Bebop

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Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 66
Bullet Damage: 5.3
Ammo:

66

Bullets per sec:

12.5

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

650

Health Regen:

3

Bullet Resist:

10%

Spirit Resist:

0%

Move Speed:

6.2m/s

Sprint Speed:

3m/s

Stamina:

3


Bebop is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Exploding Uppercut

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Cooldown:
20s
Uppercut Damage: 0
Area Damage: 80 x0.5
Landing Radius: 14m
Ability Point 1-11s Cooldown
Ability Point 2 • On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s
Ability Point 5 • On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip



Notes:

  • Uppercuts all enemies within around 2-3m of Bebop.
  • Uppercutted enemies cannot receive the area damage.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage for every enemy hero hit.

Radius:
12m
Range:
6m
Cooldown:
18s
Damage: 120 x0.9
Fuse Time: 3s
Ability Point 1-8s Cooldown
Ability Point 2+80 Damage
Ability Point 5 • On Attach, disarms the target for 3.5 seconds.



Notes:

  • Damage gain per hero hit is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
    • For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 [base damage] + 80 [upgrade damage] + 33*0.9 [damage from spirit scaling]) = 264.16 damage, before any Spirit Resistance reductions.

Hook

Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing.

Range:
35m
Cooldown:
22s
Damage: 40
Ability Point 1 • Bebop deals 30% more bullet damage against hooked enemies for 10s
Ability Point 2+30m Cast Range
Ability Point 5-12s Cooldown



Notes:

  • Hook damage is dealt after Bebop finishes reeling in the target.

Hyper Beam

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.

Duration:
8s x0.08
Cooldown:
110s
DPS: 220 x3
Beam Width: 2.9m
Movement Slow: 40% (on hit)
Beam Length: 70m
Ability Point 1-40s Cooldown
Ability Point 2+100 DPS
Ability Point 5 • Hyper Beam heals Bebop for 100% of its damage on heroes. 33% on non-hero



Notes:

  • Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
  • Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.

Background

A FATE'S TALE:

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Update history

Patch Changes
Update 08-29-2024 - Gun Range Increased: 30m → 32m.

- Ability {{{1}}} not found Hook now targets enemies by default. Use Alt Cast (MMB) to hook allies only.

- Ability {{{1}}} not found Hyper Beam can now be cancelled by using Parry.

Update 08-15-2024 - Gun Range Reduced: 50m → 30m + 2.5m/boon (58m Max)

- Speed while Shooting Reduced: 55% → 70%.

- Base Regen Increased: 2.5 → 3.

- Base Bullet Resist Increased: 0% → 10%.

- Bullet Resist per Boon Reduced: 2.5% → 1.6% (Same overall Bullet Resist at Max)

- Ability {{{1}}} not found Hook Range Reduced: 40m → 35m.

- Ability {{{1}}} not found Hook T2 Increased: +25m → +30m.

- Fixed hooking through Veils sometimes not working.

- Ability {{{1}}} not found Exploding Uppercut Radius Increased: 10m → 14m.

- Ability {{{1}}} not found Exploding Uppercut T1 Increased: -10s → -11s Cooldown.

- Ability {{{1}}} not found Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.

- Ability {{{1}}} not found Sticky Bomb Radius Increased: 10m → 12m.

- Ability {{{1}}} not found Sticky Bomb can now be self-cast using Alt Cast Hotkey.

- Ability {{{1}}} not found Hyper Beam Spirit Scaling Increased: x2.4x3.0.

- Ability {{{1}}} not found Hyper Beam Turn Rate Increased by 10%.

- Ability {{{1}}} not found Hyper Beam Nearby Radius Increased: 4.5m → 5m.

- Ability {{{1}}} not found Hyper Beam T2 Reduced: +140 → +100.

- Ability {{{1}}} not found Hyper Beam Nearby Damage now does 25% less than the full amount.

Update 08-01-2024 - Bullet Resistance Growth per Boon Increased: 2% → 2.5%.

- Ability {{{1}}} not found Sticky Bomb now prioritizes enemies over allies.

- Ability {{{1}}} not found Hyper Beam Duration now scales with Spirit x0.08.

- Ability {{{1}}} not found Hyper Beam Spirit Scaling Increased: x2.2x2.4.

Update 07-18-2024 - Base HP Regen Increased: 1 → 2.5.

- No longer has 24% Base Bullet Resist.

- Now gains +2% Bullet Resist per Boon (up to 11 times).

- Ability {{{1}}} not found Hook Speed Reduced: 3000 → 2850.

- Ability {{{1}}} not found Exploding Uppercut Horizontal Distance Knockback on Enemy Heroes Reduced: 25m → 20m.

- Fixed enemies being able to cancel Ability {{{1}}} not found Exploding Uppercut's momentum with Heavy Melee.

- Ability {{{1}}} not found Hyper Beam is now wider in front of Bebop, then narrows out.

- Ability {{{1}}} not found Hyper Beam Spirit Scaling Increased: x1.96x2.2.

- Ability {{{1}}} not found Hyper Beam T2 Increased: +120 → +140.

Update 07-04-2024 - Base HP Regen Reduced: 2 → 1.

- Ability {{{1}}} not found Hyper Beam Cast Range Increased: 60m → 70m.

Update 06-20-2024 - Ability {{{1}}} not found Hook Hitbox Reduced: 36 → 33 Inches.

- Ability {{{1}}} not found Hyper Beam Cooldown Increased: 100s → 110s.

Update 06-13-2024 - Ability {{{1}}} not found Sticky Bomb Base Damage Reduced: 130 → 120.

- Ability {{{1}}} not found Hook Grab Radius Reduced: 40 → 36 Inches.

- Ability {{{1}}} not found Hyper Beam Movement & Dash Slow Increased: 30% → 40%.

- Ability {{{1}}} not found Hyper Beam DPS Increased: 210 → 220.

- Ability {{{1}}} not found Hyper Beam Tracking Speed Increased by 10%.

Update 06-06-2024 - Ability {{{1}}} not found Hyper Beam Slow now effects stamina dashes.
Update 05-30-2024 - Base Bullet Resist Increased: 20% → 24%.

- Ability {{{1}}} not found Hyper Beam Width Increased: 2.7m → 2.9m.

Update 05-23-2024 - Improved Ability {{{1}}} not found Hook Hitbox to not grab targets behind cover.

- Ability {{{1}}} not found Sticky Bomb T3 Changed from Silence to Disarm.

- Ability {{{1}}} not found Hyper Beam Width Increased: 2.5m → 2.7m.

Update 05-16-2024 - Ability {{{1}}} not found Sticky Bomb T3 now applies Silence on cast instead of on detonation.

- Ability {{{1}}} not found Sticky Bomb T3 Silence Duration Reduced: 5s → 3.5s.

- Ability {{{1}}} not found Sticky Bomb now uses a new Instant Cast Mechanism. A valid target indicator will appear when in range.

Update 05-10-2024 - No longer has +15% Base Spirit Resist.

- Now has +20% Base Bullet Resist.

- Ability {{{1}}} not found Hook Cooldown Reduced: 27s → 22s.

- Ability {{{1}}} not found Hook T3 Reduced: -15s → -12s Cooldown.

- Ability {{{1}}} not found Hook Speed Increased: 2700 → 3000.

- Ability {{{1}}} not found Hook Return Speed Increased: 1800 → 2200.

- Ability {{{1}}} not found Hyper Beam DPS Increased: 180 → 210.

Update 05-03-2024 - Weapon no longer has horizontal & vertical recoil.

Trivia

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop's weapon is called "Humble Pie".
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