Mirage

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Revision as of 16:34, 8 September 2024 by Clubby789 (talk | contribs) (Add weapon range)
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“This is going to be exciting!”
This page contains game content that is unfinished, work in progress or unavailable in standard gameplay.
Mirage
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Initial Stats
Weapon
"Promises Kept"
DPS

58

Bullet Damage

23

Ammo

12

Bullets per sec

2.5

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+Base Health Per Level 41.0
+Weapon Damage Per Level 1.7
+Melee Damage Per Level 3.4

Fires off barrages while evading shots
Playstyle info here

Mirage is an unreleased hero in Deadlock.

Abilities

Tornado

Send out a tornado that damages enemies and lifts them up in the air.

Radius:
3.5m
Duration:
2s
Cooldown:
30s
Damage: 60
Lift Duration: 0.6s
Radius: 3.5m
Ability Point 130% Movement Slow for 3s when lift ends.
Ability Point 2-15s Cooldown
Ability Point 5+120 Damage

Fire Beetles

Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.

Radius:
4m
Cooldown:
35s
Charges: 3
DPS: 20
Heal vs Heroes: 40%
Debuff Duration: 4s
Launch Window: 15s
Heal vs Non-Heroes: 15%
Ability Point 1+2 Charges
Ability Point 2+40% Heal vs Heroes
Ability Point 5+40 DPS

Whirling Dervish

Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.

Duration:
8s
Cooldown:
45s
Bullet Evasion Chance: 40%
Move Speed: +3 m/s
Ability Point 1+20% Bullet Evasion Chance
Ability Point 2-18s Cooldown
Ability Point 5+15 Weapon Damage during Whirling Dervish

Djinn's Reach

Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a portion of the damage any of the other tethered heroes receive. Hold [4] or [LMB] to hold the shot.

Radius:
17m
Cooldown:
60s
Bullet Resist Reduction: -25%
Damage Shared: 30%
Debuff Duration: 7s
Movement Slow: 20%
Tether Length: 14m
Ability Point 1-20s Cooldown
Ability Point 2+20% Damage Shared
Ability Point 5-15% Bullet Resist Reduction

Background

A FATE'S TALE:

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

Update history

Trivia

  • As this character is not yet released to the public there isn't any reliable and concrete information about this character yet.
  • Player can access Mirage in Hero Sandbox by activating console via F7 and typing "selecthero hero_mirage"