Update:August 29, 2024

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Revision as of 01:14, 23 September 2024 by Mgpt (talk | contribs) (fix)
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Updates
August 23, 2024 August 29, 2024 September 1, 2024

Source: 08-29-2024 Update

Patch notes

General Changes

  • Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
  • Added Report button to ESC menu player list to allow reporting of teammates in-game
  • Improved visibility of report button on post-game screen
  • You can now drag-and-drop items between categories in Builds
  • Added search to the Public Builds list, you can search by keyword within build names
  • Newly published hero builds now store the language of the build
  • Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
  • Fixed issue with builds list not updating when changing between heroes in sandbox
  • Added localization support for German, Polish, and Korean.
  • Matchmaking window is now open 1 hour earlier on weekdays and weekends
  • Players can only pause once per game
  • A team can only pause at most 3 times in total amongst all the players
  • The game application now flashes when the game is unpaused
  • Various client and server performance improvements
  • Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
  • Added a Melee Trainer bot in the 'gym' area of hero sandbox
  • Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
  • Added a checkbox on the post game survey to make it not show again in the future
  • Items now show their spirit power impact when using alt
  • Fixed profile match history not remembering the history page you were on
  • Added Heal Amp and Debuff Resist to the Vitality stats in the shop
  • Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
  • The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
  • Can now reliably spectate a friend's game via the Friendlist
  • Miscellaneous fixes to friends and party menus
  • Added unavailable state to Zipline UI when zipline is on damage cooldown
  • Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
  • Added new respawn countdown music 5 seconds before respawn
  • Added alternate shop music which plays in the neutral shop
  • Spectator count is now shown in-game
  • Player names are now shown to spectators
  • Added object motion blur
  • Optimized performance of distance field ambient occlusion
  • Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
  • Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
  • Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
  • Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
  • Fixed bug with Lash not hearing his own Lash impact explosion sound
  • Added new effects for Withering Whip
  • Updated Ethereal Shift effects
  • Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
  • Fixed parts of Shiv's coat being considered a headshot
  • Build list will now refresh if you change heroes in the sandbox
  • Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
  • Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
  • Added custom effects for Abram's[sic] Abrams T3 buff
  • Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
  • Updated Lash Lash cast sound
  • Added Decay impact sound
  • Removed wind and city ambient looping sounds
  • Volume and playback tweaks to one shot ambient sounds
  • Removed vent sounds in places where vents had been removed
  • Fixed some spectator music bugs
  • Updated negative feedback sound for clarity
  • Added hit confirm audio functionality to Warden's Warden
  • Updated Majestic Leap sound
  • Updated bounce pad sound
  • Improved some Warden effects to be less noisy
  • Increased charged melee volume and falloff for victims
  • Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
  • Improved clarity of Dynamo Dynamo sound for team and opponents
  • Updated Viscous primary fire sound
  • Soul jar return effect tinted red like minimap to make it more clear it's the return location
  • Player's low health screen effect more visible for longer if you're below 20% of your max HP
  • Teleporter model and effect updated
  • Updated Warden projectile effect
  • Fixed Bebop being able to sprint while his gun is spun up
  • Added new voice content for Seven and Lash
  • Added Shadow Weave cast and ambush sounds
  • Fixed bullets hitting the world immediately when looking sharply upward
  • Fixed Sinner's Sacrifice not always correctly animating
  • Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
  • Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
  • Fixed a bunch of minor typos / grammar errors in various texts
  • Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians

