Seven

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Revision as of 03:05, 28 August 2024 by Gerry B (talk | contribs) (→‎Trivia: Added trivia on Seven name in game files)
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Seven
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Initial Stats
Weapon
""
DPS

70

Bullet Damage

11.5

Ammo

29

Bullets per sec

6.12

Light Melee

63

Heavy Melee

116

Falloff Range

{{{range}}}

Vitality
Health

550

Health Regen

1.5

Bullet Resist

8%

Spirit Resist

0%

Move Speed

7 (Spirit Power#Spirit Power Scalingx0.028) m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+0.76 Base Bullet Damage
+3.4 Base Melee Damage
+31 Base Health
+1% Bullet Resist

Electrocutes crowds of enemies
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.

Seven is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Lightning Ball

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Radius:
4m
Cooldown:
22s
Charges: 1
Charge Cooldown: 8s
DPS: 80 (Spirit Power#Spirit Power Scalingx0.5)
Lifetime: 5s
Ability Point 1+1 Charges
Ability Point 2+40% Movement Slow
Ability Point 5+70 DPS


Static Charge

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Radius:
5m
Range:
16m
Cooldown:
40s
Stun Duration: 1.1s
Delay Before Stun: 3.5s
Damage: 40 (Spirit Power#Spirit Power Scalingx0.9)
Ability Point 1-20s Cooldown
Ability Point 2+7m Radius
Ability Point 51.1s Stun Duration


Power Surge

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Duration:
10s
Cooldown:
45s
Shock Damage: 10 (Spirit Power#Spirit Power Scalingx0.2)
Max Jumps: 3
Jump Radius: 10m
Ability Point 1 • Shock Damage applies -15% Spirit Resist for 8s
Ability Point 2-16s Cooldown
Ability Point 5 • +12 Shock Damage, improved Spirit scaling (Spirit Power#Spirit Power Scalingx0.5), and +3 Max Jumps


Storm Cloud

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

Radius:
30m
Duration:
7s
Cooldown:
180s
DPS: 124 (Spirit Power#Spirit Power Scalingx1.1)
Initial Radius: 12m
Ability Point 1+35% Bullet Resist while channeling Storm Cloud
Ability Point 2+7s Channel Time and +10m Radius
Ability Point 5 • +75 DPS


Background

A FATE'S TALE:

When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven’s body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

He laughed as he tore himself free from his bondage.

He laughed as his captors cowered in fear.

He laughed as he massacred his tormentors.

He laughed as he tasted the fresh air that was denied to him for years.

And he laughed when he thought about what he was going to do once he reached New York City.

Seven has an intense grudge against Kelvin and it is implied they were formerly colleagues. Several voice lines imply Seven could be Kelvin's old colleague Edrick. Humorously, Kelvin has very little idea to the identity or motives of Seven, which is speculated to be a symptom of Kelvin's amnesia after a disastrous expedition to an arctic astral gate. Consider the following dialogue:

Context Voice Line
Seven after Killing Kelvin "Killing him never gets old."

"It was always going to come down to you and me, Kelvin."

Seven after Killing Haze "I will not be stopped by you, or by Kelvin!"
Seven after Killing Lash "His ego was almost as big as Kelvin's."
Seven Pinging Enemy Kelvin "I want Kelvin's head."
Seven after Kelvin Survives Ultimate "Kelvin, you can't run from me forever!"
Seven after Ally Kelvin is Killed "They killed Kelvin! Someone's getting a fruit basket later."

"Kelvin's dead! That saved me some time later."

"Eh... they took out Kelvin."

Seven after Kelvin Heals Him "Don't think this buys my loyalty."

"Like old times, eh, Kelvin?"

"What game are you playing at, Kelvin?"

Seven Pings Ally Kelvin "Don't you ignore me, Kelvin!"
Seven after Losing a Game Early "Somehow, someway, this is Kelvin's fault."
Kelvin after killing Seven "That man hates me! And he barely knows me!"

"He seemed familiar."

Kelvin General Dialogue "If someone's going to kill me, it will be Edrick."

"If Edrick could see me now!"


Update history

Trivia

In the game files Seven is referred to as Gigawatt. Likely an early development build name