Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Tornadoes and Fire Beetles, Mirage can damage, lift up, and steal life from his targets while encasing himself in a Whirlwind that enhances his weapon attacks. When the time is right, he can detonate a Djinn Bomb to deal damage to grouped-up enemies.

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 70
Bullet Damage: 4.7
Ammo:

16

Bullets per sec:

3.7

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

7m/s

Sprint Speed:

0m/s

Stamina:

3

An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.

Abilities

Tornado
 
 

Send out a tornado that damages enemies and lifts them up in the air While they're up in the air, targets will fully evade all bullets.

Radius:
3.5m
Duration:
2s
Cooldown:
30s
Damage: 60  x1
Lift Duration: 1.25s
Radius: 3.5m
  1+0.75s Lift Duration.
  2-14s Cooldown
  5-15% Spirit Resist

Fire Beetles
 
 

Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.

Radius:
4m
Cooldown:
35s
Charges: 3
DPS: 20  x0.3
Heal vs Heroes: 40%
Debuff Duration: 4s
Launch Window: 15s
Heal vs Non-Heroes: 15%
  1+2 Charges
  2+40% Heal vs Heroes
  5+40 DPS

Tempest Ward
 
 

Passive: Your next shot is amplified with Spirit Damage. Each amplified shot that hits the same target increases the Spirit Damage dealt.

You become enveloped in a whirlwind that provides bullet evasion and movement speed.

Spirit Damage: 20  x0.2
Escalating Spirit Damage:15  x0.2
Proc Cooldown:2s
Max Stacks: 5
Bullet Evasion Chance: 50%
Duration: 3.5s
Cooldown: 37s
  1+30% Bullet Evasion Chance
  2+10 Escalating Spirit Damage
  5-19s Cooldown

Djinn Bomb
 
 

Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.

Radius:
11m
Cooldown:
74s
Damage: 225  x2.2
Bonus Damage Per Hero: 60  x0.6
Lifetime: 8s
  1-28s Cooldown
  2+40 Bonus Damage Per Hero
  5+150 Damage

Background

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

A FATE'S TALE

Update history

Trivia

Heroes
 

Hero Labs

Abrams

 

Hero Labs

Bebop

 

Hero Labs

Dynamo

 

Hero Labs

Grey Talon

 

Hero Labs

Haze

 

Hero Labs

Infernus

 

Hero Labs

Ivy

 

Hero Labs

Kelvin

 

Hero Labs

Lady Geist

 

Hero Labs

Lash

 

Hero Labs

McGinnis

 

Hero Labs

Mirage

 

Hero Labs

Mo & Krill

 

Hero Labs

Paradox

 

Hero Labs

Pocket

 

Hero Labs

Seven

 

Hero Labs

Shiv

 

Hero Labs

Vindicta

 

Hero Labs

Viscous

 

Hero Labs

Warden

 

Hero Labs

Wraith

 

Hero Labs

Yamato

Hero Labs
 

Hero Labs

Calico

 

Hero Labs

Fathom

 

Hero Labs

Holliday

 

Hero Labs

Magician

 

Hero Labs

Trapper

 

Hero Labs

Viper

 

Hero Labs

Wrecker