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Revision as of 05:17, 28 September 2024 by Gustus222 (talk | contribs) (Updated bebop changes)

A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Bebop
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Weapon:
"Humble Pie"

BASE STATS

Weapon Stats
Damage Per Second: 66
Bullet Damage: 5.3
Ammo: 66
Bullets per sec: 12.5
Reload Time: 0.353s
Bullet Velocity: 610m/s
Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 51mm
Vitality Stats
Health: 650
Health Regen: 3
Bullet Resist: 10%
Spirit Resist: 0%
Move Speed: 6.2m/s
Sprint Speed: 3m/s
Dash Speed: 0.7s
Stamina: 3
Information
Release Date: {{{release_date}}}

Abilities

Exploding Uppercut
 
 

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Cooldown:
21s
Uppercut Damage: 0
Area Damage: 80  x0.5
Landing Radius: 14m
  1-10.5s Cooldown
  2 • On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s
  5 • On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
  • Uppercuts all enemies within around 2-3m of Bebop.
  • Uppercutted enemies cannot receive the area damage.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Weapon

Weapon Stats
 
Falloff Range
20m - 51m
  57 Damage Per Second
Humble Pie
Beam Weapon Medium Range
Fires a continuous beam with no bullet travel

Background

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

July 29, 2025

May 27, 2025

  •   Hyperbeam[sic] cooldown reduced from 130s to 110s.
  • Fixed some issues with lag compensation and   Hook.

May 8, 2025

  •   Exploding Uppercut: Fixed missing uppercut hero impact sound.
  •   Hook: Reworked code to reduce mispredicts.
  •   Hook: When   Bebop hooks a trooper, only Bebop will hear the hook success sound now.
  •   Hook: Fixed the hook sometimes not breaking when the target is stuck.
  •   Hook: Fixed the target sometimes not being positioned in front of   Bebop when Bebop rotated.
  •   Hyper Beam: Effect revisions for projections on vertical surfaces.
  •   Hyper Beam: Fixed damaging enemies through thin walls.
  • (Undocumented) Hook renamed to   Grapple Arm.
  • (Undocumented) Hook no longer deals 10 spirit damage (2x spirit scaling).
  • (Undocumented)   Hyper Beam T3 lifesteal reduced from 80% to 65% and non-heroes from 25% to 20%.

Trivia

  • He has an ongoing feud with   Lash. Several voice lines reference their feud and rivalry in blood sport. They share another connection as the only two heroes that start the game with sprint speed, Bebop and Lash having 3m/s and 1m/s respectively.
  • Bebop is the only hero that starts with more than 0% bullet resist (10%).
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).


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Dynamo

 

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Grey Talon

 

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Haze

 

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Holliday

 

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Ivy

 

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Lash

 

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McGinnis

 

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Mirage

 

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