Warden

Revision as of 12:42, 29 October 2024 by Snes (talk | contribs) (is a hero)
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Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.


Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.

Warden
{{{BASEPAGENAME}}}
Weapon:
"Freedom's Cost"


BASE STATS

Weapon Stats
DPS: 79
Bullet Damage: 19.8+0.94
Ammo:

17

Bullets per sec:

4x0.012

Reload Time:

2.91s

Bullet Velocity:

290m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 22m → 58m
Vitality Stats
Health:

550+45

Health Regen:

2

Move Speed:

6.3m/s

Stamina:

3

A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.

Abilities edit

 Alchemical Flask

  6.5m



  12s

Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.

 x0.786

  65

Damage


  20%

Move Speed Slow


  -30%
Weapon Damage


  3s  Slow Duration

  7s  Debuff Duration

  1
Hit enemies lose 1 Stamina


  2
+50 Damage


  5
-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow


 Willpower


  7s


  42s

Gain a spirit shield and bonus move speed.

 x0

  150

Spirit Shield Health


  15%

Move Speed bonus


  1
+20% Move Speed bonus


  2
-19s Cooldown


  5
+200 Spirit Shield Health and now scales with Spirit Power
 x3.93


 Binding Word

  20m



  37s

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

 x2.62

  120

Damage


  1.75s

Immobilize Duration


  2.8s  Escape Time

  19m  Escape Range

  1
+1s Immobilize Duration


  2
-19s Cooldown


  5
Warden deals +20% more Bullet Damage to trapped Heroes for 6s


 Last Stand

  13m

  6s


  138s

After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you are have greatly increased bullet and spirit resist.

 x1.2

  100

DPS


  100%

Hero Lifesteal


  0.5s  Pulse Interval

  50%  Non-Hero Lifesteal

  50%  Bullet Resist

  1
+3m Radius


  2
+70 DPS


  5
-56s Cooldown


Weapon edit

Weapon Stats
 
Falloff Range
22m - 58m
  79 DPS
Freedom's Cost
Medium Range Projectile

Background edit

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

A FATE'S TALE

Update history edit

Main article: Update history
Update Changes

November 7, 2024

  • Now has +1 Sprint
  • Bullet Velocity increased from 213 to 290
  •   Last Stand now goes on cooldown if you die or the ability is interrupted while cast
  •   Last Stand T3 no longer grants unstoppable during channel
  •   Last Stand now grants +50% Spirit Resist during channel

October 24, 2024

October 10, 2024

Trivia edit

  • Warden will receive a remodel in the future. Deadlock developer Yoshi shared concept art for possible redesigns of Yamato and in one of said sketches, Yamato can be seen with an "experimental concept" for Warden[1]. In a voice line after Warden purchases something from the Curiosity Shop, the Shopkeep asks if Warden would be interested in selling his cape, in spite of the fact his current model does not have one. Additionally, Abrams is scared by Warden's cape.
  • Warden is currently the only hero whose Bullets per sec is directly affected by Spirit Power.
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  1. Deadlock developer Yoshi commenting on one of the possible redesigns for Yamato, which features a sketch for an experimental design for Warden.[1]