Mo & Krill
Mo & Krill
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Initial Stats | |
Weapon | |
"" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
{{{range}}} |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+0.25 Base Bullet Damage | |
+3.4 Base Melee Damage | |
+44 Base Health |
“Burrows underneath his enemies
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Mo & Krill are together a playable hero in Deadlock, available since the start of the Early Development Build.
Abilities
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.
Background
“A FATE'S TALE:
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
Update history
Trivia
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