Mirage

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Times his shots and catches fleeing targets

Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.


Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Fire Scarabs and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.

Mirage
{{{BASEPAGENAME}}}
Weapon:
"Promises Kept"


BASE STATS

Weapon Stats
DPS: 51
Bullet Damage: 18+0.70
Ammo:

16

Bullets per sec:

2.86

Reload Time:

2.6s

Bullet Velocity:

828m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

550+41

Health Regen:

2

Move Speed:

7.3m/s

Stamina:

3

An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.

Abilities edit

 Tornado

  20m

  3.5m



  32s

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

 x0.7

  70

Damage


  1s

Lift Duration


  25%

Bullet Evasion Chance


  3.5s  Bullet Evasion Duration

  3.5m  Radius

  1
+0.4s Lift Duration


  2
-14s Cooldown


  5
+20% Bullet Evasion Chance


 Fire Scarabs

  1m


  4

  0.05s

Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.

 x0.9

  90

Max HP Steal Per Bullet


  -10%

Bullet Resist


  5s  Launch Window

  14s  Debuff Duration

  25%  Heal vs Non-Heroes

  40s  Cooldown

  1
-15s Cooldown


  2
--10% Bullet Resist


  5
+80 Max HP Steal Per Bullet


 Djinn's Mark




  2.5s

Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.

 x0.55

  12

Base Damage


  8

Max Stacks


  2.5s

Max Frequency


  4.5s  Multiplier Duration

  3s  Reveal Duration

Active: Consume multiplier of Djinn's Mark to deal its damage now.
  1
Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher


  2
+4.0s Multiplier Duration and +10 Base Damage


  5
-0.75s Cooldown Between Multiplier and +4 Max Multiplier



NOTE: Djinn's Mark is considered a damage-over-time ability when determining whether its damage will knock a hero off a zipline.

 Traveler




  130s

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.

  2.5s

Channel Duration


  2m/s

Move Speed


  30%

Fire Rate


  4s  Move Speed Duration

  1
+2m Move Speed


  2
-40s Cooldown


  5
On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for 3s.


Weapon edit

Weapon Stats
 
Falloff Range
20m - 58m
  51 DPS
Promises Kept
Medium Range Heavy Hitter

Background edit

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

A FATE'S TALE

Update history edit

Main article: Update history
Update Changes

November 7, 2024

  • Bullet size reduced from 6 to 5
  •   Tornado speed reduced from 20m to 18m
  •   Tornado Lift Duration reduced from 1.1s to 1s
  •   Fire Scarabs T2 reduced from -15% Bullet Resist to -10%

November 1, 2024

  •   Fire Scarabs cooldown increased from 32s to 40s
  • HP per boon reduced from 41 to 37

October 24, 2024

  •   Fire Scarabs T3 max health steal increased from +70 to +80
  •   Djinn's Mark T3 cooldown between multipliers improved from -0.5s to -0.75s
  •   Traveler Fire Rate after teleporting increased from 20% to 30%
  •   Traveler T2 cooldown reduction improved from -30s to -40s
  •   Traveler T3 now grants Unstoppable for 3s on arrival

Trivia edit

  • Mirage is the third hero to be introduced through an update, following   Shiv and   Viscous.
  • Mirage is one of two heroes to share a name with a Counter-Strike map, the other being   Infernus's old name, Inferno.
  • Mirage is the only released hero as of now that has an idle animation in the hero selection screen, with the only other character with an idle animation being Fathom.
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