Shiv

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Bleeds out foes, then goes in for a kill

Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.

Shiv
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Weapon:
"Busted Flush"


BASE STATS

Weapon Stats
DPS: 65
Bullet Damage: 5.7+0.31
Ammo:

10

Bullets per sec:

1.9

Reload Time:

2.8s

Bullet Velocity:

610m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 41m
Vitality Stats
Health:

600+35

Health Regen:

2

Move Speed:

7m/s

Stamina:

3


Shiv is a monster hunter with a cause, conducting hit-and-run attacks and picking off vulnerable targets. Flinging Serrated Knives to bleed his targets from range, Shiv builds his Rage through damage and dashes up to his enemy with a Slice and Dice flurry of blades and a few powerful shotgun blasts. Smelling blood, Shiv hunts down any dying targets to finish them off with a devastating Killing Blow.

A former criminal, Shiv seeks to make up for his past mistakes by hunting down monsters on behalf of The Baxter Society.

Shiv's gun has an alt-fire mode.

Abilities

Serrated Knives



2

2s

16s

Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

Spirit Power#Spirit Power Scalingx0.6

35

Damage


Spirit Power#Spirit Power Scalingx0.16

5

Bleed DPS Per Knife


5s

Bleed Duration


Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.

35%

Movement Slow


Ability Point 1
+1 Charges


Ability Point 2
+2s Bleed Duration


Ability Point 5
+40 Damage and +5 Bleed DPS


Slice and Dice




15s

Perform a dash forward, damaging enemies along the path.

Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.

Spirit Power#Spirit Power Scalingx1.3

110

Damage


12m

Dash Range


Ability Point 1
-3s Cooldown


Ability Point 2
+70 Damage


Ability Point 5
Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.


Bloodletting




50s

Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.

20%

Incoming Damage Deferred


13s

Deferred Damage Duration


On Activate

40%

Deferred Damage Cleared


Ultimate Unlock: While rage is full the amount of damage deferred is increased.

14%

Incoming Damage Deferred


Ability Point 1
+6% Incoming Damage Deferred


Ability Point 2
-25s Cooldown


Ability Point 5
+25% Deferred Damage Cleared


Killing Blow

15m



95s

Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal 200 damage to them.

22%

Enemy health threshold


Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and special properties on his other abilities.

17%

Full Rage Damage Bonus


Ability Point 1
Gain +2 m/s move speed while at full rage.


Ability Point 2
+6% Enemy Health Threshold and +8% Full Rage Bonus Damage


Ability Point 5
Finishing off an enemy with Killing Blow resets its cooldown.


Weapon

Weapon Stats
Falloff Range
20m - 41m
65 DPS
Busted Flush
Spreadshot Close Range
  • Shiv's Alt-fire takes two ammo, and has a recoil that can be used for movement.

Rage

After unlocking Shiv's Killing Blow ultimate, rage can be built by dealing any damage. The amount of rage built varies depending on the source.

Rage has a max value of 10 which is required to be filled before becoming Enraged, granting you the full rage bonuses.

Rage build values
Damage type Rage built per damage dealt
Weapon Damage 0.017
Spirit Damage 0.013
Light melee 1.5
Heavy melee 2.75

Rage will begin to decay after 9 seconds of not dealing any damage, at a rate of 0.25 per second (40 seconds total).

Non-player units grant x0.1 the rage.

NOTE: These numbers are taken from the code for the game, but rage built per damage does not actually reflect in game values.

As a rule of thumb: Rage built from Weapon Damage and Melee Damage does not noticeably change with increases to weapon or spirit power, always taking roughly 18 shots at point blank or 4-7 Melee attacks (depending on strength) to build max rage. Rage built from Spirit Damage does scale with spirit power granting more rage the more damage your abilities do, however this is offset by the rage you build decreasing with spirit power, 100 Spirit power halving the rage built (Imbued spirit power from Surge of Power is not counted towards this, causing it to grant a lot more rage (to the imbued ability) than Boundless Spirit.)

If you have any definitive information on how Rage works, please feel free to discuss more on the Discord community server

Background

A loyal member of "The Baxter Society", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.

While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 21, 2024

October 27, 2024

October 24, 2024

  • Base speed reduced from 7.3 to 7.0
  • Serrated Knives collision radius reduced by 20%
  • Bloodletting cooldown increased from 21s to 50s
  • Bloodletting T2 cd increased from -4.75s to -25s (final cd changed from 16.25s to 25s)
  • Bloodletting duration increased from 10s to 13s
  • Bloodletting Incoming Damage Deferred reduced from 30% to 22%
  • Bloodletting T1 changed to +8% Incoming Damage Deferred (was +5s duration)
  • Killing Blow range reduced from 20m to 13m
  • Killing Blow Rage buildup per heavy melee reduced from 3.5 to 2.75
  • Killing Blow Rage buffer duration reduced from 10s to 9s
  • Killing Blow Rage buildup vs creeps reduced by 50%

Trivia

  • Shiv has an alternate model in the games files titled "shiv_ult.vmdl_c" which shows an unfinished giant mole transformation presumably meant for an old ultimate ability.
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