Mo & Krill

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Revision as of 22:04, 24 September 2024 by Mgpt (talk | contribs) (fixes)
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{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 76
Bullet Damage: 3.6
Ammo:

20

Bullets per sec:

5.56

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

700

Health Regen:

3

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

7.8m/s

Sprint Speed:

0m/s

Stamina:

3


Mo & Krill are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.

Members of The Tunnel Rats, Mo & Krill are smugglers and illicit traders who make the underground boroughs of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.

Abilities

Scorn

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Radius:
10m
Cooldown:
12.5s
Damage: 60 x0.4
Heal vs Heroes: 200%
Heal vs Non-Heroes: 70%
Ability Point 1-3.75s Cooldown
Ability Point 2+25 Damage
Ability Point 5 • Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.

Burrow

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

Radius:
5m
Cooldown:
37s
Move Speed: +3m/s
Damage per Second: 80 x1.4
Burrow Duration: 5s
Spin Duration: 1.5s
Bullet Resist: 80%
Spirit Resist: 30%
Ability Point 1 • Burrow time +3s
Ability Point 2+140 Spin DPS and +2 radius
Ability Point 5-19 Cooldown and +3m/s Move Speed

Sand Blast

Spray sand that disarms enemies in front of you and deals damage.

Range:
30m
Cooldown:
42s
Damage: 40 x1.0
Disarm: 3.5s
Ability Point 1+1.5s Duration
Ability Point 2-19s Cooldown
Ability Point 5 • Slow targets by -50%

Combo

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

Range:
5m
Duration:
2.75s
Cooldown:
95s
Damage per Second: 60 x0.8
Bonus Max Health Per Kill: 30
Ability Point 1-28s Cooldown
Ability Point 2 • Combo Duration +0.75s
Ability Point 5+40 Damage Per Second and 100% lifesteal

Weapon

Weapon Stats
Falloff Range
22m - 58m
80 DPS
Yellow Canary
Rapid Fire Spreadshot

Background

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

October 24, 2024

  • Now has 20% headshot crit reduction.
  • Burrow bullet and spirit resist now persist while spinning out of the burrow.

October 10, 2024

  • Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD).
  • Combo cooldown reduced from 95s to 75s.

September 26, 2024

  • Combo duration reduced from 2.75s to 2.5s.
  • Combo damage spirit scaling increased from 0.8 to 1.1.
  • Combo kill trigger now has a 3s buffer window to get credit.
  • Sand Blast T1 reduced from +1.5s to +1s.
  • Sand Blast range increased from 30m to 35m.
  • Burrow base speed increased from 3 to 4.
  • Burrow T3 speed reduced from +3 to +2.

Trivia

  • Mo's full name is Maurice.
  • Both Mo and Krills' heads are capable of being headshot.
  • Mo & Krill start with the highest base health at 700.
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