Bebop

From Deadlock Wiki
Revision as of 23:04, 19 September 2024 by DuskBOT (talk | contribs) (→‎Update history: Template Renaming)
Jump to navigation Jump to search
{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 66
Bullet Damage: 5.3
Ammo:

66

Bullets per sec:

12.5

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 51mm
Vitality Stats
Health:

650

Health Regen:

3

Bullet Resist:

10%

Spirit Resist:

0%

Move Speed:

6.2m/s

Sprint Speed:

3m/s

Stamina:

3


A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities

Exploding Uppercut

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Cooldown:
21s
Uppercut Damage: 0
Area Damage: 80 x0.5
Landing Radius: 14m
Ability Point 1-10.5s Cooldown
Ability Point 2 • On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s
Ability Point 5 • On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
  • Uppercuts all enemies within around 2-3m of Bebop.
  • Uppercutted enemies cannot receive the area damage.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage for every enemy hero hit.

Radius:
12m
Range:
6m
Cooldown:
19s
Damage: 120 x0.9
Fuse Time: 3s
Ability Point 1-7.5s Cooldown
Ability Point 2+80 Damage
Ability Point 5 • On Attach, disarms the target for 3.5 seconds.
  • Damage gain per hero hit is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
    • For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 [base damage] + 80 [upgrade damage] + 33*0.9 [damage from spirit scaling]) = 264.16 damage, before any Spirit Resistance reductions.

Hook

Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing.

Range:
30m
Cooldown:
23s
Damage: 40
Ability Point 1 • Bebop deals 30% more bullet damage against hooked enemies for 10s
Ability Point 2+30m Cast Range
Ability Point 5-11.5s Cooldown
  • Hook damage is dealt after Bebop finishes reeling in the target.

Hyper Beam

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.

Duration:
8s x0.08
Cooldown:
130s
DPS: 205 x2.7
Beam Width: 2.9m
Movement Slow: 30% (on hit)
Beam Length: 70m
Ability Point 1-30s Cooldown
Ability Point 2+100 DPS
Ability Point 5 • Hyper Beam heals Bebop for 100% of its damage on heroes. 33% on non-hero
  • Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
  • Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.

Background

A FATE'S TALE:

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Update history

Patch Changes
Update: September 14, 2024 - Hyper Beam Cooldown Increased: 117 → 130.

- Hyper Beam T1 Reduced: -38s → -30s.

- Hyper Beam End radius Reduced: 5m → 4m.

- Hyper Beam Slow Reduced: 40% → 30%.

- Hyper Beam DPS Reduced: 220 → 205.

- Hyper Beam DPS Spirit scaling Reduced: x3x2.7.

Update: September 12, 2024 Exploding Uppercut No longer roots your hero during cast time.

- Bebop can now keep firing if he jumps and his laser is already warmed up.

- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.

- Hook Range Reduced: 35m → 30m.

- Hyper Beam Now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).

Update: August 29, 2024 - Fixed Bebop being able to sprint while his gun is spun up.

- Gun range Increased: 30m → 32m.

- Hook Now targets enemies by default. Use Alt Cast (MMB) to hook allies only.

- Hyper Beam Can now be cancelled by using parry.

Update: August 15, 2024 - Fixed Sticky Bomb Sometimes misfiring.

- Improved visibility of AOE around Bebop while casting Hyper Beam.

- Gun range Reduced: 50m → 30m + 2.5m/boon (58m Max).

- Speed while shooting Reduced: 55% → 70%.

- Base regen Increased: 2.5 → 3.

- Base bullet resist Increased: 0% → 10%.

- Bullet resist per boon Reduced: 2.5% → 1.6% (Same overall Bullet Resist at Max).

- Hook Range Reduced: 40m → 35m.

- Hook T2 Increased: +25m → +30m.

- Exploding Uppercut Now has a slight angle limitation to prevent straight-up direction.

- Exploding Uppercut Radius Increased: 10m → 14m.

- Exploding Uppercut T1 Cooldown Increased: -10s → -11s.

- Fixed Hook Through veils sometimes not working.

- Sticky Bomb Radius Increased: 10m → 12m.

- Sticky Bomb Can now be self-cast using Alt cast hotkey.

- Hyper Beam T2 Reduced: +140 → +100.

- Hyper Beam Spirit scaling Increased: x2.4x3.0.

- Hyper Beam Turn rate Improved by 10%.

- Hyper Beam Nearby radius Increased: 4.5m → 5m.

- Hyper Beam Nearby damage now does 25% less than the full amount.

Update: August 1, 2024 - Bullet resistance growth per boon Increased: 2% → 2.5%.

- Sticky Bomb Now prioritizes enemies over allies.

- Hyper Beam Duration now scales with spirit x0.08.

- Hyper Beam Spirit scaling Increased: x2.2x2.4.

Update: July 23, 2024 - Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs.
Update: July 18, 2024 - Base HP Regen Increased: 1 → 2.5.

- No longer has 24% base bullet resist.

- Now gains +2% bullet resist per boon (up to 11 times).

- Hook Speed Reduced: 3000 → 2850.

- Exploding Uppercut Horizontal distance knockback on enemy heroes Reduced: 25m → 20m.

- Fixed enemies being able to cancel Exploding Uppercut momentum with heavy melee.

- Hyper Beam Is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.

- Hyper Beam Spirit scaling Increased: x1.96x2.2.

- Hyper Beam T2 Increased: +120 → +140.

Update: July 4, 2024 - Base HP regen Reduced: 2 → 1.

- Hyper Beam Cast range Increased: 60m → 70m.

Update: June 27, 2024 - Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name.
Update: June 20, 2024 - Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, Lady Geist ult, Bebop bomb).

- Hook Hitbox Reduced: 36 → 33 Inches.

- Hyper Beam Cooldown Increased: 100s → 110s.

Update: June 13, 2024 - Sticky Bomb Base damage Reduced: 130 → 120.

- Hook Grab radius Reduced: 40 → 36 (Inches).

- Hyper Beam Movement & dash slow Increased: 30% → 40%.

- Hyper Beam DPS Increased: 210 → 220.

- Hyper Beam Tracking speed Increased by 10%.

Update: June 6, 2024 - Hyper Beam Slow now effects stamina dashes.
Update: May 30, 2024 - Hyper Beam Width Increased: 2.7m → 2.9m.

- Base bullet resist Increased: 20% → 24%.

Update: May 23, 2024 - Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Sticky Bomb).

- Sticky Bomb T3 Changed from silence to disarm.

- Improved Hook Hitbox to not grab targets behind cover.

- Hyper Beam Width Increased: 2.5m → 2.7m.

Update: May 16, 2024 - Sticky Bomb T3 Now applies silence on cast instead of on detonation.

- Sticky Bomb T3 Silence duration Reduced: 5s → 3.5s.

- Sticky Bomb Now uses a new instant cast mechanism. A valid target indicator will appear when in range.

Update: May 10, 2024 - No longer has +15% base spirit resist.

- Now has +20% base bullet resist.

- Hook Cooldown Reduced: 27s → 22s.

- Hook T3 Cooldown Reduced: -15s → -12s.

- Hook Speed Increased: 2700 → 3000.

- Hook Return speed Increased: 1800 → 2200.

- Hyper Beam DPS Increased: 180 → 210.

Update: May 3, 2024 - Weapon no longer has horizontal & vertical recoil.

Trivia

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop is voiced by J. B. Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Calico

Hero Labs

Fathom

Hero Labs

Holliday

Hero Labs

Magician

Hero Labs

Trapper

Hero Labs

Viper

Hero Labs

Wrecker