Bebop

Revision as of 04:39, 30 August 2024 by QuinnBinn (talk | contribs) (Formatted abilities into tabs, haven't updated anything since I saw someone was going through characters :))
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Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 66
Bullet Damage: 5.3
Ammo:

66

Bullets per sec:

12.5

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

650

Health Regen:

3

Bullet Resist:

10%

Spirit Resist:

0%

Move Speed:

6.2m/s

Sprint Speed:

3m/s

Stamina:

3


Abilities

Exploding Uppercut
 
 

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Cooldown:
20s
Uppercut Damage: 0
Area Damage: 80  x0.5
Landing Radius: 14m
  1-11s Cooldown
  2 • On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s
  5 • On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip

Sticky Bomb
 
 

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage for every enemy hero hit. You can cast Sticky Bomb on yourself using M3.

Radius:
12m
Range:
6m
Cooldown:
18s
Damage: 120  x0.9
Fuse Time: 3s
  1-8s Cooldown
  2+80 Damage
  5 • On Attach, disarms the target for 3.5 seconds.

Hook
 
 

Launch out a hook that grabs and reels in the first enemy or friendly unit it hits, dealing damage if the target is an enemy. Target will be placed where you are facing.

Range:
35m
Cooldown:
22s
Damage: 40
  1 • Bebop deals 30% more bullet damage against hooked enemies for 10s
  2+30m Cast Range
  5-12s Cooldown

Hyper Beam
 
 

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air your will hover while unleashing the beam.

Duration:
Cooldown:
110s
DPS: 220  x3
Beam Width: 2.9m
Movement Slow: 40% (on hit)
Beam Length: 70m
  1-40s Cooldown
  2+100 DPS
  5 • Hyper Beam heals Bebop for 100% of its damage on heroes. 33% on non-hero


Background

A FATE'S TALE:

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Update history

Trivia

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
Heroes
 

Hero Labs

Abrams

 

Hero Labs

Bebop

 

Hero Labs

Dynamo

 

Hero Labs

Grey Talon

 

Hero Labs

Haze

 

Hero Labs

Infernus

 

Hero Labs

Ivy

 

Hero Labs

Kelvin

 

Hero Labs

Lady Geist

 

Hero Labs

Lash

 

Hero Labs

McGinnis

 

Hero Labs

Mirage

 

Hero Labs

Mo & Krill

 

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Paradox

 

Hero Labs

Pocket

 

Hero Labs

Seven

 

Hero Labs

Shiv

 

Hero Labs

Vindicta

 

Hero Labs

Viscous

 

Hero Labs

Warden

 

Hero Labs

Wraith

 

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Yamato

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Hero Labs

Calico

 

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Fathom

 

Hero Labs

Holliday

 

Hero Labs

Magician

 

Hero Labs

Trapper

 

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Viper

 

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Wrecker