Warden is a playable hero in Deadlock, available since the start of the Early Development Build.

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Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 79
Bullet Damage: 19.8
Ammo:

17

Bullets per sec:

4 x0.015

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

6.5m/s

Sprint Speed:

0m/s

Stamina:

3

Abilities

Alchemical Flask
 
 

Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.

Radius:
7m
Duration:
7s
Cooldown:
13s
Damage per Second: 35  x0.2
Heal vs Heroes: 100%
Heal vs Non-Heroes: 50%
  1-20s Cooldown
  2+2s
  5+40 Damage Per Second


Willpower
 
 

Gain a spirit shield and bonus movement speed.

Duration:
7s
Cooldown:
40s
Spirit Shield Health: 150
Movement Speed bonus: 15%
Heal vs Non-Heroes: 50%
  1+20% Move speed bonus
  2-20s Cooldown
  5+200 Spirit Shield Health and now scales with Spirit Power


Alchemical Flask

Cooldown: 6 seconds Range: 7 meters

Description:

The Warden hurls an Alchemical Flask at his enemies, a concoction so potent that it leaves a trail of devastation in its wake. Upon impact, the flask shatters, dealing 95 damage to all caught in the blast. But the true power of this ability lies in its debilitating effects – enemies hit by the flask experience a 20% reduction in movement speed and suffer a 30% decrease in weapon damage. Their stamina, essential for combat, is also drained.

Key Attributes:

  • Damage: 95
  • Move Speed Slow: 20%
  • Weapon Damage Reduction: 30%
  • Debuff Duration: 7s
  • Stamina Reduction: 1

Upgrades:

  • +40 Damage
  • +1 Stamina Reduction
  • -7s Cooldown and applies 35% Fire Rate Slow

Willpower

Cooldown: 20 seconds Duration: 7 seconds

Description:

With sheer Willpower, the Warden shields himself with a powerful spirit shield that absorbs up to 350 Spirit Shield Health. This ability not only fortifies the Warden's defenses but also grants him a 35% bonus to movement speed, allowing him to outmaneuver his foes or close in for the kill.

Key Attributes:

  • Spirit Shield Health: 350
  • Move Speed Bonus: 35%

Upgrades:

  • +20% Move Speed Bonus
  • -20s Cooldown
  • +200 Spirit Shield Health and now scales with Spirit Power

Binding Word

Cooldown: 15 seconds Range: 20 meters

Description:

The Warden curses a single enemy hero with the Binding Word. If the enemy does not move away from their initial position within the escape time, they are struck with a devastating blow, taking 120 damage and becoming immobilized. The enemy is trapped, unable to escape the Warden's wrath.

Key Attributes:

  • Damage: 120
  • Immobilize Duration: 2.75 seconds
  • Escape Time: 2.5 seconds
  • Escape Range: 16 meters

Upgrades:

  • +1s Immobilize Duration
  • -20s Cooldown
  • Warden deals 20% more Bullet Damage to trapped Heroes for 6s

Last Stand

Cooldown: 70 seconds Range: 15 meters

Description:

In the heat of battle, when all seems lost, the Warden calls upon his Last Stand. After a brief charge of 2.2 seconds, he releases a series of powerful pulses that ripple through the battlefield, dealing 170 DPS to all enemies caught within. The Warden's resolve strengthens with each enemy he damages, healing himself based on the total damage inflicted.

Key Attributes:

  • DPS: 170
  • Pulse Interval: 0.5 seconds
  • Hero Lifesteal: 100%
  • Non-Hero Lifesteal: 50%

Upgrades:

  • +3m Radius
  • +70 DPS
  • Cooldown Reduction

Background

A FATE'S TALE:

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

Update history

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