Spirit Power

Revision as of 22:31, 27 October 2024 by Cypress (talk | contribs) (→‎Spirit scaling by hero: Remove Construction template)

Spirit Power is a stat that increases the effectiveness of abilities and items. In addition to increasing Spirit Damage, Spirit Power can also increase miscellaneous ability attributes that are not otherwise broadly covered by spirit stats. Spirit Power is generally useful on all heroes, but some will benefit much more than others due to better scaling coefficients.

Spirit Power Scaling

 
The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.

When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g.  x0.5. Using that spirit power coefficient, spirit damage can be represented with the formula:

 

For example,   Lash's   Flog ability deals 65 base damage and has a spirit power coefficient of  x1.18. In a case where it was being buffed by 20 spirit power, the calculation would be as follows:

 

In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the Extra Info hotkey.

WARNING: Obtaining exact calculations can be difficult because the spirit scaling values are rounded to the nearest tenth. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.

Hidden Spirit Power Coefficients

For items, the spirit power coefficient is not currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting Fire Rate slow or negative Bullet Resist do not currently scale with spirit power, even if they are produced by a spirit item.

Because the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping Tesla Bullets alongside Boundless Spirit (which adds 76 total spirit power) increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:

 

It is possible to calculate the coefficient as:

 

However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.

Sources

All spirit items implicitly provide Spirit Power based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +4 Spirit Power, Tier 2 items provide +8, Tier 3 items provide +12, and Tier 4 items provide +16. The following items explicitly grant increased Spirit Power:

List of items
Name CostCategoryStat change
  Hollow Point Ward500Weapon+4 Spirit Power
  Mystic Shot1,250Weapon+4 Spirit Power
  Slowing Bullets1,250Weapon+6 Spirit Power
  Alchemical Fire3,000Weapon+11 Spirit Power
  Warp Stone3,000Weapon+8 Spirit Power
  Pristine Emblem3,500Weapon+12 Spirit Power
  Shadow Weave6,200Weapon+55 Spirit Power
  Spiritual Overflow6,200Weapon+50 Spirit Power
  Silencer7,450Weapon+18 Spirit Power
  Enduring Spirit500Vitality+4 Spirit Power
  Healing Rite500Vitality+3 Spirit Power
  Divine Barrier1,250Vitality+6 Spirit Power
  Enchanter's Barrier1,250Vitality+20 Spirit Power
  Return Fire1,250Vitality+9 Spirit Power
  Spirit Armor1,250Vitality+5 Spirit Power
  Healing Nova1,750Vitality+6 Spirit Power
  Majestic Leap3,000Vitality+10 Spirit Power
  Metal Skin3,000Vitality+8 Spirit Power
  Rescue Beam3,000Vitality+9 Spirit Power
  Superior Stamina3,500Vitality+12 Spirit Power
  Improved Spirit Armor4,250Vitality+8 Spirit Power
  Unstoppable6,200Vitality+12 Spirit Power
  Extra Spirit500Spirit+10 Spirit Power
  Infuser500Spirit+16 Spirit Power
  Decay1,250Spirit+7 Spirit Power
  Suppressor1,250Spirit+4 Spirit Power
  Withering Whip1,250Spirit+6 Spirit Power
  Slowing Hex1,750Spirit+5 Spirit Power
  Ethereal Shift3,000Spirit+6 Spirit Power
  Knockdown3,000Spirit+6 Spirit Power
  Surge of Power3,000Spirit+34 Spirit Power
  Torment Pulse3,000Spirit+6 Spirit Power
  Improved Reach3,500Spirit+8 Spirit Power
  Improved Spirit3,500Spirit+30 Spirit Power
  Mystic Slow4,250Spirit+6 Spirit Power
  Curse6,200Spirit+8 Spirit Power
  Diviner's Kevlar6,200Spirit+40 Spirit Power
  Echo Shard6,200Spirit+12 Spirit Power
  Magic Carpet6,200Spirit+15 Spirit Power
  Boundless Spirit9,700Spirit+65 Spirit Power
  •   Ammo Scavenger increases Spirit Power by +1 per Soul secured or denied from an entity up to 20 stacks.

Map spawns

  • Golden Statues can provide a permanent increase: +2 Spirit Power before 10 minutes, +3 Spirit Power before 25 minutes, and +5 Spirit Power after 25 minutes.
  • Power up runes can provide a temporary Casting buff that provides +25 Spirit Power for 160 seconds.

Spirit scaling by hero

Many ability attributes scale with Spirit Power. Certain heroes also have Spirit scaling on their stats (such as   Haze, whose ammo capacity increases by  x0.5 for each point of Spirit Power). This table compiles each hero's stat and ability scaling coefficients as determined by sandbox testing.

