Abrams

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Abrams
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Initial Stats
Weapon
"Case Closed"
DPS

63

Bullet Damage

4.68

Ammo

9

Bullets per sec

1.67

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 46m

Vitality
Health

600

Health Regen

1

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6.5 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+0.32 Base Bullet Damage
+3.4 Base Melee Damage
+32 Base Health

Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.

Abrams is hard-boiled, hard-hitting bruiser of a character that focuses on engaging groups of enemies and relying on his tankiness and life drain to stay in the fight. With a powerful area stun and a devastating shoulder charge, Abrams can isolate fragile targets from the rest of the team and set-up his more damaging allies to finish them off.

A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of "Don't let them have it" scrolled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on.

Abilities edit

Siphon Life
 
 

Drain health from enemies in front of you while they are in the radius.

Radius:
10m
Duration:
4s
Cooldown:
42s
Damage per Second: 35 ( x0.2)
Heal vs Heroes: 100%
Heal vs Non-Heroes: 50%
  1-19s Cooldown
  2+2s
  5+40 Damage Per Second

Shoulder Charge
 
 

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

Duration:
1.2s
Cooldown:
35s
Damage: 40 ( x2.1)
Stun Duration: 0.85s
  1-20s Cooldown
  2+0.5s Duration
  5+5.5 Weapon Damage for 8s after colliding with an enemy
  • At base duration, Shoulder Charge travels approximately 17.5m.
    • At Upgrade 2, this distance is approximately 27.5m.

Infernal Resilience
 
 

Regenerate a portion of incoming damage over time.

Damage regenerated: 16%
Regeneration Time: 18s
Health Regen +1
  1+1.5 Health Regen
  2+150 Health
  5+9% Damage regenerated

Seismic Impact
 
 

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press   to crash down early.

Cooldown:
150s
Damage: 150 ( x0.9)
Stun Duration: 1s
Impact Radius: 9m
  1-40s Cooldown
  2 • Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
  5 • On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.
  • At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.
    • This is not affected by Ability Range

Weapon edit

Weapon Stats
 
Falloff Range
22m - 46m

  7.8 DPS

Case Closed
Spreadshot Close Range
Reloads single shells at a time. Can be interrupted

Background edit

A FATE'S TALE:

Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.

But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.

No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured out where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.

Update history edit

Main article: Update history

Update Changes

September 12, 2024

August 29, 2024

August 15, 2024

Trivia edit

  • Abrams during Deadlock Pre-Alpha (Neon Prime) was named Atlas.
  • Abrams is voiced by professional wrestler Samoa Joe.