Lash

From Deadlock Wiki
Revision as of 01:42, 13 September 2024 by Abbegg (talk | contribs)
Jump to navigation Jump to search
{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 61
Bullet Damage: 10
Ammo:

29

Bullets per sec:

6.12

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

15%

Move Speed:

7m/s

Sprint Speed:

1m/s

Stamina:

3


Jacob Lash is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a ground Strike to damage multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.

A former sailor and a champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character.

Abilities

Ground Strike

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Radius:
11m
Cooldown:
18s
Stomp Damage: 90 x0.85
Damage Per Meter: 6 x0.05
Ability Point 1Cooldown: -10s
Ability Point 2 • Struck enemies are popped into the air and slowed by 50% for 3s
Ability Point 5Damage Per Meter +110% and improved scaling

Grapple

Pull yourself through the air toward a target.

Range:
30m
Cooldown:
40s
Jump Velocity: 20m/s
Ability Point 1-20 Cooldown
Ability Point 2+20m Cast Range and gain +6 Weapon Damage for 10s
Ability Point 520% Fire Rate to Weapons Bonus Buff

Flog

Strike enemies with your whip, stealing life from them.

Range:
25m
Cooldown:
25s
Damage: 65 x1.2
Heal vs heroes: 80%
Attack Angle: 30° x0.5
Heal vs non-heroes: 30%
Ability Point 1 • Apply 35% Movement Slow for 3s
Ability Point 2-15s Cooldown
Ability Point 5 • +105 Damage and applies 35% Fire Rate Slow

Death Slam

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

Radius:
18m
Cooldown:
130s
Damage: 115 x1
Max Throw Distance: 12m x0.3
Movement Slow: 50%
Slow Duration: 4s
Charge Time: 0.3s
Ability Point 1+8m Max Throw Distance
Ability Point 2+100 Damage
Ability Point 5-60 Cooldown

Background

A FATE'S TALE:

Jacob Lash is an asshole.

Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from Deadlock developer Yoshi indicate that no airplanes exist in the universe.[1] Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.[2] Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from Mo & Krill call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could be a dockworker or a ship rigger that helps in the smuggling business.

Past the shipping background, Lash is a champion of the Bear Pit, an underground arena of blood sport where spectators can gamble on matches. Bebop is another known pit fighter who is often referred to as Lash’s titular rival. Lash makes a few remarks to Wraith, leader of New York’s gambling syndicate, mocking her for betting on Bebop.[3][4] Lash also taunts Kali, a former Bear Pit competitor, for coming out of retirement only to go back to a 2 decade hiatus after losing to Bebop.[5]

Despite a rambunctious persona, Lash states he donates 3% of his income to his own charity Lash-Back for children who suck.[6]

Update history

Patch Changes
Update: September 12, 2024 - Ability {{{1}}} not found Death Slam Now allows you to turn during the descent.

- Bullet growth Reduced: 1.15 → 0.9.

- Ability {{{1}}} not found Ground Strike Damage spirit scaling Increased: x0.78x0.85.

- Ability {{{1}}} not found Ground Strike Damage per meter spirit scaling Increased: x0.045x0.05.

Update: August 29, 2024 - Improved firing arm position to be a little bit more out of the way from the reticle.

- Ability {{{1}}} not found Grapple No longer recharges stamina on use.

Update: August 15, 2024 - Fixed some cases where Lash's Ability {{{1}}} not found Ground Strike Would cause your hero to be stuck.

- Health per boon Increased:37 → 42.

- Base spirit resist Increased: 8% → 15%.

- Ability {{{1}}} not found Flog cooldown Reduced: 30s → 25s.

- Ability {{{1}}} not found Flog T3 Now also Reduces fire rate by 35%.

- Kinetic Carbine No longer affects channels, cast times or things like Lash's Ability {{{1}}} not found Death Slam.

Update 08-01-2024 - Fixed Ability {{{1}}} not found Ground Strike Sometimes causing the hero to be stuck for the rest of the match.

- Added new visual effects for Lash's Ability {{{1}}} not found Ground Strike.

- Base sprint Reduced: 3 → 1.

- Ability {{{1}}} not found Ground Strike Damage per meter Reduced: 6.3 → 6.0.

Update 07-18-2024 - Ability {{{1}}} not found Grapple Weapon damage is now added into the T2 instead of in the base.

- Ability {{{1}}} not found Ground Strike Radius Reduced: 13m → 11m.

- Ability {{{1}}} not found Death Slam Grab time Reduced: 0.8s → 0.6s.

- Ability {{{1}}} not found Death Slam Cast range Increased:14m → 18m.

- Ability {{{1}}} not found Death Slam Throw distance Reduced: 20m → 12m.

- Ability {{{1}}} not found Death Slam T1 Changed: +4m Cast Range → +8m Throw Distance.

Update 07-11-2024 - Base bullet damage Reduced: 11.5 → 10.

- Bullet damage growth Increased: 1 → 1.15.

- Now has +8% spirit resist

- Ability {{{1}}} not found Ground Strike Damage per meter Reduced 6.75 → 6.3.

- Ability {{{1}}} not found Ground Strike Damage per meter spirit power scaling Increased: x0.04x0.05.

- Ability {{{1}}} not found Death Slam Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).

- Ability {{{1}}} not found Death Slam Range Reduced: 19m → 14m.

