Mo & Krill

Revision as of 03:57, 26 August 2024 by 172.18.0.2 (talk) (Updated ability cards to work with new formatting.)
Mo & Krill
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Initial Stats
Weapon
""
DPS

76

Bullet Damage

3.6

Ammo

20

Bullets per sec

5.56

Light Melee

63

Heavy Melee

116

Falloff Range

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Vitality
Health

700

Health Regen

3

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7.8 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+0.25 Base Bullet Damage
+3.4 Base Melee Damage
+44 Base Health

Burrows underneath his enemies
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Mo & Krill are together a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Scorn
 
 

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Radius:
10m
Cooldown:
12s
Damage: 60 ( x0.4)
Heal vs Heroes: 200%
Heal vs Non-Heroes: 70%
  1-4s Cooldown
  2+25 Damage
  5 • Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.


Burrow
 
 

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

Radius:
5m
Cooldown:
35s
Move Speed: +3m/s
Damage per Second: 80 ( x1.4)
Burrow Duration: 5s
Spin Duration: 1.5s
  1 • Burrow time +3s
  2+140 Spin DPS and +2 radius
  5-20 Cooldown and +3m/s Move Speed


Sand Blast
 
 

Spray sand that disarms enemies in front of you and deals damage.

Range:
30m
Cooldown:
40s
Damage: 40 ( x1.0)
Disarm: 3.5s
  1+1.5s Duration
  2-20s Cooldown
  5 • Slow targets by -50%


Combo
 
 

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

Range:
5m
Duration:
2.75s
Cooldown:
90s
Damage per Second: 60 ( x0.8)
Bonus Max Health Per Kill: 30
  1-30s Cooldown
  2 • Combo Duration +1s
  5 • +40 Damage Per Second and 100% lifesteal


Background

A FATE'S TALE:

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

Update history

Trivia