Bebop

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Revision as of 16:21, 8 September 2024 by Clubby789 (talk | contribs) (Add weapon name)
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Bebop
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Initial Stats
Weapon
"Humble Pie"
DPS

66

Bullet Damage

5.3

Ammo

66

Bullets per sec

12.5

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 51m

Vitality
Health

650

Health Regen

3

Bullet Resist

10%

Spirit Resist

0%

Move Speed

6.2 m/s

Sprint Speed

3 m/s

Stamina

3

Power Increases
+0.37 Base Bullet Damage
+3.4 Base Melee Damage
+41 Base Health
+1.6% Bullet Resist
+2.5m Weapon Range

Hooks an enemy for a knockout combo
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.

Bebop is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Exploding Uppercut

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Cooldown:
21s
Uppercut Damage: 0
Area Damage: 80 (Spirit Power#Spirit Power Scalingx0.5)
Landing Radius: 14m
Ability Point 1-10.5s Cooldown
Ability Point 2 • On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s
Ability Point 5 • On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip



Notes:

  • Uppercuts all enemies within around 2-3m of Bebop.
  • Uppercutted enemies cannot receive the area damage.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.


This page has been marked for deletion.
Reason: Unused

Sticky Bomb

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage for every enemy hero hit.

Radius:
12m
Range:
6m
Cooldown:
19s
Damage: 120 (Spirit Power#Spirit Power Scalingx0.9)
Fuse Time: 3s
Ability Point 1-7.5s Cooldown
Ability Point 2+80 Damage
Ability Point 5 • On Attach, disarms the target for 3.5 seconds.



Notes:

  • Damage gain per hero hit is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
    • For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 [base damage] + 80 [upgrade damage] + 33*0.9 [damage from spirit scaling]) = 264.16 damage, before any Spirit Resistance reductions.


This page has been marked for deletion.
Reason: Unused

Hook

Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing.

Range:
30m
Cooldown:
23s
Damage: 40
Ability Point 1 • Bebop deals 30% more bullet damage against hooked enemies for 10s
Ability Point 2+30m Cast Range
Ability Point 5-11.5s Cooldown



Notes:

  • Hook damage is dealt after Bebop finishes reeling in the target.


This page has been marked for deletion.
Reason: Unused

Hyper Beam

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.

Duration:
8s (Spirit Power#Spirit Power Scalingx0.08)
Cooldown:
130s
DPS: 205 (Spirit Power#Spirit Power Scalingx2.7)
Beam Width: 2.9m
Movement Slow: 30% (on hit)
Beam Length: 70m
Ability Point 1-30s Cooldown
Ability Point 2+100 DPS
Ability Point 5 • Hyper Beam heals Bebop for 100% of its damage on heroes. 33% on non-hero

Notes:

  • Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
  • Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.


This page has been marked for deletion.
Reason: Unused

Background

A FATE'S TALE:

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Update history

Patch Changes
Update 08-29-2024 - Fixed Bebop being able to sprint while his gun is spun up.

- Gun range Increased: 30m → 32m.

- File:.png [[#Abilities|]] Hook now targets enemies by default. Use Alt Cast (MMB) to hook allies only.

- File:.png [[#Abilities|]] Hyper Beam can now be cancelled by using parry.

Update 08-15-2024 - Fixed Bebop's File:.png [[#Abilities|]] Sticky Bomb Sometimes misfiring.

- Improved visibility of AOE around Bebop while casting File:.png [[#Abilities|]] Hyper Beam.

- Gun range Reduced: 50m → 30m + 2.5m/boon (58m Max).

- Speed while shooting Reduced: 55% → 70%.

- Base regen Increased: 2.5 → 3.

- Base bullet resist Increased: 0% → 10%.

- Bullet resist per boon Reduced: 2.5% → 1.6% (Same overall Bullet Resist at Max).

- File:.png [[#Abilities|]] Hook Range Reduced: 40m → 35m.

- File:.png [[#Abilities|]] Hook T2 Increased: +25m → +30m.

- File:.png [[#Abilities|]] Exploding Uppercut Now has a slight angle limitation to prevent straight-up direction.

- File:.png [[#Abilities|]] Exploding Uppercut Radius Increased: 10m → 14m.

- File:.png [[#Abilities|]] Exploding Uppercut T1 Increased: -10s → -11s Cooldown.

- Fixed File:.png [[#Abilities|]] Hooking Through veils sometimes not working.

- File:.png [[#Abilities|]] Sticky Bomb Radius Increased: 10m → 12m.

- File:.png [[#Abilities|]] Sticky Bomb Can now be self-cast using Alt cast hotkey.

- File:.png [[#Abilities|]] Hyper Beam T2 Reduced: +140 → +100.

