Infernus

Revision as of 12:40, 29 October 2024 by Snes (talk | contribs) (is a hero)
Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.


Infernus is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a napalm Catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.

Infernus
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Weapon:
"Incendiary Remarks"


BASE STATS

Weapon Stats
DPS: 66
Bullet Damage: 6.6+0.28
Ammo:

27

Bullets per sec:

10

Reload Time:

2.49s

Bullet Velocity:

660m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

600+33

Health Regen:

2

Move Speed:

6.8m/s

Stamina:

3

As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.

Abilities

 Catalyst

  20m


  1

  6s

  25s

Spew napalm that slows enemy movement and amplifies the damage Infernus does to them.

  20%

Damage Amplification


 x0.328

  50

Damage


  35%

Movement Slow


  8s  Debuff Duration

  4s  Slow Duration

  1
+1 Charges


  2
Infernus gains 12% Lifesteal against victims


  5
+20% Damage Amplification and -33% Heal/Regen


 Flame Dash




  40s

Move forward at high speed and leave a flame trail that burns enemies. Infernus gains 50% slow resistance for the duration.
Hold   to dash faster.

  20m/s

Max Dash Speed


 x0.655

  40

DPS


  12m/s  Dash Speed

  3s  Dash Time

  4s  Trail Duration

  4.5m  Trail Width

  1
+30% Fire Rate Slow for 6s


  2
+45 DPS


  5
-19s Cooldown


 Afterburn




Your bullets build up to apply a burning effect on enemies. Infernus's bullets and abilities will refresh the duration.

 x0.5

  15

DPS


  3s

Burn Duration


  9%  Buildup per bullet

  14%  Headshot Buildup

  17  Buildup Decay Time

  1
Victims deal -25% Spirit Damage.


  2
+1s Burn Duration


  5
+30 DPS



Afterburn's buildup is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up 5% Afterburn (instead of 10%).

 Concussive Combustion

  13m



  127s

Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius.

  1.25s

Stun Duration


 x1.05

  160

Damage


  3s

Explosion Delay


  1
-38s Cooldown


  2
+0.5s Stun Duration and +3m Radius


  5
+115 Damage and 85% lifesteal from enemy heroes hit


Weapon

Weapon Stats
 
Falloff Range
20m - 58m
  66 DPS
Incendiary Remarks
Rapid Fire Medium Range

Background

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another planet and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 21, 2024

November 7, 2024

  •   Catalyst slow reduced from 40% to 35%
  •   Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%

October 24, 2024

  •   Afterburn debuff vfx reduced opacity after start to reduce noise.
  • Reduced darkness of players affected by   Catalyst debuff.
  • Reduced brightness and lingering of   Concussive Combustion effects.
  • Reduced visual noise of tracers and firerate increases.
  •   Afterburn T1 reduced from 30% to 25%.

Trivia

  • Infernus during Deadlock Pre-Alpha (Neon Prime) was named Inferno.
  • Infernus is voiced by Phil Morris.
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