Magician

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“This is going to be exciting!”
This page contains game content that is unfinished, work in progress or unavailable in standard gameplay.
Misdirect and hex enemies

With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.

Magician
{{{BASEPAGENAME}}}
Weapon:
"Legerdemain"


BASE STATS

Weapon Stats
DPS: 86
Bullet Damage: 30+0.60
Ammo:

22

Bullets per sec:

2

Reload Time:

2.5s

Bullet Velocity:

86.4m/s

Light Melee: 63+2.7
Heavy Melee: 116
Falloff Range: 25m → 61m
Vitality Stats
Health:

550+31

Health Regen:

3

Spirit Resist:

0+?%

Move Speed:

7.3m/s

Stamina:

3


Magician is a Hero in Deadlock, currently available in the Hero Labs.

Abilities

Vexing Bolt

500m

3m


1

3s

15s

Fire a bolt of magic that deals Spirit Damage and applies a Fire Rate Slow.

Press 1 to redirect the bolt towards your crosshairs.

Spirit Power#Spirit Power Scalingx1.4

120

Damage


1

Max Redirects


20%  Fire Rate Slow

5s  Debuff Duration

Ability Point 1
-4s Cooldown


Ability Point 2
--20% Spirit Resist


Ability Point 5
Increased Bolt Velocity and +130 Damage


Spectral Assistant

20m


5s


30s

Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage.

While the Assistant is out, you can press 2 to swap positions with your Assistant. This effect can only happen once.

Casting Spectral Assistant also reloads your weapon.

Spirit Power#Spirit Power Scalingx0.5

60

Damage


5s  Duration

Ability Point 1
-10s Cooldown


Ability Point 2
+5s Duration


Ability Point 5
The Assistant also mimics Vexing Bolt


Rabbit Hex

20m

0m

2s


35s

Hex a target, transforming them into a Rabbit. Rabbits are smaller and move faster, but receive a Damage Amp and cannot perform most actions.
[Cast] Hex target hero.
[Alt-Cast] Hex yourself.
Hex does not interrupt abilities.

Spirit Power#Spirit Power Scalingx0.1

25%

Damage Amp


4m/s

Move Speed


Ability Point 1
-10s Cooldown


Ability Point 2
+1s Duration


Ability Point 5
Hex nearby enemies for half duration.


Notes
  • This ability also prevents the usage of movement abilities on hit for 6s.

File:Grand Finale!.pngGrand Finale!

500m

3m


3s

100s

Prepare three AMAZING bolts of magic. Each bolt applies a Fading Slow and deals Spirit Damage, increased for every bolt fired.

3

Magic Bolts


Spirit Power#Spirit Power Scalingx1.5

120

Damage


Spirit Power#Spirit Power Scalingx0.5

50

Damage Gain per Bolt


25%  Movement Slow

2s  Debuff Duration

Ability Point 1
+25% Movement Slow


Ability Point 2
-40s Cooldown


Ability Point 5
+50 Damage Per Bolt. Refund 1 Bolt per Kill


Weapon

Weapon Stats
Falloff Range
25m - 61m
86 DPS
Legerdemain
Burst Fire Long Range Projectile

Background

Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.

When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be, and so at prom, Henry proposed to Savannah and they married soon after graduation.

Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.

When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his queue. But one things for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.

A FATE'S TALE

Update History

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