Mo & Krill
“
Mo & Krill
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Weapon: "Hero Not Found"
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Weapon Stats | |
DPS: | 76 |
Bullet Damage: | 3.6 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | Hero Not Foundm → Hero Not Foundm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Mo & Krill are together a playable hero in Deadlock, available since the start of the Early Development Build.
Abilities
Scorn
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
Radius:
10
Cooldown:
12
Damage
Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
Radius:
5m
Duration:
5
Cooldown:
35
Sand Blast
Spray sand that disarms enemies in front of you and deals damage.
Cooldown:
40s
Disarms
Damage
Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.
Background
“A FATE'S TALE:
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
Update history
Trivia
Heroes |
Hero Labs |