Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.


Mo & Krill are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.

Mo & Krill
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Weapon:
"Yellow Canary"


BASE STATS

Weapon Stats
DPS: 80
Bullet Damage: 3.6+0.19
Ammo:

20

Bullets per sec:

5.56

Reload Time:

2.82s

Bullet Velocity:

320m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 22m → 58m
Vitality Stats
Health:

700+44

Health Regen:

3

Move Speed:

8.1m/s

Stamina:

3

Members of The Tunnel Rats, Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.

Abilities edit

 Scorn

  10m



  12.5s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

 x0.419

  60

Damage


  2x

Hero Damage to Heal


  0.7x  Damage to Heal

  1
-3.75s Cooldown


  2
+25 Damage


  5
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.


 Burrow

  5m



  37s

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

  4m/s

Move Speed


 x1.44

  80

DPS


  1.5s

Spin Duration


  80%  Bullet Resist

  30%  Spirit Resist

  1
Burrow time +3s


  2
+140 Spin DPS and +2 radius


  5
-19.0 Cooldown and +2m/s Move Speed


 Sand Blast

  35m


  3.5s


  42s

Spray sand that disarms enemies in front of you and deals damage.

 x1.05

  40

Damage


  1
+1s Duration


  2
-19s Cooldown


  5
Slow targets by -50%


 Combo

  5m



  75s

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

 x1.1

  60

DPS


  30

Bonus Max Health Per Kill


  1
+30% Bullet Resist during Combo


  2
Combo Duration +0.75s


  5
+40 Damage Per Second and 100% lifesteal


Weapon edit

Weapon Stats
 
Falloff Range
22m - 58m
  80 DPS
Yellow Canary
Rapid Fire Spreadshot

Background edit

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

A FATE'S TALE

Update history edit

Main article: Update history
Update Changes

October 24, 2024

  • Now has 20% headshot crit reduction.
  •   Burrow bullet and spirit resist now persist while spinning out of the burrow.

October 10, 2024

  •   Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD).
  •   Combo cooldown reduced from 95s to 75s.

September 26, 2024

  •   Combo duration reduced from 2.75s to 2.5s.
  •   Combo damage spirit scaling increased from 0.8 to 1.1.
  •   Combo kill trigger now has a 3s buffer window to get credit.
  •   Sand Blast T1 reduced from +1.5s to +1s.
  •   Sand Blast range increased from 30m to 35m.
  •   Burrow base speed increased from 3 to 4.
  •   Burrow T3 speed reduced from +3 to +2.

Trivia edit

  • Mo's full name is Maurice.
  • Both Mo and Krills' heads are capable of being headshot.
  • Mo & Krill start with the highest base health at 700.
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