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Slips into combat and then hides to recover

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.


Fathom is a hero in Deadlock, currently available in the Hero Labs gamemode.

Fathom
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Weapon:
"Riptide"


BASE STATS

Weapon Stats
DPS: 62
Bullet Damage: 4+0.35
Ammo:

13

Bullets per sec:

2.22

Reload Time:

0.3s

Bullet Velocity:

559m/s

Light Melee: 63+2.7
Heavy Melee: 116
Falloff Range: 16m → 46m
Vitality Stats
Health:

550+41

Health Regen:

2

Spirit Resist:

0+?%

Move Speed:

7.3m/s

Stamina:

3

Abilities edit

 Scalding Spray

  12m

  3s

  1

  8s

  40s

Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.

 x0.4

  40

DPS


  7%
Weapon Damage Gain Per Sec


  12s

Bonus Duration


  1
-15s Cooldown


  2
+2s Duration


  5
+45 DPS


 Breach

  20m



  22s

Launch forward, damaging all enemies near where you land and knocking them into the air.

 x0.7

  80

Damage


  1
+3m Explosion Radius


  2
-8s Cooldown


  5
+120 Damage


 Reefdweller Harpoon

  30m


  2

  2s

  30s

Throw a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.

Casting Reefdweller Harpoon does not break invisibility.
  1
-5s Cooldown


  2
+5m Cast Range


  5
After detaching, gain 30% Fire Rate for 7s or until you reload


Notes
  • This ability also prevents the usage of movement abilities on hit for 6s.

File:Lurker's Ambush.pngLurker's Ambush

  30m



  50s

Passive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.

  3%

Max Health Regen


  1.5s

Fade Time


Charge up a mouthful of sticky spit that damages and immobilizes enemies. Hold 4 to hold the spit. Damage and immobilization duration increase the longer you hold the spit.

  3s

Max Immobilize Duration


 x1.25

  125

Max Damage


  1
-15s Cooldown


  2
+2% Max Health Regen


  5
+1s Max Immobilize Duration


Weapon edit

Weapon Stats
 
Falloff Range
16m - 46m
  62 DPS
Riptide
Hero does not have WeaponTypes variable Hero does not have WeaponTypes variable Hero does not have WeaponTypes variable
Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.

Background edit

A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkie's, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity... and so he seeks to summon The Patrons to endure that he will always be the apex predator of The Deep.

A FATE'S TALE

Update History edit

Main article: Update history
Update Changes

November 18, 2024

  • Weapon: bullet damage per boon reduced from 0.57 to 0.35

November 8, 2024

November 1, 2024

  • Health per boon reduced from 41 to 36
  • Shotgun Damage per pellet reduced from 4.5 to 4
  • Shotgun falloff start reduced from 18m to 16m
  •   Scalding Spray weapon damage gain per second reduced from 8% to 7%
  •   Fathom's   Bloodletting updated to have the same values as the latest version of   Shiv's   Bloodletting

Trivia edit

  • Fathom's internal name is hero_slork.
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