Misc Gameplay

  • Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
  • Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
  • Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
  • A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
  • Four teleporters have changed locations
  • The upper floor teleporters have moved to the street level
  • The interior teleporters have moved to the Bodega building and the Theater
  • Teleporters are closed for the first 10 minutes (they look visually closed)
  • Guardians no longer give 1 AP
  • AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
  • Parry cooldown reduced from 6s to 5s
  • Urn delivery sprint bonus increased from +2 to +3
  • The minimum range the player must be to attack a walker is increased from 30m to 32m
  • Golden Statues drop rate increased by 6%
  • Replaced some bounce pads with ropes if the purpose was to go straight up
  • Added two bounce pads next to sidelane walkers at cultural center and courthouse
  • Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
  • Removed some rooftop zap volumes that damage players
  • Several buildings have been made taller to make their rooftops out of bounds
  • Several buildings have been made shorter to make them more accessible
  • A few of the buildings have new passageways at higher floors that are along the way to the rooftop
  • Breakable containers have been added to the new playable rooftops
  • Juke closets have replaced the previous location of the upper floor teleporters
  • The half of the underground tunnel towards the outer lanes has been made wider
  • Tunnel walls now have the color of the lane that the exit is closest to
  • Removed the archway leading to the underground shop
  • Placed temporary signage for interior buildings and storefronts for future reference
  • Two upper floor juke spots have been converted to passages through buildings
  • Added a new upper floor juke spot to each side
  • Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
  • Lowered the statue pedestals in the inner lanes outside of Mid

