Warden

Revision as of 09:43, 30 September 2024 by LuckyLuke44 (talk | contribs) (Updated ammo count to match the in-game value.)


Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 79
Bullet Damage: 19.8
Ammo:

18

Bullets per sec:

4 x0.012

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22 → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

6m/s

Sprint Speed:

0m/s

Stamina:

3

A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.

Abilities

Alchemical Flask
 
 

Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.

Radius:
6.5m
Duration:
6s
Cooldown:
14s
Damage: 55  x0.8
Move Speed Slow: 20%
Weapon Damage: -30%
  1+40 Damage
  2+1 Stamina Reduction
  5-6.5s Cooldown and applies 35% Fire Rate Slow

Willpower
 
 

Gain a spirit shield and bonus movement speed.

Duration:
7s
Cooldown:
42s
Spirit Shield Health: 150
Movement Speed bonus: 15%
  1+20% Move speed bonus
  2-19s Cooldown
  5+200 Spirit Shield Health and now scales with Spirit Power  x3.9

Binding Word
 
 

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Range:
20m
Cooldown:
37s
Damage: 120  x2.6
Immobilize Duration: 1.75s
Escape Time: 2.5s
Escape Range 16m
  1+1s Immobilize Duration
  2-19s Cooldown
  5 • Warden deals +20% more Bullet Damage to trapped heroes for 6s

Last Stand
 
 

After charging for 2.2s, release pulses that damage enemies and heal you based on the damage done.

Radius:
12m
Duration:
6s
Cooldown:
138s
Damage Per Second: 100  x0.9
Pulse Interval: 0.5s
Hero Lifesteal: 100%
Non-Hero Lifesteal 50%
  1+3m Radius
  2+70 Damage Per Second
  5-56s Cooldown

Weapon

Weapon Stats
 
Falloff Range
20m - 58m
  79 DPS
Freedom's Cost
Medium Range Projectile

Background

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 7, 2024

  • Now has +1 Sprint
  • Bullet Velocity increased from 213 to 290
  •   Last Stand now goes on cooldown if you die or the ability is interrupted while cast
  •   Last Stand T3 no longer grants unstoppable during channel
  •   Last Stand now grants +50% Spirit Resist during channel

October 24, 2024

October 10, 2024

Trivia

  • Warden and Grey Talon are currently the only heroes whose Bullets per sec is directly affected by Spirit Power.
Heroes
 

Hero Labs

Abrams

 

Hero Labs

Bebop

 

Hero Labs

Dynamo

 

Hero Labs

Grey Talon

 

Hero Labs

Haze

 

Hero Labs

Infernus

 

Hero Labs

Ivy

 

Hero Labs

Kelvin

 

Hero Labs

Lady Geist

 

Hero Labs

Lash

 

Hero Labs

McGinnis

 

Hero Labs

Mirage

 

Hero Labs

Mo & Krill

 

Hero Labs

Paradox

 

Hero Labs

Pocket

 

Hero Labs

Seven

 

Hero Labs

Shiv

 

Hero Labs

Vindicta

 

Hero Labs

Viscous

 

Hero Labs

Warden

 

Hero Labs

Wraith

 

Hero Labs

Yamato

Hero Labs
 

Hero Labs

Calico

 

Hero Labs

Fathom

 

Hero Labs

Holliday

 

Hero Labs

Magician

File:Operative card.png

Hero Labs

Operative

 

Hero Labs

Trapper

 

Hero Labs

Viper

 

Hero Labs

Wrecker