McGinnis
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McGinnis is a playable hero in Deadlock, wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.
McGinnis
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Weapon: "Hero Not Found"
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Weapon Stats | |
DPS: | 89 |
Bullet Damage: | 7.15 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | 22m → 58mm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.
Abilities
Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 50% Spirit Resist. They deal reduced damage to troopers and objectives.
Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early.
Unleashes a volley of rockets that home in on a targeted location.
Background
“A FATE'S TALE:
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
Update history
Patch | Changes |
Update: September 14, 2024 | -Ability {{{1}}} not found Medicinal Specter Radius spirit power Reduced: x0.07 → x0.05. |
Update: September 12, 2024 | - Ability {{{1}}} not found Medicinal Specter Radius Reduced: 6m → 5m.
- Ability {{{1}}} not found Medicinal Specter Radius now Grows with spirit power x0.07. - Can no longer wall jump from Ability {{{1}}} not found Spectral Wall. - Ability {{{1}}} not found Spectral Wall Min range Reduced: 7m → 6m. - Ability {{{1}}} not found Spectral Wall Duration Reduced: 6s → 5s. - Ability {{{1}}} not found Heavy Barrage Spirit scaling Increased: x0.3 → x0.35. - Ability {{{1}}} not found Heavy Barrage Min range Reduced: 7m → 6m. - Ability {{{1}}} not found Mini Turret Bullet travel speed Increased. |
Update: August 15, 2024 | - Fixed targeting previews that draw a model (like McGinnis's Ability {{{1}}} not found Mini Turret) To update every frame, instead of being fixed at 60hz.
- Speed while shooting Increased: 55% → 70%. - Ability {{{1}}} not found Mini Turret now prioritize any heroes McGinnis is shooting at. - Ability {{{1}}} not found Medicinal Specter Duration spirit power scaling Increased: x0.09 → x0.12. - Ability {{{1}}} not found Heavy Barrage T1 Changed: Rockets apply 35% slow. |
Update: August 01, 2024 | - Ability {{{1}}} not found Mini Turret No longer target immune structures.
- Ability {{{1}}} not found Heavy Barrage Cast/aim behavior improved for indoors and close range. - Reverted recent melee damage Reduction. - Fixed Health Nova not working on Ability {{{1}}} not found Mini Turret (when Health Nova was cast by McGinnis). - Ability {{{1}}} not found Mini Turret Base HP Increased +50 → +75. |
Update: July 18, 2024 | - Ability {{{1}}} not found Spectral Wall Cooldown Increased: 30s → 35s.
- Base melee damage Reduced by 20%. - Ability {{{1}}} not found Spectral Wall Segments that are touching the Rejuv will be destroyed. |
Update: July 11, 2024 | - Ability {{{1}}} not found Mini Turret Receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage).
- Ability {{{1}}} not found Mini Turret Outgoing damage fall off distance window (20m-35m) now scales with range upgrades. - Ability {{{1}}} not found Mini Turret Duration Reduced: 40s → 30s. |
Update: June 27, 2024 | - Updated McGinnis weapon sounds.
- Fixed her gun having a recent regression that caused it to not have any spread. - Ability {{{1}}} not found Mini Turret Reduced by up to → 30% at 35m (now has bullet falloff from 20m to 35m). - Ability {{{1}}} not found Mini Turret Deploy time Reduced: 2s → 1s. - Ability {{{1}}} not found Mini Turret Now shows up on the minimap. - Ability {{{1}}} not found Medicinal Specter Can no longer be attacked. - Ability {{{1}}} not found Spectral Wall Height Increased by → 2m. - Ability {{{1}}} not found Spectral Wall Slow duration Increased: 2s → 2.5s. - Fixed a bug with Ability {{{1}}} not found Spectral Wall That caused the Rejuvenator to instantly drop. |
Update: June 20, 2024 | - Ability {{{1}}} not found Mini Turret Range Reduced: 30m → 25m.
- Ability {{{1}}} not found Mini Turret HP scaling Reduced: 40% → 30% (affects initial HP too). - Ability {{{1}}} not found Mini Turret cooldown Reduced: 35s → 30s. - Ability {{{1}}} not found Mini Turret Charge time Reduced: 8s → 6s. - Base spirit resist Increased: 20% → 25%. - Base Regen Increased: 1 → 2. - Ability {{{1}}} not found Spectral Wall Cooldown Reduced: 35s → 30s. - Ability {{{1}}} not found Heavy Barrage Cooldown Reduced: 110s → 100s. |
Update: June 13, 2024 | - Ability {{{1}}} not found Mini Turret Charge delay Reduced: 10s → 8s.
- Fixed Echo Shard to be compatible with Ability {{{1}}} not found Spectral Wall Again (Activating Echo Shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first). - Can now dismiss Ability {{{1}}} not found Spectral Wall while channeling other abilities (Ability {{{1}}} not found Heavy Barrage). |
Update: June 06, 2024 | - Ability {{{1}}} not found Spectral Wall Can now be dismissed early. |
Update: May 30, 2024 | - Fixed some bugs that could cause McGinnis gun to be stuck.
- Ability {{{1}}} not found Heavy Barrage Now does less damage to objectives similar to other ability damage. |
Update: May 23, 2024 | - Fixed upgrading McGinnis Ability {{{1}}} not found Medicinal Specter To T3 while active causing it to heal everyone to full instantly.
- Fixed certain rooftops allowing Ability {{{1}}} not found Mini Turret To be built on them. |
Update: May 16, 2024 | - Fixed Ability {{{1}}} not found Return Fire Not returning fire to McGinnis sentries.
- Ability {{{1}}} not found Mini Turret T1 Is now +1 Charge and +25% Movement Slow. - Ability {{{1}}} not found Mini Turret T2 Is now +10m Attack Range and +10% Fire Rate. - Ability {{{1}}} not found Spectral Wall Cooldown Reduced: 40s → 35s. |
Update: May 10. 2024 | - Ability {{{1}}} not found Mini Turret Spirit resistance Increased: 50% → 60%.
- Ability {{{1}}} not found Mini Turret Health Increased: 30% → 40%. - Ability {{{1}}} not found Mini Turret T2 Increased: +5m Range → +10m. - Fixed issues with Ability {{{1}}} not found Heavy Barrage Not damaging units within the target area. |
Update: May 03, 2024 | - Ability {{{1}}} not found Heavy Barrage Now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate).
- Ability {{{1}}} not found Heavy Barrage Camera interaction with Fleetfoot Boots has been fixed. |
Trivia
- McGinnis during Deadlock Pre-Alpha (Neon Prime) was named Forge.
Heroes |
Hero Labs |