Weapon Items

Vitality Items

Spirit Items

Heroes

  • Abrams: Abrams Regeneration Time increased from 16s to 18s (this is a nerf)
  • Abrams: Now does pull ups on the zipline once again (this is a buff)
  • Abrams: Fixed Abrams sometimes stunning enemies on stairs
  • Abrams: Fixed Abrams sometimes not going to the area selected
  • Bebop: Gun range increased from 30m to 32m
  • Bebop: Bebop now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
  • Bebop: Bebop can now be canceled by using Parry
  • Dynamo: Dynamo can now be canceled by using Parry
  • Dynamo: Fixed Dynamo not traveling properly when cast near corners
  • Dynamo: Gun damage reduced from 15 to 13
  • Dynamo: Dynamo cast time increased from 0.1 to 0.2
  • Dynamo: Dynamo range reduced from 9m to 8m
  • Grey Talon: Grey Talon collision size reduced by 8%
  • Grey Talon: Grey Talon base damage reduced from 105 to 100
  • Grey Talon: Grey Talon T2 reduced from +70 to +65
  • Grey Talon: Fire Rate now scales with Spirit (0.25)
  • Grey Talon: Can now use multiple air dashes while using Grey Talon[sic]
  • Grey Talon: Grey Talon root duration reduced from 2s to 1.25s
  • Grey Talon: Grey Talon now applies a 50% movement slow for 1 seconds after the root
  • Grey Talon: Grey Talon T2 changed from +1s Root to +2s Slow
  • Haze: Base bullet damage increased from 5.3 to 5.6
  • Haze: Haze impact damage happens immediately, rather than after the brief drowsy period
  • Haze: Haze drowsy period before sleep kicks in increased from 0.25 to 0.35
  • Haze: Haze cooldown reduced from 27s to 25s
  • Haze: Haze radius reduced from 20m to 18m
  • Haze: Haze T2 max stacks increased from +30 to +40
  • Haze: Haze now provides +2 Weapon Damage in the base ability (similar to the T1)
  • Infernus: Reduced vertical reach on Infernus dps
  • Infernus: Infernus speed is now affected by slows
  • Infernus: Infernus trail now gets wider with Ability Range bonus
  • Infernus: Infernus T1 duration reduced from 7s to 6s
  • Infernus: Infernus Damage Amplification reduced from 30% to 25%
  • Infernus: Infernus T3 Damage Amplification increased from +10% to +15%
  • Infernus: Infernus T2 reduced from +20% Lifesteal to +15%
  • Ivy: Bullet damage growth per boon reduced from 0.55 to 0.5
  • Ivy: Health growth per boon reduced from +41 to +35
  • Ivy: Ivy T2 reduced from +3 m/s to +2
  • Ivy: Ivy no longer silences allies
  • Ivy: Ivy now causes allies to deal 50% less damage while being carried
  • Ivy: Ivy movement adjusted to be a little less frantic
  • Ivy: Fixed Ivy bomb disappearing if you cancel your ultimate after dropping it but before it lands
  • Ivy: Ivy self cast cast time increased from 1s to 2s
  • Ivy: Ivy max move speed reduced from 20 to 18
  • Ivy: During Ivy flight you can pitch up and down with Dash/Crouch buttons
  • Ivy: Fixed getting stuck under bridges and in buildings while Ivy flying
  • Kelvin: Bullet radius increased from 5 to 6
  • Kelvin: Base health growth per boon increased from +45 to +50
  • Kelvin: Kelvin max slow increased from 60% to 80%
  • Kelvin: Kelvin now affects soul orbs (secures/denies them)
  • Kelvin: Kelvin T3 range reduced from 15m to 13m
  • Kelvin: Fixed Kelvin jitter
  • Kelvin: Kelvin T2 Heal increased from 135 to 145
  • Lash: Improved firing arm position to be a little bit more out of the way from the reticle
  • Lash: Lash no longer gives a stamina charge on use
  • Paradox: Fixed Paradox still going through even if Paradox dies during it
  • Pocket: Pocket amp reduced from 8% to 7% per stack
  • Pocket: Fixed Pocket amp visual not showing properly
  • Seven: Seven radius increased from 5m to 6m
  • Seven: Seven T2 radius increased from +7m to +8m
  • Seven: Seven spirit power scaling reduced from 1.1 to 0.8
  • Seven: Seven time to reach maximum radius reduced from 6s to 3s
  • Seven: Seven Now provides +20% Bullet Resistance in the base ability
  • Shiv: Bullet damage growth per boon reduced from 0.5 to 0.4
  • Shiv: Gun falloff range reduced by 10%
  • Shiv: Health growth per boon reduced from +41 to +35
  • Shiv: Shiv T2 reduced from +100 to +85
  • Shiv: Shiv T3 now considers creeps for only half value
  • Shiv: Shiv deferred damage reduced from 35% to 30%
  • Shiv: The targeting UI for Shiv's Shiv is now more clear about when the target will be killed
  • Vindicta: Vindicta duration reduced from 2.25s to 2s
  • Vindicta: Vindicta Spirit Power duration scaling reduced from 0.05 to 0.04
  • Vindicta: Fixed left clicks sometimes deselecting the ability when charges aren't ready
  • Viscous: Primary Fire redesigned to make it more usable and have improved damage and scaling
  • Viscous: Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
  • Viscous: Viscous Spirit Scaling increased from 1.4 to 1.5
  • Viscous: Viscous Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
  • Viscous: Viscous damage increased from 100% to 110% of Light Melee
  • Viscous: Viscous T2 is now +50 damage and +20% movement slow (was -10s cooldown)
  • Viscous: Viscous T3 is now -12s cooldown (was +80 damage and +20% movement slow)
  • Viscous: Viscous: delay before punch increased from 0.25s to 0.35s
  • Viscous: Viscous Spirit Scaling increased from 1.05 to 1.3
  • Viscous: Viscous acceleration increased
  • Viscous: Viscous base turn radius and turn radius after bouncing has been increased
  • Viscous: Fixed a bug where Viscous would have the direction and trail particle stuck on
  • Warden: Base movement speed reduced from 6.5 to 6
  • Warden: Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
  • Yamato: Yamato max damage time requirement reduced from 1.5s to 1.4s
  • Yamato: Yamato collision radius reduced by 8%
  • Yamato: Yamato radius increased from 12m to 13m
  • Yamato: Fixed being able to die during Yamato if hit by Grey Talon's Owl
  • Yamato: Fixed some cases where Yamato could get into a stuck state
  • Yamato: Fixed some cases where Yamato would appear to be cast when it wasn't