Vindicta

Revision as of 09:42, 30 September 2024 by LuckyLuke44 (talk | contribs) (Updated ammo count to match the in-game value.)


Vindicta is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot.

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Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 68
Bullet Damage: 13
Ammo:

23

Bullets per sec:

5.26

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 45mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

-10%

Spirit Resist:

0%

Move Speed:

8m/s

Sprint Speed:

0m/s

Stamina:

2

A witch who was killed by John Hathorne during the Salem Witch Trials of the 1600s, Vindicta returned to this world during the first Maelstrom. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial "Friends of Humanity".

Abilities

Stake
 
 

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

Radius:
8m
Cooldown:
42s
Tether Duration: 2s
Damage: 60  x0.4
Tether Length: 6m
Movement Slow: 30%
Capture Radius: 8m
  1+0.5s Tether Duration
  2-19s Cooldown
  5 • Tethered enemies are also disarmed

Flight
 
 

Leap into the air and fly. While in flight your weapon deals bonus spirit damage

Duration:
8s  x0.2
Cooldown:
42s
Spirit Damage Per Bullet: 10  x0.2
Casting Time: .2s
  1+50% base Ammo while flying
  2-14s Cooldown
  5+12 Spirit Damage Per Bullet

Notes:

  • Bonus spirit damage is affected by weapon damage fall-off.
  • The 1 ability point upgrade does NOT increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as Titanic Magazine.

Crow Familiar
 
 

Your crow familiar deals impact damage and applies a bleed that deals damage based on the target's current health

Cooldown:
26s
Damage: 40  x0.8
Bleed Damage: 3%/sec
Bullet Resist Reduction: -6%
Debuff Duration: 6s  x0.03
  1 • Crow Ricochets up to 2 times towards other enemies within 15m
  2-16s Cooldown
  5+3% Bleed and suppresses healing by -40%

Assassinate
 
 

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls

Cooldown:
53s
Charge Time: 1.6s
Damage: 160  x1
Bonus Damage: 145  x1.6
Bonus Souls Per Assassination: 250
Bonus Headshot Damage: +20%
  1-19s Cooldown
  2+140 Bonus Damage
  5+600 Bonus Souls Per Assassination

Notes:

  • Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
  • The damage scales up from 50% to 100% after one second of being scoped.

Weapon

Weapon Stats
 
Falloff Range
22m - 64m
  59 DPS
Wallflower's Revenge
Rapid Fire Long Range

Background

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one ghost war against the "The Friends of Humanity", a neo inquisition formed by Hawthorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 7, 2024

  • Base bullet damage reduced from 15 to 13
  • Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
  •   Stake duration increased from 1.75s to 2s
  •   Flight T2 reduced from +8s to +6s
  •   Crow Familiar tick rate changed from every 0.5s to every 1s
  •   Assassinate starts at 25% power instead of 50% power

October 24, 2024

  • Gun cycle time improved from 0.26s to 0.22s
  • Bullet damage growth per boon increased from 0.55 to 0.65
  • Fire rate now scales with Spirit Power (0.14)
  •   Assassinate no longer splits to allies
  •   Flight duration increased from 8s to 12s
  •   Flight T2 duration increased from +6s to +8s
  •   Assassinate bullet radius increased from 3" to 4"
  •   Assassinate scope is now automatically canceled when   Paradoxical Swap hits   Vindicta

October 11, 2024

  • Movespeed increased from 8.3 to 9.

Trivia

  • Vindicta during Deadlock Pre-Alpha (Neon Prime) was named Hornet.
  • Vindicta says she was a child during the Salem Witch Trials, as found in one of her hero select lines. This relates to the actual Salem Witch Trials as many of the girls were young, ranging from ages 9 to 20.[1]
  • John Hathorne, who's mentioned in Vindicta's background, was known in the actual Salem Witch Trials for questioning accusers and the accused in trial, often leaving the accused guilty.
  • Vindicta will occasionally hum the song "Simple Gifts" after getting a kill. This is a song that originated from the Shaker religion in the early 1800s.
  • Vindicta and McGinnis are currently tied for the lowest base Stamina of any hero at 2.

References

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Pocket

 

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Seven

 

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Shiv

 

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