Paradox

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Revision as of 23:59, 19 September 2024 by Abbegg (talk | contribs) (Fixing Update history)
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Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 57
Bullet Damage: 7.2
Ammo:

40

Bullets per sec:

7.94

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

6.5m/s

Sprint Speed:

0m/s

Stamina:

3


Paradox is a time-manipulating Hero with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.

Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments.

Abilities

Pulse Grenade

Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.

Range:
7m
Cooldown:
28s
Pulse Damage: 45 x0.5
Pulses: 4
Damage Amp per stack: 5%
Pulse Interval: 0.8s
Amp Duration: 8s
Movement Slow: 30%
Slow Duration: 2s
Ability Point 1+1 Pulses
Ability Point 2-7.5s Cooldown
Ability Point 5+45 Pulse Damage

Time Wall

Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed.

Duration:
7s
Cooldown:
37s
Charges: 1
Time Stop Duration: 1s
Max Health Damage: 10%
Movement Slow: 80%
Wall Width: 7m
Wall Height: 3.5m
Ability Point 1+2m Width, +1m Height
Ability Point 2+1 Charges
Ability Point 5 • Enemies that touch Time Wall will be Silenced for 3s

Kinetic Carbine

Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. You can slow time of yourself by pressing [Alt Fire] while an empowered shot is available.

Cooldown:
30s
Max Damage Amp: +85%
Max Stop Duration: 0.5s
Bonus Speed: 25% x0.1
Bullet Damage: 5
Min Damage Amp: +25%
Full Charge Time: 2.5s
Min Stop Duration: 0.25s
Speed Duration: 3.5s
Ability Point 1+0.5s Max Stop Duration
Ability Point 2-10s Cooldown and +2s Speed Boost Duration
Ability Point 5+50% Max Damage Amp

Paradoxical Swap

Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.

Range:
30m
Cooldown:
48s
Swap Damage: 125 x0.7
Spell Lifesteal: 100%
Ability Point 1+15m Cast Range
Ability Point 2+100 Swap Damage
Ability Point 5-14s Cooldown

Background

A FATE'S TALE:

Paradox. An artifact of time, and the name of a notorious thieves’ guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.

Shrouded in mystery, each member of Paradox dons a mask and takes on the organization’s name. They are everywhere. They are nowhere. And if they want something, they are inevitable.

Update history

Patch Changes
Update: September 12, 2024 - Fixed issues with Paradoxical Swap Hitting targets behind walls.
Update: August 29, 2024 - Fixed Paradoxical Swap Still going through even if Paradox dies during it.
Update: August 15, 2024 - Base ammo Reduced: 45 → 40.

- Kinetic Carbine Projectile size Reduced by 10%.

- Kinetic Carbine Cooldown Increased: 24s → 28s.

- Kinetic Carbine Speed Duration: 4s → 3.5s.

- Kinetic Carbine No longer affects channels, cast times or things like Lash's Lash.

- Kinetic Carbine T1 Max stop duration Reduced: +0.75s → +0.5s.

- Kinetic Carbine T2 CD Reduction: -8s → -10s.

- Time Wall T3 Silence duration Reduced: 3.5s → 3s

- Paradoxical Swap Projectile size Reduced by 10%.

Update: August 1, 2024 - Fixed Paradoxical Swap Sometimes putting players behind walls.

- Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.

- Bullet (and Kinetic Carbine) Projectile speed Reduced by 10%.

- Ammo count Reduced: 54 → 45.

Update: July 18, 2024 - Time Wall Projectile stop duration Reduced: 1.25s → 1s.

- Pulse Grenade Amp duration Increased: 6s → 8s.

- Paradoxical Swap Projectile size Reduced by 10%.

Update: July 11, 2024 - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Ivy, Paradox's Pulse Grenade, Warden's Warden, Vindicta's Vindicta and Alchemical Fire (T3 Weapon item).

- Fixed Time Wall Projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration.

- Kinetic Carbine Collision radius Reduced by 10%.

- Fixed Pulse Grenade Not going where you had targeted if you moved quickly during the cast.

Update: June 27, 2024 - Base movement speed Reduced: 7 → 6.5.

- Kinetic Carbine Impact radius Reduced by 15%.

- Kinetic Carbine Max stop duration Reduced: 0.75 → 0.5.

- Kinetic Carbine Buff duration Reduced: 6 → 4.

- Kinetic Carbine T1 Max stop duration Increased: +0.5s → +0.75.

- Kinetic Carbine T2 Now also Increases buff by +2s.

- Paradoxical Swap Range Reduced: 35m → 30m.

Update: June 20, 2024 - Kinetic Carbine Cooldown Increased:22s → 24s.

- Paradoxical Swap Cooldown Increased: 35s → 45s.

Update: May 30, 2024 - Bullet base damage Reduced: 8 → 7.2 (indirectly affects Kinetic Carbine).

- Bullet growth Reduced: 0.48 → 0.42 (indirectly affects Kinetic Carbine).

- Kinetic Carbine Damage Reduced: +100% → +85%.

- Paradoxical Swap Range Reduced: 40m → 35m.

- Fixed Paradoxical Swap Being able to grab multiple heroes if they were really close to each other.

Update: May 23, 2024 - Fixed a bug that could cause all of Paradox Pulse Grenade's pulses to go off at once.

- Improved visibility of Paradox's bullet and travel path.

- Added custom tracer and muzzle flash for Paradox's gun.

- Kinetic Carbine Max Damage Amp Reduced: 125% → 100%.

- Paradoxical Swap Range Reduced: 45m → 40m.

Update: May 16, 2024 - Kinetic Carbine T3 Reduced: +75% → +50%.
Update: May 10, 2024 - Time Wall Bullet freeze duration no longer Increases with spirit or suration extender.

- Time Wall Bullet freeze base duration Reduced: 1.5 → 1.25.

- Time Wall No longer deals damage to Mid Boss.

- Kinetic Carbine Max damage amp Reduced: 150% → 125%.

- Kinetic Carbine T3 No longer provides +50% Min Damage Amp.

- Kinetic Carbine T3 Max damage Reduced: +125% → +75%.

Gallery

Trivia

  • In the game files, Paradox is referred to as Chrono. This is likely an earlier name.
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