- File:.png [[#Abilities|]] Hyper Beam Spirit scaling Increased: (Spirit Power#Spirit Power Scalingx2.4)(Spirit Power#Spirit Power Scalingx3.0).

- File:.png [[#Abilities|]] Hyper Beam Turn rate Increased: 10%.

- File:.png [[#Abilities|]] Hyper Beam Nearby radius Increased: 4.5m → 5m.

- File:.png [[#Abilities|]] Hyper Beam Nearby damage now does 25% less than the full amount.

Update 08-01-2024 - Bullet resistance growth per boon Increased: 2% → 2.5%.

- File:.png [[#Abilities|]] Sticky Bomb Now prioritizes enemies over allies.

- File:.png [[#Abilities|]] Hyper Beam Duration now scales with spirit (Spirit Power#Spirit Power Scalingx0.08).

- File:.png [[#Abilities|]] Hyper Beam Spirit scaling Increased: (Spirit Power#Spirit Power Scalingx2.2)(Spirit Power#Spirit Power Scalingx2.4).

Update 07-23-2024 - Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs.
Update 07-18-2024 - Base HP Regen Increased: 1 → 2.5.

- No longer has 24% Bbase bullet resist.

- Now gains +2% bullet resist per boon (up to 11 times).

- File:.png [[#Abilities|]] Hook Speed Reduced: 3000 → 2850.

- File:.png [[#Abilities|]] Exploding Uppercut Horizontal distance knockback on enemy heroes Reduced: 25m → 20m.

- Fixed enemies being able to cancel File:.png [[#Abilities|]] Exploding Uppercut's Momentum with heavy melee.

- File:.png [[#Abilities|]] Hyper Beam Is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.

- File:.png [[#Abilities|]] Hyper Beam Spirit scaling Increased: (Spirit Power#Spirit Power Scalingx1.96)(Spirit Power#Spirit Power Scalingx2.2).

- File:.png [[#Abilities|]] Hyper Beam T2 Increased: +120 → +140.

Update 07-04-2024 - Base HP regen Reduced: 2 → 1.

- File:.png [[#Abilities|]] Hyper Beam Cast range Increased: 60m → 70m.

Update 06-27-2024 - Fixed a bug where pinging Bebop's File:.png [[#Abilities|]] Hook and File:.png [[#Abilities|]] Sticky Bomb Abilities would call the wrong ability name.
Update 06-20-2024 - Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, Lady Geist ult, Bebop bomb).

- File:.png [[#Abilities|]] Hook Hitbox Reduced: 36 → 33 Inches.

- File:.png [[#Abilities|]] Hyper Beam Cooldown Increased: 100s → 110s.

Update 06-13-2024 - File:.png [[#Abilities|]] Sticky Bomb Base damage Reduced: 130 → 120.

- File:.png [[#Abilities|]] Hook Grab radius Reduced: 40 → 36 Inches.

- File:.png [[#Abilities|]] Hyper Beam Movement & dash slow Increased: 30% → 40%.

- File:.png [[#Abilities|]] Hyper Beam DPS Increased: 210 → 220.

- File:.png [[#Abilities|]] Hyper Beam Tracking speed Increased by 10%.

Update 06-06-2024 - File:.png [[#Abilities|]] Hyper Beam Slow now effects stamina dashes.
Update 05-30-2024 - File:.png [[#Abilities|]] Hyper Beam Width Increased: 2.7m → 2.9m.

- Base bullet resist Increased: 20% → 24%.

Update 05-23-2024 - Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb).

- File:.png [[#Abilities|]] Sticky Bomb T3 Changed from silence to disarm.

- Improved File:.png [[#Abilities|]] Hook Hitbox to not grab targets behind cover.

- File:.png [[#Abilities|]] Hyper Beam Width Increased: 2.5m → 2.7m.

Update 05-16-2024 - File:.png [[#Abilities|]] Sticky Bomb T3 Now applies silence on cast instead of on detonation.

- File:.png [[#Abilities|]] Sticky Bomb T3 Silence duration Reduced: 5s → 3.5s.

- File:.png [[#Abilities|]] Sticky Bomb now uses a new instant cast mechanism. A valid target indicator will appear when in range.

Update 05-10-2024 - No longer has +15% base spirit resist.

- Now has +20% base bullet resist.

- File:.png [[#Abilities|]] Hook Cooldown Reduced: 27s → 22s.

- File:.png [[#Abilities|]] Hook T3 Cooldown Reduced: -15s → -12s.

- File:.png [[#Abilities|]] Hook Speed Increased: 2700 → 3000.

- File:.png [[#Abilities|]] Hook Return speed Increased: 1800 → 2200.

- File:.png [[#Abilities|]] Hyper Beam DPS Increased: 180 → 210.

Update 05-03-2024 - Weapon no longer has horizontal & vertical recoil.

Trivia

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop's weapon is called "Humble Pie".