Magician

Revision as of 01:21, 2 November 2024 by Mark321542 (talk | contribs) (added italics and gamemode)

“This is going to be exciting!”
This page contains game content that is unfinished, work in progress or unavailable in standard gameplay.
Misdirect and hex enemies

With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.


Magician is a Hero in Deadlock, currently available in the Hero Labs gamemode.

Magician
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Weapon:
"Legerdemain"


BASE STATS

Weapon Stats
DPS: 86
Bullet Damage: 30+0.60
Ammo:

22

Bullets per sec:

2

Reload Time:

2.5s

Bullet Velocity:

86.4m/s

Light Melee: 63+2.7
Heavy Melee: 116
Falloff Range: 25m → 61m
Vitality Stats
Health:

550+31

Health Regen:

3

Spirit Resist:

0+?%

Move Speed:

7.3m/s

Stamina:

3

Abilities

 Vexing Bolt

  500m

  3m


  1

  3s

  15s

Fire a bolt of magic that deals Spirit Damage and applies a Fire Rate Slow.

Press 1 to redirect the bolt towards your crosshairs.

 x1.4

  120

Damage


  1

Max Redirects


  20%  Fire Rate Slow

  5s  Debuff Duration

  1
-4s Cooldown


  2
--20% Spirit Resist


  5
Increased Bolt Velocity and +130 Damage


 Spectral Assistant

  20m


  5s


  30s

Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage.

While the Assistant is out, you can press 2 to swap positions with your Assistant. This effect can only happen once.

Casting Spectral Assistant also reloads your weapon.

 x0.5

  60

Damage


  5s  Duration

  1
-10s Cooldown


  2
+5s Duration


  5
The Assistant also mimics Vexing Bolt


 Rabbit Hex

  20m

  0m

  2s


  35s

Hex a target, transforming them into a Rabbit. Rabbits are smaller and move faster, but receive a Damage Amp and cannot perform most actions.
[Cast] Hex target hero.
[Alt-Cast] Hex yourself.
Hex does not interrupt abilities.

 x0.1

  25%

Damage Amp


  4m/s

Move Speed


  1
-10s Cooldown


  2
+1s Duration


  5
Hex nearby enemies for half duration.


Notes
  • This ability also prevents the usage of movement abilities on hit for 6s.

File:Grand Finale!.pngGrand Finale!

  500m

  3m


  3s

  100s

Prepare three AMAZING bolts of magic. Each bolt applies a Fading Slow and deals Spirit Damage, increased for every bolt fired.

  3

Magic Bolts


 x1.5

  120

Damage


 x0.5

  50

Damage Gain per Bolt


  25%  Movement Slow

  2s  Debuff Duration

  1
+25% Movement Slow


  2
-40s Cooldown


  5
+50 Damage Per Bolt. Refund 1 Bolt per Kill


Weapon

Weapon Stats
 
Falloff Range
25m - 61m
  86 DPS
Legerdemain
Burst Fire Long Range Projectile

Background

Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.

When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be, and so at prom, Henry proposed to Savannah and they married soon after graduation.

Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.

When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his queue. But one things for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.

A FATE'S TALE

Update History

Trivia

  • Magician's current design is based on one of scrapped designs for Wraith.
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