Haze

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Haze
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Initial Stats
Weapon
""
DPS

53

Bullet Damage

5.3

Ammo

25 (Spirit Power#Spirit Power Scalingx0.5)

Bullets per sec

10

Light Melee

63

Heavy Melee

116

Falloff Range

{{{range}}}

Vitality
Health

500

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

8 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+0.90 Base Bullet Damage
+1.46 Base Melee Damage
+3.4 Base Health
+27 {{{increase4_stat}}}

Sneaks in and sprays bullets
When Haze fixates on a target she can hold her own in a firefight. She prefers to create one-sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Haze is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Sleep Dagger

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

Cooldown:
27s
Status Effect: Sleep
Damage: 70 (Spirit Power#Spirit Power Scalingx2.8)
Wake Up Time: 0.1s (Spirit Power#Spirit Power Scalingx0.003)
Min Sleep Time: 0.2s
Sleep Duration: 3s
Ability Point 1Removes 1 stamina
Ability Point 2-13s Cooldown
Ability Point 5 • Applies -12% Bullet Resist for 6s on wake-up


Smoke Bomb

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.

Duration:
8s (Spirit Power#Spirit Power Scalingx0.2)
Cooldown:
35s
Status Effect: Invisible
Fade Time: 1.5s
Spot Radius: 20m
Invis Sprint Speed: +2m/s
Ability Point 1-15s Cooldown
Ability Point 2+6m/s Invis Sprint Speed
Ability Point 5 • After invis, gain+30% Bullet Lifesteal for 8s


Fixation

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.

Weapon Damage: +0.2 per stack
Max Stacks: 30
Ability Point 160 Spirit damage and 15% slow for 2s to target every 20 stacks.
Ability Point 230 Max Stacks and +5s Duration
Ability Point 5+0.2 per stack Weapon Damage


Bullet Dance

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.

Range:
15m
Duration:
3s (Spirit Power#Spirit Power Scalingx0.07)
Cooldown:
130s
Fire Rate: +25%
Targets Hit Per Shot: 1
Evasion Chance: 50%
Ability Point 1+7 Weapon Damage
Ability Point 2-40s Cooldown
Ability Point 5+1 Targets Hit Per Shot


Background

A FATE'S TALE:

The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.

As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.

Update history

Trivia

Haze's current model is temporary and is linked to when to when the game was still called Neon Prime.