Hero Stats First Skill Second Skill Third Skill Ultimate
  Abrams - Siphon Life DPS: 35 +  x0.3 Shoulder Charge Damage: 40 +  x2.1 Infernal Resilience - Seismic Impact Damage: 150 +  x0.92
  Bebop - Exploding Uppercut Area Damage: 80 +  x0.52
Fire Rate Slow: 15 +  x0.2 %
Sticky Bomb Damage: 120 +  x0.9 Hook - Hyper Beam DPS: 205 +  x2.7
  Dynamo - Kinetic Pulse Damage: 100 +  x1.4
Range: 15 +  x0.27 meters
Quantum Entanglement - Rejuvenating Aurora Health Restored: 32 +  x0.5s HP per second Singularity DPS: 60 +  x0.21
  Grey Talon Move Speed: 6.3 +  x0.04 m/s
Bullet Damage: 30 +  x0.13
Charged Shot Damage: 100 +  x1.6 Rain of Arrows - Immobilizing Trap - Guided Owl Damage: 250 +  x1.01
  Haze Ammo: 25 +  x0.5 bullets Sleep Dagger Damage: 70 +  x2.8
Wake Up Time: 0.1 +  x0.003 seconds
Smoke Bomb Duration: 8 +  x0.2 seconds Fixation - Bullet Dance Channel Duration: 3 +  x0.066 seconds
  Infernus - Catalyst Damage: 50 +  x0.33 Flame Dash DPS: 40 +  x0.66 Afterburn DPS: 15 +  x0.5 Concussive Combustion Damage: 160 +  x1.05
  Ivy - Kudzu Bomb DPS: 60 +  x0.6 Watcher's Covenant Fire Rate: 10 +  x0.2 %
Bullet Lifesteal: 15 +  x0.18 %
Stone Form Damage: 80 +  x1.05 Air Drop Damage: 150 +  x2.5
Bullet Shield: 200 +  x2.5
  Kelvin - Frost Grenade Damage: 80 +  x0.98 Ice Path - Arctic Beam DPS: 60 +  x0.9 Frozen Shelter Health Regen: 120 +  x1.64 HP per second[note 1]
  Lady Geist - Essence Bomb Self Damage: 30 +  x1.97
Damage: 100 +  x1.15
Life Drain DPS: 35 +  x0.58 Malice Health To Damage: 32 +  x0.72 Soul Exchange -
  Lash - Ground Strike Stomp Damage: 90 +  x0.85
Damage Per Meter: 6 +  x0.05[note 2]
Grapple - Flog Attack Angle: 30 +  x0.46 degrees
Damage: 65 +  x1.18
Death Slam Damage: 115 +  x1.05
Max Throw Distance: 12 +  x0.33 meters
  McGinnis - Mini Turret Turret DPS: 60 +  x0.42 Medicinal Specter Duration: 6 +  x0.12 seconds
Heal Radius: 5 +  x0.05 meters
Spectral Wall Damage: 64 +  x0.79 Heavy Barrage Damage Per Rocket: 30 +  x0.35
  Mirage - Tornado Damage: 70 +  x0.7 Fire Scarabs Max Health Steal: 90 +  x0.9 max HP Djinn's Mark Base Damage: 12 +  x0.55 Traveler -
  Mo & Krill - Scorn Damage: 60 +  x0.62 Burrow DPS: 80 +  x1.44 Sand Blast Damage: 40 +  x1.05 Combo DPS: 60 +  x1.1
  Paradox - Pulse Grenade Pulse Damage: 45 +  x0.46 Time Wall - Kinetic Carbine Bonus Speed: 25 +  x0.1 % Paradoxical Swap Swap Damage: 125 +  x0.66
  Pocket - Barrage Damage Per Projectile: 35 +  x0.39 Flying Cloak Damage: 90 +  x1.11 Enchanter's Satchel Damage: 100 +  x0.66 Affliction DPS: 23 +  x0.34
  Seven Move Speed: 7.1 +  x0.023 m/s Lightning Ball DPS: 80 +  x0.46 Static Charge Cast Range: 16 +  x0.08 meters
Damage: 40 +  x0.85
Power Surge Duration: 10 +  x0.066 seconds
Shock Damage: 10 +  x0.16[note 3]
Damage on Jump: 10 +  x0.13[note 4]
Storm Cloud DPS: 110 +  x0.7
  Shiv - Serrated Knives Damage: 35 +  x0.6
Bleed DPS Per Knife: 5 +  x0.16
Slice and Dice Damage: 105 +  x1.2 Bloodletting - Killing Blow -
  Vindicta Fire Rate: +  x0.14 % Stake Damage: 60 +  x0.39 Flight Spirit Damage Per Bullet: 10 +  x0.2 Crow Familiar Damage: 40 +  x0.8
Debuff Duration: 6 +  x0.03 seconds
Assassinate Damage: 140 +  x1.05
Bonus Damage: 145 +  x1.57
  Viscous - Splatter Damage: 90 +  x1.9 The Cube - Puddle Punch - Goo Ball Damage: 140 +  x1.3
  Warden Fire Rate: +  x0.3 % Alchemical Flask Damage: 65 +  x0.79 Willpower Spirit Shield Health: 150 +  x3.93[note 5] Binding Word Damage: 120 +  x2.62 Last Stand DPS: 100 +  x1.2
  Wraith Sprint Speed: +  x0.06 m/s Card Trick Damage: 70 +  x1.1 Project Mind - Full Auto Duration: 5 +  x0.66 seconds Telekinesis Damage: 200 +  x1.05
  Yamato Ammo: 12 +  x0.15 bullets Power Slash Full Charge Damage: 160 +  x2 Flying Strike Damage: 70 +  x0.66 Crimson Slash Damage: 60 +  x0.39
Heal on hero hit: 70 +  x1.11 HP
Shadow Transformation -
  1. Scaling factor only applies after the third upgrade. Otherwise static at 120 HP per second.
  2. After the third upgrade, scaling factor increases to  x0.082.
  3. After the third upgrade, scaling factor increases to  x0.53.
  4. After the third upgrade, scaling factor increases to  x0.5.
  5. Scaling factor only applies after the third upgrade. Otherwise static at 150 spirit shield health.