Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.


A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Bebop
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Weapon:
"Humble Pie"


BASE STATS

Weapon Stats
DPS: 66
Bullet Damage: 5.3+0.29
Ammo:

66

Bullets per sec:

12.5

Reload Time:

2.35s

Bullet Velocity:

508m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 22m → 51m
Max Range: 32+2m
Vitality Stats
Health:

650+41

Health Regen:

3

Bullet Resist:

10+1.25%

Move Speed:

6.6m/s

Sprint Speed:

3m/s

Stamina:

3

Abilities

 Exploding Uppercut




  21s

Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.

  0.01

Uppercut Damage


 x0.524

  80

Area Damage


  14m

Landing Radius


  15%  Fire Rate Slow   x0.2

  5s  Fire Rate Slow Duration

  1
-10.5s Cooldown


  2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +60% weapon damage for 12s


  5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip


Notes
  • Uppercuts all enemies within around 2-3m of Bebop.
  • Uppercutted enemies cannot receive the area damage.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

 Sticky Bomb

  6m

  12m

  3s


  18s

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.

Gain +1.5% bomb damage for every enemy hero hurt.
Gain +4% bomb damage for every enemy hero killed within 12.0s of taking bomb damage.

Hold   to cast a Sticky Bomb on yourself.

 x1.2

  120

Damage


  3s

Fuse Time


  1
-8s Cooldown


  2
+80 Damage


  5
On Attach, target deals -30% less damage for 5s


Notes
  • Damage gain per stack is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
    • EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal 264.14 damage (120 [Base] + 80 [Upgrade] + 33*0.9 [Spirit scaling]) * 1.15 [Stack Multiplier]
  • Can target allies.
  • Can target self by using alt-cast functionality.
  • Bombs instantly explode if the target dies.
  • Also gains stacks for enemy heroes that die while a bomb is attached to them.

 Hook

  30m



  23s

Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.

 x2

  10

Damage


  1
Bebop deals 30% more bullet damage against hooked enemies for 10s


  2
+30m Cast Range


  5
-11.5s Cooldown


Notes
  • Hook damage is dealt after Bebop finishes reeling in the target.

 Hyper Beam




  130s

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

 x2.7

  205

DPS


  2.9m

Beam Width


On Hit:

  25%

Movement Slow


  70m  Beam Length

  1
-30s Cooldown


  2
+100 DPS


  5
Hyper Beam heals Bebop for 100% of its damage on Heroes. 33% on non-hero


Notes
  • Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
  • Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
  • Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
  • This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.

Weapon

Weapon Stats
 
Falloff Range
22m - 51m
  66 DPS
Humble Pie
Beam Weapon Medium Range
Fires a continuous beam with no bullet travel

Background

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 7, 2024

  •   Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
  •   Sticky Bomb damage gained per hero kill reduced from 5% to 4%
  •   Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
  •   Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
  •   Sticky Bomb now has 2x cast range when used on allies
  •   Hook damage reduced from 40 to 10
  •   Hook damage now has spirit scaling of 2x
  •   Hyper Beam now goes on cooldown for 3 seconds when canceled during precast

November 1, 2024

  •   Sticky Bomb now gains 1% stack on attach[sic] (still gains 5% on target death)

October 27, 2024

  •   Sticky Bomb stacks no longer decrease on death.
  •   Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks).
  •   Sticky Bomb damage per stack increased from 3% to 5%.
  •   Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2.
  •   Sticky Bomb T1 improved from -7.5s to -8s.
  •   Sticky Bomb Sticky Bomb cooldown reduced from 19s to 18s.

Trivia

  • He has an ongoing feud with   Lash. Several voice lines reference their feud and rivalry in blood sport.
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
  • Bebop is named after the jazz style Bebop
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