Warden
Warden
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Initial Stats | |
Weapon | |
"Freedom's Cost" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
22 → 58m |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+1.20 Base Bullet Damage | |
+3.4 Base Melee Damage | |
+45 Base Health |
“Weakens his enemies and chases them down
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.
A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.
Abilities edit
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
Background edit
“A FATE'S TALE:
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
Update history edit
Patch | Changes |
Update: September 12, 2024 | - Bullet growth Reduced: 1.31 → 1.2.
- Alchemical Flask Debuff duration Reduced: 7s → 6s. - Alchemical Flask Radius Reduced: 7m → 6.5m. - You gain 50% Bullet resistance during the 2s ult channel. |
Update: August 29, 2024 | - Added hit confirm audio functionality to Warden's Alchemical Flask.
- Base movement speed Reduced: 6.5m/s → 6m/s. - Fire rate scaling with spirit Reduced: ( x0.375) → ( x0.3). |
Update: August 15, 2024 | - Binding Word No longer drains 1 stamina.
- Alchemical Flask Cooldown Reduced: 16s → 13s. - Alchemical Flask T2 Changed: -10s Cooldown → Drains 1 Stamina. - Alchemical Flask T3 Now also reduces cooldown by -7s. - Binding Word Immobilize duration Reduced: 2s → 1.75 - Binding Word Now has a quick cast behavior (same as Seven Static Charge). |
Update: August 01, 2024 | - Updated Alchemical Flask Impact sounds.
- Updated Binding Word Sound mix for teammates. |
Update: July 18, 2024 | - Added Alchemical Flask cast, projectile, and impact sound effects.
- Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast. |
Update: July 11, 2024 | - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake and Alchemical Fire (T3 Weapon item).
- Reload time no longer scales with spirit power. - Now innately gains additive fire rate from spirit power (scale factor is ( x0.015)). |
Update: July 4, 2024 | - Binding Word Now drains 1 Stamina from the target on cast. |
Update: June 27, 2024 | - Willpower No longer loses movement speed when the shield is depleted.
- Willpower Duration Reduced: 8s → 7s. |
Update: June 20, 2024 | - Updated reload animations for Warden, Dynamo, and Ivy. |
Update: June 6, 2024 | - Updated Binding Word Delay and impact sounds.
- Base Ammo Increased: 14 → 16. - Alchemical Flask T3 Spirit slow Increased: 25% → 35%. - Willpower T3 Spirit shield Increased: +150 → +200. |
Update: May 30, 2024 | - Willpower T1 Move speed bonus Increased: +15% → +20%.
- Last Stand Duration Increased: 5s → 6s. |
Update: May 23, 2024 | - Alchemical Flask Travel speed Increased: 800 → 1000. |
Update: May 16, 2024 | - Last Stand Has improved visual effects.
- New voice for Warden (in advance of upcoming model swap). - Fixed a bug where Willpower and Binding Word were swapped VO wise. - Last Stand No longer goes on cooldown when interrupted during its initial cast delay. |
Update: May 10, 2024 | - Alchemical Flask Damage Increased: 48 → 55. |
Trivia edit
- Warden and Grey Talon are currently the only heroes whose Bullets per sec is directly affected by Spirit Power.
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