Shiv

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Shiv
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Initial Stats
Weapon
""
DPS

60

Bullet Damage

5.7

Ammo

10

Bullets per sec

1.9

Light Melee

63

Heavy Melee

116

Falloff Range

{{{range}}}

Vitality
Health

600

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+0.50 Base Bullet Damage
+3.4 Base Melee Damage
+41 Base Health

Bleeds out enemies, then goes in for a kill
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.

Shiv is a playable hero in Deadlock, added on August 15, 2024.[1]

Abilities

Serrated Knives

Throw a knife that damages and slows an enemy. Each additional hit adds a stack and refreshes the debuff duration, causing the damage to increase per stack.

Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.

Cooldown:
18s
Damage: 35 (Spirit Power#Spirit Power Scalingx0.6)
Bleed DPS Per Knife: 5 (Spirit Power#Spirit Power Scalingx0.2)
Debuff Duration: 5s
Ability Point 1+1 Charges
Ability Point 2+2s Debuff Duration
Ability Point 5 • +40 Damage and +5 Bleed DPS

Slice and Dice

Perform a dash forward, damaging enemies along the path.

Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.

Cooldown:
15s
Damage: 125 (Spirit Power#Spirit Power Scalingx1.2)
Dash Range: 12m
Ability Point 1-4s Cooldown
Ability Point 2+100 Damage
Ability Point 5 • Reduce cooldown by 2s per enemy hit. Max 6s per Dash.

Bloodletting

Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.

Ultimate Unlock: While rage is full the amount of damage deferred in[sic] increased.

Cooldown:
20s
Incoming Damage Deferred: 35% (+15% at full rage)
Deferred Damage Duration: 10s
On Activate: 50% Deferred Damage Cleared
Ability Point 1+5s Deferred Damage Duration
Ability Point 2-5s Cooldown
Ability Point 5+25% Deferred Damage Cleared

Killing Blow

Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal 200 damage to them.

Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and special properties on his other abilities.

Range:
20m
Cooldown:
90
Enemy health threshold: 20%
All Damage: +25%
Ability Point 1 • Gain +2 m/s move speed while at full rage.
Ability Point 2+8% Enemy health threshold
Ability Point 5 • Finshing off an enemy with Killing Blow resets its cooldown.

Background

A FATE'S TALE:

A loyal member of "The Baxter Society", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.

While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.

Playstyle

Shiv's Serrated Knives are one of the best early-game pokes, due to their large hitbox, long range, and Bleed ability. He is often able to hold a lane solo with these alone, especially when combined with his healing ability negating the need for a support-focused character. Mid- and late-game, Slice and Dice allows for an aggressive, up-close playstyle, especially when combined with high Rage.

Update history

Shiv's passive ability was changed from 40% damage over time to 35%.

Trivia

  • Shiv has an alternate model in the games files titled "shiv_ult.vmdl_c" which shows an unfinished giant mole transformation presumably meant for an old ultimate ability.[2]

References