Viper

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“This is going to be exciting!”
This page contains game content that is unfinished, work in progress or unavailable in standard gameplay.
Slither in and assassinate enemies

With a powerful weapon (and deadly venom to match), Viper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.

Viper
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Weapon:
"The Rattler"


BASE STATS

Weapon Stats
DPS: 200
Bullet Damage: 12+0.39
Ammo:

18

Bullets per sec:

16.7

Reload Time:

1.6s

Bullet Velocity:

81.3m/s

Light Melee: 63+2.7
Heavy Melee: 116
Falloff Range: 13m → 33m
Vitality Stats
Health:

550+35

Health Regen:

2

Spirit Resist:

0+?%

Move Speed:

7.3m/s

Stamina:

4


Viper is a Hero in Deadlock, currently available in the Hero Labs gamemode.

Abilities[edit | edit source]

Screwjab Dagger




10s

Throw a dagger, dealing Spirit Damage and applying a Fading Slow.

Spirit Power#Spirit Power Scalingx0.8

50

Damage


50%

Movement Slow


1s

Slow Duration


Ability Point 1
-4s Cooldown


Ability Point 2
+50 Damage


Ability Point 5
+1ss Slow Duration and remove 1 Stamina


Lethal Venom

15m



26s

Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health.

Reapplying Venom refreshes the duration.
Venom breaks Petrify before detonating.

Spirit Power#Spirit Power Scalingx0.7

20

Minimum Venom Damage


Spirit Power#Spirit Power Scalingx3

200

Max Venom Damage


25%  Health for Max Damage

3s  Venom Buildup Duration

Ability Point 1
+40 Max Venom Damage


Ability Point 2
-60% Healing Reduction-60% Healing Reduction


Ability Point 5
+8% Missing Health Damage


Slither




You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.

10%

Slide Distance


Ability Point 1
+25% Slide Distance


Ability Point 2
+2 Stamina


Ability Point 5
+30% Spirit & Bullet Resist while Sliding


Notes
  • This ability also prevents the usage of movement abilities on hit for 6s.

Petrify

20m

4m



60s

Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are Petrified. Enemies also suffer Spirit Damage.

Petrified units block all damage, but cannot take actions.
Petrified units break free after blocking enough damage.

Spirit Power#Spirit Power Scalingx1.2

200

Petrify Damage Block


Spirit Power#Spirit Power Scalingx1.15

200

Damage


3s  Petrify Duration

Ability Point 1
-15s Cooldown


Ability Point 2
+1.5s Petrify Duration


Ability Point 5
+3m Radius


Weapon[edit | edit source]

Weapon Stats
Falloff Range
13m - 33m
200 DPS
The Rattler
Rapid Fire Close Range

Background[edit | edit source]

When it comes to breaking the law, not getting caught is a pretty important part of the job. Viper never got that memo. Luckily for her, if there's one thing she's better at than getting arrested, it's escaping out of jail. Having done time in every major prison in the tri-state area, Viper has build an impressive network of street level lowlifes that owe her one. She's also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.

A FATE'S TALE

Update History[edit | edit source]

Main article: Update history
Update Changes

October 29, 2024

  • 'Hook Dagger' has been replaced by 'Screwjab Dagger'
  • Lethal Venom is now only targetable on enemy heroes
  • Improved Lethal Venom VFX
  • Slither now upgraded by default at level 1
  • Slither T1 upgraded to be +25% Slide distance
  • Slither T2 upgraded to be +2 Stamina
  • Slither T3 upgraded to be +30% Bullet/Spirit Resistance
  • Increased Petrify detonation delay increased from 0.6s to 1.0s
  • Improved Petrify VFX, SFX and Camera Controls when Petrified
  • Petrify block amount now scales with Spirit Power
  • Petrify can no longer be cast mid-air
  • Petrify is now properly blocked by Unstoppable

October 24, 2024

Trivia[edit | edit source]

  • Viper's current appearance is a modified version of Kali - another unreleased hero.
  • Most of her in-game assets currently use Kali's.
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