Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.


A psychic sea anemone with an ectoplasmic goo body, Viscous is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.

Viscous
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Weapon:
"Deep Sea Interpreter"


BASE STATS

Weapon Stats
DPS: 55
Bullet Damage: 11+0.86
Ammo:

20

Bullets per sec:

5

Reload Time:

2.5s

Bullet Velocity:

254m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 22m → 58m
Vitality Stats
Health:

550+38

Health Regen:

2

Move Speed:

7.3m/s

Stamina:

3

Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.

Viscous's gun has an alt-fire mode.

Abilities edit

 Splatter

  5m



  21s

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

 x1.9

  90

Damage


  1
-5.75s Cooldown


  2
+50 Damage and +1m Radius


  5
Bounces 2 times


 The Cube

  30m


  4s


  48s

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Space to escape early.

 x0.2

  40

Health Regen


  4s

Duration


  1
Increases Move Speed and Stamina Recovery


  2
+35 Health Regen


  5
Removes all Debuffs and -21.0s Ability Cooldown


 Puddle Punch

  40m

  4m


  1

  1.5s

  30s

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

  20%

Movement Slow


  4s  Slow Duration

  1
+1 Charges


  2
+35 Damage and +20% Movement Slow


  5
-11.5s Cooldown


 Goo Ball


  10s


  95s

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

 x1.3

  140

Damage


  0.7s

Stun Duration


  1.4m

Ball Radius


  60%  Spirit Resist

  60%  Bullet Resist

  1
+5s Duration


  2
+120 Damage


  5
Can cast abilities and use items while rolling


Weapon edit

Weapon Stats
 
Falloff Range
22m - 58m
  55 DPS
Deep Sea Interpreter
Medium Range Projectile
  • Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.

Background edit

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

A FATE'S TALE

Update history edit

Main article: Update history
Update Changes

October 24, 2024

  •   The Cube health regen now scales with spirit at 0.2
  •   Goo Ball down dash ability moved from T3 to base ability
  •   Goo Ball size now increases with range upgrades (doesn't affect collision with world)
  • Fixed some hit detection issues with   Goo Ball

October 10, 2024

September 26, 2024

  • Updated   Viscous icon to look more different from   Dynamo.
  •   The Cube cleanse is now part of the T2.
  •   Puddle Punch enemy warning time increased from 0.35s to 0.45s.
  • Bullet Damage reduced from 13 to 12.
  • Can now use down dash during   Goo Ball.
  • Fixed   Phantom Strike not positioning you correctly when using it with your   Goo Ball.
  •   Splatter post cast delay reduced from 0.5s to 0.2s.
  •   Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range.
  • Updated wall bounce effects for   Viscous in ball form.

Trivia edit

  • Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime. His upcoming model is in the files, named "Viscous_v2".
  • Viscous is voiced by Yuri Lowenthal.
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