Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Tornadoes and Fire Beetles, Mirage can damage, lift up, and steal life from his targets while encasing himself in a Whirlwind that enhances his weapon attacks. When the time is right, he can detonate a Djinn Bomb to deal damage to grouped-up enemies.

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Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 70
Bullet Damage: 4.7
Ammo:

16

Bullets per sec:

3.7

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

7m/s

Sprint Speed:

0m/s

Stamina:

3

An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.

Abilities

Tornado
 
 

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Duration:
0.75s
Cooldown:
32s
70 Damage  x0.7
1.5s Lift Duration
30% Bullet Evasion Chance
  1+0.5s Lift Duration
  2-14s Cooldown
  5+20% Bullet Evasion Chance

Fire Beetles
 
 

Start launching fire beetles. Each beetle can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.

90 Max Health Steal  x0.9
-10% Bullet Resist
5s Launch Window
14s Debuff Duration
32s Cooldown
25% Heal vs Non-Heroes
  1-15s Cooldown
  2-15% Bullet Resist
  5+70 Max Health Steal

Djinn's Mark
 
 

Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier. Active: Consume multiplier on Djinn's Mark to deal its damage now.

16 Base Damage  x0.4
8x Max Multiplier
2.5s Cooldown Between Multiplier
4.5s Multiplier Duration
2s Reveal Duration
  1 • Apply 80% Slow for 0.5s whenever you increase the multiplier.
  2+4s Multiplier Duration and +10 Base Damage.
  5+4 Max Multiplier

Traveler
 
 

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.

Cooldown:
130s
2.5s Channel Duration
+2m/s Move Speed
+20% Fire Rate
4s Move Speed Duration
  1-20s Cooldown
  2+2m/s Move Speed
  5+20% Fire Rate

Background

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 7, 2024

  • Bullet size reduced from 6 to 5
  •   Tornado speed reduced from 20m to 18m
  •   Tornado Lift Duration reduced from 1.1s to 1s
  •   Fire Scarabs T2 reduced from -15% Bullet Resist to -10%

November 1, 2024

  •   Fire Scarabs cooldown increased from 32s to 40s
  • HP per boon reduced from 41 to 37

October 24, 2024

  •   Fire Scarabs T3 max health steal increased from +70 to +80
  •   Djinn's Mark T3 cooldown between multipliers improved from -0.5s to -0.75s
  •   Traveler Fire Rate after teleporting increased from 20% to 30%
  •   Traveler T2 cooldown reduction improved from -30s to -40s
  •   Traveler T3 now grants Unstoppable for 3s on arrival

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