- Ability {{{1}}} not found Death Slam T1 Reduced: +5m → +4m.

- Ability {{{1}}} not found Death Slam Cone Increased: 60 degrees → 75 degrees.

- Ability {{{1}}} not found Death Slam Grab time Reduced: 0.9 → 0.8.

Update 06-27-2024 - Ability {{{1}}} not found Ground Strike Radius Reduced: 14m → 13m.

- Ability {{{1}}} not found Death Slam Radius Reduced: 20m → 19m.

Update 06-20-2024 - Fixed it being possible to lose your full lock on with Ability {{{1}}} not found Death Slam sometimes if you look away.
Update 06-13-2024 - Various fixes to Lash's Ability {{{1}}} not found Ground Strike Visual effects.

- Fixed Lash's Ability {{{1}}} not found Ground Strike T3 Not being accurate in the tooltip.

- Ability {{{1}}} not found Ground Strike Base damage Reduced: 110 → 90.

- Ability {{{1}}} not found Ground Strike Damage per meter Increased: 6 → 6.75.

- Ability {{{1}}} not found Ground Strike Now scaling Reduced after 25m height → 4.5.

Update 05-30-2024 - Various fixes to Lash's Ability {{{1}}} not found Ground Strike Visual effects.
Update 05-23-2024 - Added some additional visual tells for the receiving end of Lash’s Ability {{{1}}} not found Death Slam.

- Base stamina Increased: 2 → 3.

- Ability {{{1}}} not found Ground Strike Base damage per meter Reduced: 8 → 6.

- Fixed some cases with Ability {{{1}}} not found Ground Strike Not hitting units positioned just below the impact zone.

- Ability {{{1}}} not found Flog Angle Increased: 20 degrees → 30 degrees.

- Ability {{{1}}} not found Flog Cooldown Reduced: 35s → 30s.

Update 05-16-2024 - Updated Ability {{{1}}} not found Death Slam Sound effects.

- Ability {{{1}}} not found Ground Strike Stomp damage Reduced: 125 → 110.

- Ability {{{1}}} not found Death Slam Cooldown Increased: 110s → 130s.

- Ability {{{1}}} not found Grapple Bullet damage bonus Increased: +4 → +6.

- Ability {{{1}}} not found Grapple Cooldown Decreased: 45s → 40s.

Update 05-10-2024 - Ability {{{1}}} not found Ground Strike Now additionally damages enemies within 2m of Lash on impact.

- Ability {{{1}}} not found Ground Strike Radius Reduced: 16m → 14m.

- Ability {{{1}}} not found Ground Strike's Ground preview now lines up under Lash when cast on the ground.

- Ability {{{1}}} not found Ground Strike T3 Reduced: +100% → +85%.

- Bullet Damage growth Increased: 0.76 → 1.0.

- Ability {{{1}}} not found Death Slam Tether visuals now improved to communicate the different phases its in.

Update 05-03-2024 - Ability {{{1}}} not found Grapple Cooldown Reduced: 55 → 45.

- Ability {{{1}}} not found Flog Damage Increased: 55 → 65.

- Ability {{{1}}} not found Flog Lifesteal from heroes Increased: 70% → 80%.

- Ability {{{1}}} not found Flog Lifesteal from non-heroes Reduced: 35% → 30%.

- Ability {{{1}}} not found Death Slam T1 Increased: +3m → +5m.

- Fixed Ability {{{1}}} not found Death Slam's Targeting cone not finding enemies near the edges.

- Fixed Ability {{{1}}} not found Death Slam To only target enemies who stay in the targeting cone.

Trivia

  • Lash often references Bebop in his dialogue, hinting at a rivalry between the two.
  • Lash used to fight with uppercuts, but he stopped when Bebop started doing the move.
  • Lash is voiced by Andrew Bowen, who also voices Johnny Cage in the Mortal Kombat franchise.

Notes and references

  1. @yoshideadlock's Discord message about how airplanes aren't a real thing in the Deadlock world and people use wind spirit-powered airships instead.
  2. @willkels's Discord message about the connection between Lash's shoulder tattoo and Zephyrs.
  3. [[File:{{{1}}} MM.png|alt=|link={{{1}}}|25px]] [[{{{1}}}|{{{1}}}]]'s in-game voice line - "So, you're the lady who bets on Bebop?"
  4. [[File:{{{1}}} MM.png|alt=|link={{{1}}}|25px]] [[{{{1}}}|{{{1}}}]]'s in-game voice line - "Backed the wrong horse, Wraith... Like always."
  5. [[File:{{{1}}} MM.png|alt=|link={{{1}}}|25px]] [[{{{1}}}|{{{1}}}]]'s in-game voice line - "Not gonna dunk on you, Kali. You were a hell of a fighter before you retired. Lived in obscurity, came out of retirement in a desperate bid for relevancy, only to get injured by Bebop. Ouch! And put on a shelf for the better part of two decades. Uhf."
  6. [[File:{{{1}}} MM.png|alt=|link={{{1}}}|25px]] [[{{{1}}}|{{{1}}}]]'s in-game voice line - "You know it's important to give back. That's why I'm taking three percent of my earnings a day and donating them to Lash Back. It's my charity dedicated to children who kinda suck."
Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Calico

Hero Labs

Fathom

Hero Labs

Holliday

Hero Labs

Magician

Hero Labs

Trapper

Hero Labs

Viper

Hero Labs

Wrecker