Kelvin

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Revision as of 09:32, 30 September 2024 by LuckyLuke44 (talk | contribs) (Updated DPS to match the correct value in-game.)
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{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 84
Bullet Damage: 21
Ammo:

15

Bullets per sec:

4

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

600

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

10%

Move Speed:

6.5m/s

Sprint Speed:

0m/s

Stamina:

3


Kelvin is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and firing his Arctic Beam at nearby enemies to set them up for his companions' attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.

As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th Astral gate opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later.

Abilities

Frost Grenade

Throws a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.

Radius:
6.5m
Duration:
4s
Cooldown:
22s
Charges: 1
Charge Cooldown: 7s
Damage: 80 x1.0
Movement Slow: 40%
Slow Duration: 4s
Ability Point 1+1 Charges
Ability Point 2 • Frost Grenade now heals 145 HP to friendly targets. Scales with Spirit x2.0
Ability Point 5+175 Damage

Ice Path

Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press [Roll] / [Crouch] to travel up or down while in Ice Path.

Range:
25m
Duration:
8s
Cooldown:
38s
Move Speed: +2m/s
Sprint Speed: +2m/s
Ice Trail Duration: 18s
Ability Point 1+4m/s Sprint Speed
Ability Point 2-15s Cooldown
Ability Point 5 • While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power

Arctic Beam

Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam.

Duration:
5s
Cooldown:
24s
DPS: 60 x0.9
Movement Slow: 50%
Fire Rate Slow: 40%
Max Slow Build Time: 2s
Slow Linger Duration: 2s
Beam Length: 25m
Ability Point 1-7.5s Cooldown
Ability Point 2+40 DPS
Ability Point 5 • Fires 2 additional Arctic Beams toward enemies with 13m of the last target hit

Frozen Shelter

Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.

Radius:
10m
Duration:
5.5s
Cooldown:
127s
Health Regen: +120
Movement Slow: 35%
Ability Point 1+40% Fire Rate Slow
Ability Point 2-38s Cooldown
Ability Point 5+70 Health Regen and now scales with Spirit Power x1.6

Weapon

Weapon Stats
Falloff Range
22m - 58m
84 DPS
Expedition's End
Medium Range Heavy Hitter Projectile

Background

A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.

They never returned.

A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was "alive".

Having no memory of what happened on the expedition, Kelvin is looking for answers.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

October 27, 2024

  • Ice Path cooldown increased from 38s to 42s

October 24, 2024

September 26, 2024

  • Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped.
  • Headshot bonus damage reduced by 20%.
  • Bullet damage growth reduced from 1.2 to 0.9.
  • Arctic Beam movement slow reduced from 70% to 50%.
  • Moving through breakables while on Ice Path now destroys them.

Trivia

  • Kelvin is the base unit for temperature and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K.
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