Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Tornadoes and Fire Beetles, Mirage can damage, lift up, and steal life from his targets while encasing himself in a Whirlwind that enhances his weapon attacks. When the time is right, he can detonate a Djinn Bomb to deal damage to grouped-up enemies.
Mirage
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Weapon: "Promises Kept" | |
BASE STATS | |
Weapon Stats | |
Damage Per Second: | ![]() |
Bullet Damage: | ![]() |
Ammo: | ![]() |
Bullets per sec: | ![]() |
Reload Time: | ![]() |
Bullet Velocity: | ![]() |
Light Melee: | ![]() |
Heavy Melee: | ![]() |
Falloff Range: | 22m → 58mm |
Vitality Stats | |
Health: | ![]() |
Health Regen: | ![]() |
Bullet Resist: | ![]() |
Spirit Resist: | ![]() |
Move Speed: | ![]() |
Sprint Speed: | ![]() |
Stamina: | ![]() |
Information | |
Release Date: | {{{release_date}}} |
Voice Lines: | Mirage/Quotes |
Sound Effects: | Mirage/Sounds |
“
An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.
Abilities
Send out a tornado that damages enemies and lifts them up in the air While they're up in the air, targets will fully evade all bullets.
Background
“The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
— A FATE'S TALE
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Trivia
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