Warden

Revision as of 09:54, 20 September 2024 by Abbegg (talk | contribs) (Added missing Update history)


Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.

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Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 79
Bullet Damage: 19.8
Ammo:

17

Bullets per sec:

4 x0.012

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22 → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

6m/s

Sprint Speed:

0m/s

Stamina:

3

A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.

Abilities

Alchemical Flask
 
 

Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.

Radius:
6.5m
Duration:
6s
Cooldown:
14s
Damage: 55  x0.8
Move Speed Slow: 20%
Weapon Damage: -30%
  1+40 Damage
  2+1 Stamina Reduction
  5-6.5s Cooldown and applies 35% Fire Rate Slow

Willpower
 
 

Gain a spirit shield and bonus movement speed.

Duration:
7s
Cooldown:
42s
Spirit Shield Health: 150
Movement Speed bonus: 15%
  1+20% Move speed bonus
  2-19s Cooldown
  5+200 Spirit Shield Health and now scales with Spirit Power  x3.9

Binding Word
 
 

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Range:
20m
Cooldown:
37s
Damage: 120  x2.6
Immobilize Duration: 1.75s
Escape Time: 2.5s
Escape Range 16m
  1+1s Immobilize Duration
  2-19s Cooldown
  5 • Warden deals +20% more Bullet Damage to trapped heroes for 6s

Last Stand
 
 

After charging for 2.2s, release pulses that damage enemies and heal you based on the damage done.

Radius:
12m
Duration:
6s
Cooldown:
138s
Damage Per Second: 100  x0.9
Pulse Interval: 0.5s
Hero Lifesteal: 100%
Non-Hero Lifesteal 50%
  1+3m Radius
  2+70 Damage Per Second
  5-56s Cooldown

Background

A FATE'S TALE:

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

Update history

Patch Changes
Update: September 12, 2024 - Bullet growth Reduced: 1.31 → 1.2.

-   Alchemical Flask Debuff duration Reduced: 7s → 6s.

-   Alchemical Flask Radius Reduced: 7m → 6.5m.

- You gain 50% Bullet resistance during the 2s ult channel.

Update: August 29, 2024 - Added hit confirm audio functionality to Warden's   Warden.

- Base movement speed Reduced: 6.5m/s → 6m/s.

- Fire rate scaling with spirit Reduced:  x0.375 x0.3.

Update: August 15, 2024 -   Binding Word No longer drains 1 stamina.

-   Warden Cooldown Reduced: 16s → 13s.

-   Warden T2 Changed: -10s Cooldown → Drains 1 Stamina.

-   Warden T3 Now also reduces cooldown by -7s.

-   Binding Word Immobilize duration Reduced: 2s → 1.75

-   Binding Word Now has a quick cast behavior (same as Seven   Static Charge).

Update: August 01, 2024 - Updated   Warden Impact sounds.

- Updated   Binding Word Sound mix for teammates.

Update: July 18, 2024 - Added   Warden cast, projectile, and impact sound effects.

- Reverted a change from last update to Warden's   Warden – it now launches where the reticle is aiming at the end of the cast.

Update: July 11, 2024 - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's   Kudzu Bomb, Paradox's   Pulse Grenade, Warden's   Warden, Vindicta's   Vindicta and Alchemical Fire (T3 Weapon item).

- Reload time no longer scales with spirit power.

- Now innately gains additive fire rate from spirit power (scale factor is  x0.015).

Update: July 4, 2024 -   Binding Word Now drains 1 Stamina from the target on cast.
Update: June 27, 2024 -   Willpower No longer loses movement speed when the shield is depleted.

-   Willpower Duration Reduced: 8s → 7s.

Update: June 20, 2024 - Updated reload animations for Warden, Dynamo, and Ivy.
Update: June 6, 2024 - Updated   Binding Word Delay and impact sounds.

- Base Ammo Increased: 14 → 16.

-   Alchemical Flask T3 Spirit slow Increased: 25% → 35%.

-   Willpower T3 Spirit shield Increased: +150 → +200.

Update: May 30, 2024 -   Willpower T1 Move speed bonus Increased: +15% → +20%.

-   Last Stand Duration Increased: 5s → 6s.

Update: May 23, 2024 -   Alchemical Flask Travel speed Increased: 800 → 1000.
Update: May 16, 2024 -   Last Stand Has improved visual effects.

- New voice for Warden (in advance of upcoming model swap).

- Fixed a bug where   Willpower and   Binding Word were swapped VO wise.

-   Last Stand No longer goes on cooldown when interrupted during its initial cast delay.

Update: May 10, 2024 -   Alchemical Flask Damage Increased: 48 → 55.

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