosion Radius


Ability Point 2
-8s Cooldown


Ability Point 5
+120 Damage


File:Fathom Bloodletting.pngFathom Bloodletting




50s

Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.

22%

Incoming Damage Deferred


13s

Deferred Damage Duration


On Activate

40%

Deferred Damage Cleared


Ability Point 1
+8% Incoming Damage Deferred


Ability Point 2
-25s Cooldown


Ability Point 5
+25% Deferred Damage Cleared


Notes
  • This ability also prevents the usage of movement abilities on hit for 6s.

Reefdweller Harpoon

30m



50s

Throw a harpoon that latches to a surface and pulls you in. While hanging attached to the harpoon surface, you are invisible and invulnerable. Enemies that look directly at Fathom reveal the invisibility.
Passive: While out of combat and hidden on the minimap, heal a portion of your max health every second.

3%

Max Health Regen


Ability Point 1
-15s Cooldown


Ability Point 2
+5m Cast Range


Ability Point 5
+2% Max Health Regen


Weapon[edit | edit source]

Weapon Stats
Falloff Range
16m - 46m
62 DPS
Riptide
Hero does not have WeaponTypes variable Hero does not have WeaponTypes variable Hero does not have WeaponTypes variable
Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.

Background[edit | edit source]

A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkie's, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity... and so he seeks to summon The Patrons to endure that he will always be the apex predator of The Deep.

A FATE'S TALE

Update History[edit | edit source]

Main article: Update history
Update Changes

October 29, 2024

  • Gun damage per pellet reduced from 5 to 4.5
  • Gun pellet spread increased and falloff start range reduced from 20m to 18m
  • Updated Scalding Spray particle to not obstruct Fathom's vision, and added a hit effect
  • You can now use other abilities during Breach's motion
  • Updated Breach particle effects
  • You can now perform any action while latched to the wall with Reefdweller Harpoon and it will instantly cancel the latch

October 24, 2024

Trivia[edit | edit source]

  • Fathom's internal name is hero_slork.
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