“
Times his shots and catches fleeing targets
Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.
An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.
Abilities
Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.
x0.9
90
Max HP Steal Per Bullet
-10%
Bullet Resist
5s
Launch Window
14s
Debuff Duration
40s
Cooldown
25%
Heal vs Non-Heroes
1
-15s Cooldown
2
--10% Bullet Resist
5
+80 Max HP Steal Per Bullet
32s
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
x0.7
70
Damage
1s
Lift Duration
25%
Bullet Evasion Chance
3.5s
Bullet Evasion Duration
3.5m
Radius
1
+0.4s Lift Duration
2
-14s Cooldown
5
+20% Bullet Evasion Chance
Djinn's Mark
2.5s
Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.
x0.55
12
Base Damage
8
Max Stacks
2.5s
Max Frequency
4.5s
Multiplier Duration
3s
Reveal Duration
Active: Consume multiplier of Djinn's Mark to deal its damage now.
1
Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher
2
+4.0s Multiplier Duration and +10 Base Damage
5
-0.75s Cooldown Between Multiplier and +4 Max Multiplier
NOTE: Djinn's Mark is considered a damage-over-time ability when determining whether its damage will knock a hero off a
zipline.
Traveler
145s
Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.
2.5s
Channel Duration
2m/s
Move Speed
30%
Fire Rate
4s
Move Speed Duration
1
+2m Move Speed
2
-55s Cooldown
5
On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.
Weapon
Weapon Stats
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51 DPS
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Promises Kept
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Medium Range
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Heavy Hitter
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Background
“
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
— A FATE'S TALE
Update history
- Main article: Update history
Trivia
- Mirage is the third hero to be introduced through an update, following Shiv and Viscous.
Heroes
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Hero Labs
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Hero Labs Calico Hero Labs Fathom Hero Labs Holliday Hero Labs Magician Hero Labs Trapper Hero Labs Viper Hero Labs Wrecker
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